Player Matchup

Neith
Neith
Ay_BOTCH23
Neith
Level 29
God Stats
30W - 68L
1,371 SR
Queue Stats
122W - 188L
1,353 Elo+
Party 2
Ravana
Ravana
HP_shinobi
Ravana
Level 66
God Stats
1W - 2L
1,296 SR
Queue Stats
262W - 338L
1,416 Elo+
Party 2
Achilles
Achilles
Jmoney420kush
Achilles
Level 31
God Stats
0W - 3L
1,898 SR
Queue Stats
38W - 52L
1,237 Elo+
Solo
Charon
Charon
SEKI_oio_SENKIRO
Charon
Level 35
God Stats
9W - 13L
1,279 SR
Queue Stats
139W - 210L
1,405 Elo+
Party 2
Sol
Sol
Ttv_Kinder1011
Sol
Level 47
God Stats
11W - 18L
1,394 SR
Queue Stats
123W - 200L
1,366 Elo+
Party 2
Team Averages
Level 42
1,448 SR
1,355 Elo+

VS

Team Averages
Level 84
1,487 SR
1,426 Elo+
Nemesis
Nemesis
 
Nemesis
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
LordArkmar
Fafnir
Level 36
God Stats
1W - 1L
1,276 SR
Queue Stats
315W - 315L
1,326 Elo+
Solo
Cernunnos
Cernunnos
The_RevenanTLoI
Cernunnos
Level 95
God Stats
5W - 3L
1,500 SR
Queue Stats
138W - 125L
1,403 Elo+
Party 1
Baron Samedi
Baron Samedi
coca_3_piernas
Baron Samedi
Level 88
God Stats
30W - 11L
1,660 SR
Queue Stats
138W - 124L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 3 / 0
5,806
447
4,029
6,807
2,702
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ravana
HP_shinobi
Ravana
12
2 / 3 / 0
6,754
520
2,612
9,719
3,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Jmoney420kush
Achilles
12
0 / 1 / 0
6,885
530
6,706
7,854
6,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 0 / 0
5,249
404
2,759
6,758
5,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 3 / 2
7,133
549
6,200
9,706
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
4 / 0 / 1
8,500
654
8,378
12,001
4,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sol
 
Sol
13
3 / 2 / 1
7,660
589
6,915
7,655
3,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fafnir
LordArkmar
Fafnir
12
0 / 0 / 3
6,900
531
2,906
10,145
9,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
The_RevenanTLoI
Cernunnos
12
3 / 0 / 0
6,774
521
6,395
5,957
2,398
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
coca_3_piernas
Baron Samedi
12
0 / 0 / 3
7,188
553
3,119
6,820
5,416
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
10
10
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
0
1
4.5
W
Sol
 
Sol
3
2
1
1.75
L
Neith
0
3
0
0
L
Ravana
HP_shinobi
Ravana
2
3
0
0.67
L
Achilles
Jmoney420kush
Achilles
0
1
0
0
W
Fafnir
LordArkmar
Fafnir
0
0
3
1.5
L
0
0
0
0
W
Cernunnos
The_RevenanTLoI
Cernunnos
3
0
0
3
L
0
3
2
0.33
W
Baron Samedi
coca_3_piernas
Baron Samedi
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,306
Damage
27,713
40,844
Taken
42,578
21,068
Mitigated
25,080
12,731
Healing
16,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,378
4,197
0
3,014
12,001
4,830
0
2,574
9,221
0
87,006
W
Sol
 
Sol
6,915
2,078
0
3,365
7,655
3,421
1,010
2,846
4,767
48,310
6,038
L
Neith
4,029
870
0
2,298
6,807
2,702
0
1,573
5,234
0
41,809
L
Ravana
HP_shinobi
Ravana
2,612
581
0
814
9,719
3,959
0
2,567
7,152
0
39,212
L
Achilles
Jmoney420kush
Achilles
6,706
1,784
0
2,996
7,854
6,255
0
3,582
4,272
0
39,257
W
Fafnir
LordArkmar
Fafnir
2,906
932
0
3,375
10,145
9,015
0
303
8,421
27,082
0
L
2,759
579
0
2,370
6,758
5,099
0
2,382
4,376
17,885
0
W
Cernunnos
The_RevenanTLoI
Cernunnos
6,395
2,498
0
3,362
5,957
2,398
1,611
1,139
4,587
0
44,740
L
6,200
1,228
0
4,253
9,706
3,053
0
2,505
7,055
53,506
0
W
Baron Samedi
coca_3_piernas
Baron Samedi
3,119
278
545
3,338
6,820
5,416
638
1,289
5,256
25,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,827
Gold Earned
37,022
302
Minions Killed
365
0
Camps Cleared
0
1,315,659
Distance Traveled
1,327,069
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,500
654
123
9
0
337,272
4
W
Sol
7,660
589
87
7
0
237,933
3
L
Neith
5,806
447
68
5
0
276,493
2
L
Ravana
6,754
520
58
4
0
317,750
2
L
Achilles
6,885
530
58
4
0
237,715
0
W
Fafnir
6,900
531
37
3
0
242,284
6
L
Charon
5,249
404
22
2
0
234,675
0
W
Cernunnos
6,774
521
74
6
0
253,007
5
L
Sol
7,133
549
96
7
0
249,026
2
W
Baron Samedi
7,188
553
44
3
0
256,573
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role