Player Matchup

Surtr
Surtr
Akaza_HakaiSatsu
Surtr
Level 117
God Stats
25W - 15L
1,806 SR
Queue Stats
496W - 469L
1,548 Elo+
Solo
Sylvanus
Sylvanus
KingKuroKuma
Sylvanus
Level 158
God Stats
2W - 1L
1,544 SR
Queue Stats
77W - 77L
1,495 Elo+
Solo
Hachiman
Hachiman
Seakeen
Hachiman
Level 123
God Stats
11W - 10L
1,588 SR
Queue Stats
372W - 363L
1,535 Elo+
Solo
Chiron
Chiron
TCBGoHard
Chiron
Level 66
God Stats
4W - 3L
1,500 SR
Queue Stats
367W - 340L
1,548 Elo+
Solo
Ares
Ares
tirador_amigo
Ares
Level 106
God Stats
2W - 0L
1,739 SR
Queue Stats
145W - 132L
1,544 Elo+
Solo
Team Averages
Level 114
1,635 SR
1,534 Elo+

VS

Team Averages
Level 97
1,599 SR
1,485 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BMillsofHC
Fenrir
Level 129
God Stats
6W - 3L
1,777 SR
Queue Stats
371W - 389L
1,480 Elo+
Solo
Janus
Janus
Chuckernut70
Janus
Level 57
God Stats
7W - 5L
1,507 SR
Queue Stats
169W - 189L
1,424 Elo+
Solo
Merlin
Merlin
Fanguito
Merlin
Level 135
God Stats
1W - 1L
1,708 SR
Queue Stats
214W - 171L
1,521 Elo+
Solo
Fafnir
Fafnir
Kueura
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 13
8,553
778
8,728
16,701
14,166
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
KingKuroKuma
Sylvanus
14
2 / 1 / 11
8,891
808
4,235
11,362
12,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
Seakeen
Hachiman
16
4 / 2 / 7
9,409
855
11,144
7,667
4,009
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chiron
TCBGoHard
Chiron
17
9 / 0 / 5
9,897
900
14,131
5,993
3,665
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 1 / 11
8,693
790
5,754
9,270
8,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
0 / 2 / 1
6,744
613
3,451
9,982
10,901
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fenrir
BMillsofHC
Fenrir
11
0 / 4 / 3
6,492
590
7,326
11,674
11,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 1 / 1
8,493
772
11,461
6,254
3,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
Fanguito
Merlin
10
0 / 5 / 0
6,285
571
6,396
7,509
2,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
Kueura
Fafnir
11
0 / 6 / 2
6,549
595
575
10,947
16,731
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
9
18
Kills
2
5
Deaths
18
47
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
1
0.25
W
1
1
13
7.5
L
Fenrir
BMillsofHC
Fenrir
0
4
3
0.38
L
2
1
1
2.5
L
Merlin
Fanguito
Merlin
0
5
0
0
W
Sylvanus
KingKuroKuma
Sylvanus
2
1
11
7.5
L
Fafnir
Kueura
Fafnir
0
6
2
0.17
W
Hachiman
Seakeen
Hachiman
4
2
7
3.75
W
Chiron
TCBGoHard
Chiron
9
0
5
11.5
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,992
Damage
29,209
50,993
Taken
46,366
42,849
Mitigated
45,686
29,922
Healing
14,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,451
384
4,880
4,256
9,982
10,901
0
2,523
7,459
6,081
0
W
8,728
2,826
2,580
7,895
16,701
14,166
507
7,350
9,351
229
17,644
L
Fenrir
BMillsofHC
Fenrir
7,326
661
511
1,794
11,674
11,728
0
3,302
8,372
0
10,107
L
11,461
165
1,293
1,956
6,254
3,403
0
717
5,537
41,007
0
L
Merlin
Fanguito
Merlin
6,396
524
0
0
7,509
2,923
0
1,484
6,025
14,609
0
W
Sylvanus
KingKuroKuma
Sylvanus
4,235
807
5,743
3,990
11,362
12,115
1,175
5,698
5,540
8,538
0
L
Fafnir
Kueura
Fafnir
575
355
0
175
10,947
16,731
0
2,148
8,799
2,600
0
W
Hachiman
Seakeen
Hachiman
11,144
6,266
1,275
2,410
7,667
4,009
810
2,844
4,823
0
34,248
W
Chiron
TCBGoHard
Chiron
14,131
3,083
2,408
2,220
5,993
3,665
2,571
3,387
2,606
0
29,241
W
5,754
208
460
941
9,270
8,894
307
2,525
6,745
8,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,443
Gold Earned
34,563
142
Minions Killed
111
0
Camps Cleared
0
922,327
Distance Traveled
823,527
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,744
613
11
1
0
166,731
0
W
Surtr
8,553
778
21
2
0
188,180
0
L
Fenrir
6,492
590
3
0
0
182,061
0
L
Janus
8,493
772
71
6
0
205,203
0
L
Merlin
6,285
571
24
2
0
127,094
0
W
Sylvanus
8,891
808
19
2
0
142,713
0
L
Fafnir
6,549
595
2
0
0
142,438
0
W
Hachiman
9,409
855
59
5
0
174,854
0
W
Chiron
9,897
900
38
3
0
198,551
0
W
Ares
8,693
790
5
0
0
218,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role