Player Matchup

Ymir
Ymir
Bronze III
IgStoopid
Ymir
Bronze III
Level 46
God Stats
0W - 1L
1,460 SR
Queue Stats
0W - 4L
1,400 MMR
Party 1
Zeus
Zeus
Gold II
NoTankSoloWeLost
Zeus
Gold II
Level 154
God Stats
1W - 1L
1,546 SR
Queue Stats
125W - 119L
1,421 MMR
Solo
Anubis
Anubis
Bronze III
jarhead___lol
Anubis
Bronze III
Level 38
God Stats
0W - 1L
1,665 SR
Queue Stats
0W - 4L
1,405 MMR
Party 1
Ix Chel
Ix Chel
Gold IV
lts TayK
Ix Chel
Gold IV
Level 65
God Stats
33W - 28L
1,500 SR
Queue Stats
602W - 620L
1,408 MMR
Solo
Ra
Ra
Gold V
thekingofme1208
Ra
Gold V
Level 156
God Stats
6W - 11L
1,474 SR
Queue Stats
548W - 598L
1,428 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 92
1,529 SR
1,412 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,479 SR
1,426 MMR
Lancelot
Lancelot
Gold III
 
Lancelot
Gold III
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
FallenHunt3r
Ao Kuang
Gold IV
Level 137
God Stats
6W - 5L
1,561 SR
Queue Stats
130W - 130L
1,431 MMR
Party 2
Martichoras
Martichoras
Gold III
Trucker1023
Martichoras
Gold III
Level 157
God Stats
2W - 3L
1,242 SR
Queue Stats
445W - 464L
1,388 MMR
Solo
Artemis
Artemis
Gold IV
devindog860
Artemis
Gold IV
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
271W - 261L
1,404 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
mommarhonda281
Cthulhu
Gold IV
Level 146
God Stats
63W - 54L
1,591 SR
Queue Stats
551W - 571L
1,406 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 5 / 1
6,638
443
4,266
13,386
6,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 5 / 3
6,852
457
5,024
7,871
2,377
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

11
1 / 4 / 0
7,175
478
4,118
9,009
3,949
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
lts TayK
Ix Chel
12
3 / 5 / 1
7,816
521
7,373
12,506
4,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 5 / 1
7,950
530
7,103
11,312
4,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
BakasuraArachneSolThor

VS

Bans
ThanatosRavanaKaliKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
9 / 2 / 12
9,423
628
11,975
13,759
8,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
FallenHunt3r
Ao Kuang
15
5 / 0 / 3
9,354
624
6,944
9,735
6,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Martichoras
Trucker1023
Martichoras
15
3 / 1 / 4
9,056
604
7,676
8,845
3,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
devindog860
Artemis
15
4 / 0 / 4
8,638
576
5,045
5,389
2,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 2 / 12
8,272
551
8,278
17,236
14,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
59
5
Kills
24
24
Deaths
5
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
9
2
12
7.5
W
Ao Kuang
FallenHunt3r
Ao Kuang
5
0
3
6.5
L
Ymir
0
5
1
0.1
L
0
5
3
0.3
W
Martichoras
Trucker1023
Martichoras
3
1
4
5
W
Artemis
devindog860
Artemis
4
0
4
6
L
1
4
0
0.25
L
Ix Chel
lts TayK
Ix Chel
3
5
1
0.7
W
3
2
12
4.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,884
Damage
39,918
54,084
Taken
54,964
21,754
Mitigated
35,507
11,250
Healing
19,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
11,975
2,762
0
725
13,759
8,953
0
6,437
7,010
0
58,841
W
Ao Kuang
FallenHunt3r
Ao Kuang
6,944
1,903
0
5,343
9,735
6,305
1,085
3,977
5,516
61,445
0
L
Ymir
4,266
539
0
535
13,386
6,390
210
3,008
10,378
36,571
0
L
5,024
854
0
500
7,871
2,377
29
1,546
6,325
42,354
0
W
Martichoras
Trucker1023
Martichoras
7,676
1,530
0
3,432
8,845
3,635
1,770
5,705
2,759
0
70,263
W
Artemis
devindog860
Artemis
5,045
1,622
0
3,830
5,389
2,045
2,188
2,003
3,298
0
62,352
L
4,118
567
0
2,940
9,009
3,949
384
938
8,071
46,091
0
L
Ix Chel
lts TayK
Ix Chel
7,373
1,087
624
4,107
12,506
4,670
114
2,535
9,971
51,155
0
W
8,278
396
2,114
3,734
17,236
14,569
0
8,203
8,378
33,807
0
L
7,103
1,316
160
2,384
11,312
4,368
135
7,195
4,117
60,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,431
Gold Earned
44,743
402
Minions Killed
446
0
Camps Cleared
0
1,332,270
Distance Traveled
1,488,916
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,423
628
77
5
0
359,922
0
W
Ao Kuang
9,354
624
113
8
0
291,788
0
L
Ymir
6,638
443
69
5
0
293,382
0
L
Zeus
6,852
457
68
5
0
259,397
0
W
Martichoras
9,056
604
118
8
0
265,051
0
W
Artemis
8,638
576
94
6
0
268,146
0
L
Anubis
7,175
478
85
6
0
233,761
0
L
Ix Chel
7,816
521
90
6
0
271,526
3
W
Cthulhu
8,272
551
44
3
0
304,009
3
L
Ra
7,950
530
90
6
0
274,204
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role