Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Muki_Tensei
Janus
Level 160
God Stats
6W - 6L
1,698 SR
Queue Stats
139W - 161L
1,472 Elo+
Party 2
Jormungandr
Jormungandr
Roxel_Flame813
Jormungandr
Level 102
God Stats
8W - 8L
1,429 SR
Queue Stats
61W - 68L
1,505 Elo+
Party 2
Thanatos
Thanatos
audi-_-r9
Thanatos
Level 16
God Stats
3W - 4L
1,200 SR
Queue Stats
9W - 18L
1,263 Elo+
Party 2
Achilles
Achilles
raptordanger2215
Achilles
Level 125
God Stats
2W - 2L
1,759 SR
Queue Stats
332W - 298L
1,546 Elo+
Solo
Team Averages
Level 106
1,517 SR
1,457 Elo+

VS

Team Averages
Level 118
1,586 SR
1,530 Elo+
Pele
Pele
Bαsket
Pele
Level 153
God Stats
1W - 0L
1,661 SR
Queue Stats
16W - 14L
1,555 Elo+
Party 1
Sylvanus
Sylvanus
GeneralFujikiyo
Sylvanus
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 151L
1,482 Elo+
Solo
Ix Chel
Ix Chel
Hypley
Ix Chel
Level 144
God Stats
10W - 5L
1,665 SR
Queue Stats
45W - 35L
1,610 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TSunDestroyer
Cu Chulainn
Level 99
God Stats
6W - 5L
1,620 SR
Queue Stats
288W - 224L
1,550 Elo+
Solo
Agni
Agni
captainpsy
Agni
Level 79
God Stats
15W - 17L
1,485 SR
Queue Stats
54W - 73L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
3 / 4 / 1
7,317
732
4,781
12,901
5,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 4 / 0
7,098
710
12,223
7,974
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Roxel_Flame813
Jormungandr
13
0 / 5 / 1
6,983
698
6,523
14,830
12,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
audi-_-r9
Thanatos
10
0 / 10 / 2
6,088
609
4,081
12,203
3,717
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

14
0 / 3 / 3
7,342
734
5,451
9,192
7,554
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Bαsket
Pele
16
10 / 1 / 6
9,306
931
14,339
8,283
3,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
13
1 / 0 / 9
7,226
723
2,647
5,855
2,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
Hypley
Ix Chel
16
5 / 1 / 11
8,814
881
13,182
7,031
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
TSunDestroyer
Cu Chulainn
16
5 / 1 / 11
8,594
859
10,684
11,334
7,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 2 / 8
8,328
833
7,490
7,845
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
70
5
Kills
25
26
Deaths
5
7
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
4
1
0.88
W
Pele
Bαsket
Pele
10
1
6
13
W
Sylvanus
1
0
9
5.5
W
Ix Chel
Hypley
Ix Chel
5
1
11
10.5
L
2
4
0
0.5
L
Jormungandr
Roxel_Flame813
Jormungandr
0
5
1
0.1
W
Cu Chulainn
TSunDestroyer
Cu Chulainn
5
1
11
10.5
L
Thanatos
audi-_-r9
Thanatos
0
10
2
0.1
W
4
2
8
4
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,059
Damage
48,342
57,100
Taken
40,348
32,585
Mitigated
19,057
4,704
Healing
10,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,781
3,126
0
1,772
12,901
5,715
0
4,432
8,336
0
10,221
W
Pele
Bαsket
Pele
14,339
5,043
0
967
8,283
3,484
0
1,199
6,432
0
38,587
W
Sylvanus
2,647
525
2,597
2,235
5,855
2,892
612
2,901
2,621
7,180
0
W
Ix Chel
Hypley
Ix Chel
13,182
2,160
1,550
1,464
7,031
2,866
1,739
4,384
2,270
36,304
0
L
12,223
176
0
0
7,974
2,649
0
5,499
2,386
34,577
0
L
Jormungandr
Roxel_Flame813
Jormungandr
6,523
1,534
0
511
14,830
12,950
0
6,458
8,018
25,779
0
W
Cu Chulainn
TSunDestroyer
Cu Chulainn
10,684
2,846
0
459
11,334
7,316
348
5,706
5,342
1,504
32,650
L
Thanatos
audi-_-r9
Thanatos
4,081
839
0
909
12,203
3,717
0
4,069
8,095
0
5,927
W
7,490
829
0
900
7,845
2,499
1,294
4,081
3,500
27,719
0
L
5,451
669
0
1,512
9,192
7,554
0
2,831
6,317
0
22,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,828
Gold Earned
42,268
201
Minions Killed
253
0
Camps Cleared
0
1,006,622
Distance Traveled
1,112,199
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,317
732
31
3
0
236,569
0
W
Pele
9,306
931
64
6
0
245,317
0
W
Sylvanus
7,226
723
15
2
0
198,813
0
W
Ix Chel
8,814
881
76
8
0
225,193
0
L
Janus
7,098
710
58
6
0
189,506
1
L
Jormungandr
6,983
698
54
5
0
184,491
2
W
Cu Chulainn
8,594
859
55
6
0
230,147
0
L
Thanatos
6,088
609
6
1
0
171,143
0
W
Agni
8,328
833
43
4
0
212,729
0
L
Achilles
7,342
734
52
5
0
224,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role