Player Matchup

Kali
Kali
Frags
Kali
Level 145
God Stats
2W - 7L
1,500 SR
Queue Stats
111W - 101L
1,388 Elo+
Solo
Cupid
Cupid
GoForGhazi
Cupid
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,825 Elo+
Party 2
Thoth
Thoth
IxBethel
Thoth
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,532 Elo+
Solo
Charon
Charon
Womp1
Charon
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,730 Elo+
Party 2
Atlas
Atlas
itzkodyy
Atlas
Level 57
God Stats
1W - 4L
1,482 SR
Queue Stats
12W - 22L
1,363 Elo+
Solo
Team Averages
Level 88
1,496 SR
1,567 Elo+

VS

Team Averages
Level 102
1,516 SR
1,489 Elo+
Neith
Neith
 
Neith
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
JJdaCool
Ymir
Level 61
God Stats
2W - 0L
1,471 SR
Queue Stats
72W - 44L
1,511 Elo+
Party 1
Sol
Sol
Loki1325
Sol
Level 112
God Stats
4W - 3L
1,360 SR
Queue Stats
254W - 253L
1,410 Elo+
Solo
Chang'e
Chang'e
Mogotogo090
Chang'e
Level 147
God Stats
253W - 233L
1,506 SR
Queue Stats
998W - 1,005L
1,490 Elo+
Solo
Hachiman
Hachiman
XIXavierXIX
Hachiman
Level 89
God Stats
1W - 0L
1,742 SR
Queue Stats
86W - 54L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Frags
Kali
11
0 / 2 / 0
6,229
1,038
3,467
7,964
4,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cupid
11
0 / 3 / 0
6,195
1,033
4,417
7,978
3,514
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Thoth
IxBethel
Thoth
11
0 / 2 / 0
6,364
1,061
4,862
7,991
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
Womp1
Charon
11
0 / 2 / 0
6,696
1,116
6,000
10,468
9,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Atlas
itzkodyy
Atlas
11
0 / 1 / 0
6,182
1,030
998
1,952
1,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

287

VS

Team 2 Tickets

406

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 0 / 2
7,330
1,222
6,718
3,650
1,444
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
12
3 / 0 / 6
8,040
1,340
4,549
7,162
7,053
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 0 / 8
7,328
1,221
6,202
3,915
1,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Mogotogo090
Chang'e
12
0 / 0 / 6
6,581
1,097
4,573
3,703
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
XIXavierXIX
Hachiman
12
4 / 0 / 4
7,474
1,246
11,343
5,055
1,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
10
10
Deaths
0
0
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
2
4
L
Kali
Frags
Kali
0
2
0
0
L
Cupid
0
3
0
0
L
Thoth
IxBethel
Thoth
0
2
0
0
W
Ymir
3
0
6
6
W
0
0
8
4
W
Chang'e
Mogotogo090
Chang'e
0
0
6
3
L
Charon
Womp1
Charon
0
2
0
0
W
Hachiman
XIXavierXIX
Hachiman
4
0
4
6
L
Atlas
itzkodyy
Atlas
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,744
Damage
33,385
36,353
Taken
23,485
21,655
Mitigated
13,500
2,797
Healing
8,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,718
3,744
0
1,776
3,650
1,444
0
1,753
1,897
0
22,365
L
Kali
Frags
Kali
3,467
1,203
0
454
7,964
4,216
0
3,049
4,915
0
10,940
L
Cupid
4,417
2,185
104
678
7,978
3,514
0
2,126
5,852
0
11,894
L
Thoth
IxBethel
Thoth
4,862
431
0
306
7,991
3,243
0
3,715
4,276
20,564
0
W
Ymir
4,549
1,509
0
416
7,162
7,053
0
3,825
2,840
6,153
0
W
6,202
1,866
122
1,437
3,915
1,641
0
1,658
2,257
24,751
2,513
W
Chang'e
Mogotogo090
Chang'e
4,573
556
2,295
1,515
3,703
1,447
0
1,311
2,292
14,677
0
L
Charon
Womp1
Charon
6,000
878
0
600
10,468
9,306
0
4,923
5,457
9,318
0
W
Hachiman
XIXavierXIX
Hachiman
11,343
6,247
0
1,181
5,055
1,915
0
2,822
2,125
0
18,079
L
Atlas
itzkodyy
Atlas
998
206
459
196
1,952
1,376
0
1,363
589
4,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,666
Gold Earned
36,753
88
Minions Killed
132
3
Camps Cleared
8
486,094
Distance Traveled
616,619
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,330
1,222
41
7
0
121,712
0
L
Kali
6,229
1,038
16
3
3
116,172
0
L
Cupid
6,195
1,033
25
4
0
107,501
0
L
Thoth
6,364
1,061
35
6
0
121,095
0
W
Ymir
8,040
1,340
4
1
0
124,407
0
W
Sol
7,328
1,221
46
8
8
122,423
0
W
Chang'e
6,581
1,097
22
4
0
131,863
0
L
Charon
6,696
1,116
7
1
0
107,469
0
W
Hachiman
7,474
1,246
19
3
0
116,214
0
L
Atlas
6,182
1,030
5
1
0
33,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role