Player Matchup

Atlas
Atlas
Silver II
CoachMattie
Atlas
Silver II
Level 62
God Stats
2W - 6L
1,255 SR
Queue Stats
143W - 162L
941 MMR
Solo
Thanatos
Thanatos
Silver II
MrBassolutely
Thanatos
Silver II
Level 155
God Stats
2W - 4L
1,507 SR
Queue Stats
355W - 377L
936 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
Th3A1phaW0lf
Zhong Kui
Gold V
Level 129
God Stats
3W - 3L
1,834 SR
Queue Stats
259W - 271L
1,205 MMR
Solo
Nike
Nike
Silver II
illuminatedByRa
Nike
Silver II
Level 85
God Stats
11W - 6L
1,686 SR
Queue Stats
27W - 29L
1,212 MMR
Solo
Hachiman
Hachiman
Silver II
thebiggestbrain
Hachiman
Silver II
Level 158
God Stats
4W - 6L
1,383 SR
Queue Stats
360W - 383L
961 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,533 SR
1,051 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,473 SR
1,178 MMR
Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver II
Christars
Thor
Silver II
Level 96
God Stats
6W - 7L
1,469 SR
Queue Stats
13W - 17L
1,265 MMR
Party 1
Poseidon
Poseidon
Silver II
Solnzara
Poseidon
Silver II
Level 138
God Stats
1W - 5L
1,485 SR
Queue Stats
48W - 48L
1,262 MMR
Party 1
Rama
Rama
Silver III
lodollasign
Rama
Silver III
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 120L
927 MMR
Solo
Terra
Terra
Silver III
okklivi
Terra
Silver III
Level 120
God Stats
8W - 13L
1,410 SR
Queue Stats
139W - 158L
936 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 5
5,529
503
3,881
7,554
5,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
MrBassolutely
Thanatos
13
6 / 2 / 0
7,398
673
4,695
8,897
3,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
Th3A1phaW0lf
Zhong Kui
11
0 / 2 / 5
6,574
598
9,002
11,417
10,175
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 1
6,951
632
6,145
7,729
4,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
12
2 / 0 / 0
6,817
620
4,317
4,975
1,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
MartichorasBakasura

VS

Bans
Ao KuangKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 1 / 0
5,843
531
4,411
11,582
8,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
10
3 / 2 / 1
6,468
588
7,456
10,881
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
Solnzara
Poseidon
11
1 / 3 / 3
6,356
578
6,785
7,921
2,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 1 / 0
4,773
434
1,532
3,649
1,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Terra
okklivi
Terra
10
0 / 1 / 3
5,995
545
3,230
10,046
5,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
8
Kills
5
5
Deaths
8
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
1
0
1
L
Thor
3
2
1
1.75
W
0
0
5
2.5
W
Thanatos
MrBassolutely
Thanatos
6
2
0
3
L
Poseidon
Solnzara
Poseidon
1
3
3
0.83
W
Zhong Kui
Th3A1phaW0lf
Zhong Kui
0
2
5
1.25
W
0
1
1
0.5
L
0
1
0
0
L
Terra
okklivi
Terra
0
1
3
1.5
W
Hachiman
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,040
Damage
23,414
40,572
Taken
44,079
24,770
Mitigated
21,143
22,907
Healing
12,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,411
284
0
3,829
11,582
8,163
0
0
11,582
0
40,377
L
Thor
7,456
2,339
0
2,427
10,881
3,828
665
3,105
7,776
0
42,605
W
3,881
1,674
0
2,066
7,554
5,180
160
2,541
5,013
11,929
0
W
Thanatos
MrBassolutely
Thanatos
4,695
1,316
0
9,413
8,897
3,437
0
1,567
7,246
0
48,202
L
Poseidon
Solnzara
Poseidon
6,785
745
0
820
7,921
2,669
0
3,182
4,715
54,071
0
W
Zhong Kui
Th3A1phaW0lf
Zhong Kui
9,002
1,052
0
7,346
11,417
10,175
0
5,768
5,557
60,894
0
W
6,145
925
0
1,653
7,729
4,025
0
0
7,729
0
54,354
L
1,532
1,444
0
1,470
3,649
1,328
0
433
3,216
0
22,687
L
Terra
okklivi
Terra
3,230
986
1,508
2,743
10,046
5,155
0
6,209
3,837
28,885
0
W
Hachiman
4,317
2,879
0
2,429
4,975
1,953
94
8
4,967
0
51,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,269
Gold Earned
29,435
378
Minions Killed
290
0
Camps Cleared
0
1,131,187
Distance Traveled
993,140
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,843
531
64
6
0
190,676
0
L
Thor
6,468
588
62
6
0
251,799
0
W
Atlas
5,529
503
9
1
0
238,515
5
W
Thanatos
7,398
673
83
8
0
270,757
0
L
Poseidon
6,356
578
82
7
0
221,548
0
W
Zhong Kui
6,574
598
106
10
0
208,833
0
W
Nike
6,951
632
98
9
0
204,687
0
L
Rama
4,773
434
39
4
0
95,447
0
L
Terra
5,995
545
43
4
0
233,670
1
W
Hachiman
6,817
620
82
7
0
208,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role