Player Matchup

Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Shr00m420
Hades
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 79L
1,527 Elo+
Party 1
Thanatos
Thanatos
TerpsRecon
Thanatos
Level 46
God Stats
11W - 3L
1,833 SR
Queue Stats
280W - 237L
1,543 Elo+
Party 1
Horus
Horus
freezy1chibi
Horus
Level 58
God Stats
3W - 2L
1,319 SR
Queue Stats
178W - 175L
1,513 Elo+
Party 1
Scylla
Scylla
xKILLERQUEEN913x
Scylla
Level 67
God Stats
37W - 36L
1,494 SR
Queue Stats
343W - 299L
1,478 Elo+
Solo
Team Averages
Level 90
1,529 SR
1,512 Elo+

VS

Team Averages
Level 78
1,549 SR
1,472 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
BREAKOUTFACES
Kuzenbo
Level 66
God Stats
24W - 14L
1,604 SR
Queue Stats
92W - 89L
1,502 Elo+
Party 2
Scylla
Scylla
Positr0x
Scylla
Level 123
God Stats
24W - 20L
1,659 SR
Queue Stats
147W - 153L
1,533 Elo+
Solo
Vamana
Vamana
Thats-A-LMAO
Vamana
Level 49
God Stats
7W - 7L
1,480 SR
Queue Stats
90W - 100L
1,439 Elo+
Party 2
Poseidon
Poseidon
YurAveRageDuCk
Poseidon
Level 29
God Stats
5W - 7L
1,500 SR
Queue Stats
53W - 68L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 1 / 0
9,169
655
7,716
9,223
3,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hades
Shr00m420
Hades
14
1 / 0 / 1
8,631
617
7,430
12,977
5,488
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
TerpsRecon
Thanatos
9
2 / 4 / 1
6,764
483
3,988
9,099
3,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 3
6,756
483
3,845
14,130
11,741
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

12
2 / 0 / 3
7,206
515
9,339
7,290
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
0 / 2 / 1
7,292
521
6,344
10,093
5,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Kuzenbo
10
2 / 1 / 2
6,746
482
5,419
14,782
14,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
Positr0x
Scylla
12
1 / 3 / 5
7,319
523
6,935
6,421
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Vamana
12
3 / 1 / 3
7,046
503
5,020
11,373
4,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
11
2 / 2 / 2
6,539
467
7,347
7,823
2,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
9
Kills
8
8
Deaths
9
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
1
0
4
W
Baron Samedi
 
Baron Samedi
0
2
1
0.25
W
Kuzenbo
2
1
2
3
W
Scylla
Positr0x
Scylla
1
3
5
1.17
L
Hades
Shr00m420
Hades
1
0
1
1.5
L
Thanatos
TerpsRecon
Thanatos
2
4
1
0.63
W
Vamana
3
1
3
4.5
W
Poseidon
2
2
2
1.5
L
0
3
3
0.5
L
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,318
Damage
31,065
52,719
Taken
50,492
27,081
Mitigated
29,255
23,343
Healing
13,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,716
2,857
0
5,631
9,223
3,830
3,766
4,263
4,610
89,965
0
W
Baron Samedi
 
Baron Samedi
6,344
819
68
4,790
10,093
5,585
440
6,216
3,877
64,875
0
W
Kuzenbo
5,419
2,460
366
3,828
14,782
14,185
5
6,260
8,468
20,921
0
W
Scylla
Positr0x
Scylla
6,935
1,003
0
1,120
6,421
2,071
232
3,360
3,061
52,160
0
L
Hades
Shr00m420
Hades
7,430
1,228
140
8,084
12,977
5,488
0
6,697
5,499
78,446
0
L
Thanatos
TerpsRecon
Thanatos
3,988
1,054
0
3,984
9,099
3,192
0
2,105
6,786
0
34,515
W
Vamana
5,020
2,506
0
1,568
11,373
4,942
469
4,387
6,890
0
48,761
W
Poseidon
7,347
881
0
2,035
7,823
2,472
552
4,353
3,470
33,987
0
L
3,845
1,787
1,712
2,740
14,130
11,741
0
7,948
5,568
0
10,329
L
9,339
613
0
1,052
7,290
2,830
168
3,060
4,044
53,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,526
Gold Earned
34,942
429
Minions Killed
361
0
Camps Cleared
0
1,232,148
Distance Traveled
1,440,652
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,169
655
158
11
0
238,816
0
W
Baron Samedi
7,292
521
95
7
0
230,749
1
W
Kuzenbo
6,746
482
22
2
0
299,206
0
W
Scylla
7,319
523
105
8
0
263,507
2
L
Hades
8,631
617
134
10
0
243,008
4
L
Thanatos
6,764
483
54
4
0
197,009
0
W
Vamana
7,046
503
79
6
0
350,101
0
W
Poseidon
6,539
467
60
4
0
297,089
0
L
Horus
6,756
483
13
1
0
271,959
0
L
Scylla
7,206
515
70
5
0
281,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role