Player Matchup

Fenrir
Fenrir
Smoked-YoSkillz
Fenrir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 13L
1,500 Elo+
Party 2
Ra
Ra
YT-_-YvngTrixx
Ra
Level 30
God Stats
3W - 3L
1,500 SR
Queue Stats
40W - 60L
1,500 Elo+
Party 2
Atlas
Atlas
bubbaBballin
Atlas
Level 27
God Stats
0W - 8L
1,500 SR
Queue Stats
132W - 127L
1,500 Elo+
Party 2
Team Averages
Level 21
1,500 SR
1,500 Elo+

VS

Team Averages
Level 77
1,449 SR
1,416 Elo+
Anubis
Anubis
Alejo250509
Anubis
Level 83
God Stats
4W - 2L
1,540 SR
Queue Stats
15W - 14L
1,404 Elo+
Party 1
Chronos
Chronos
Bugs_bunny_baby
Chronos
Level 89
God Stats
9W - 5L
1,452 SR
Queue Stats
78W - 70L
1,385 Elo+
Party 1
Janus
Janus
UhOhItsNick
Janus
Level 59
God Stats
9W - 13L
1,357 SR
Queue Stats
277W - 182L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 3
9,094
606
2,305
14,319
4,321
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 2 / 1
11,401
760
8,152
15,121
5,464
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 3 / 4
10,049
670
5,976
18,054
24,242
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
7 / 4 / 6
12,878
859
11,745
10,620
4,932
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
4 / 2 / 9
12,003
800
12,267
11,069
3,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 0 / 9
11,342
756
17,119
3,526
1,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
6
Kills
13
13
Deaths
6
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anubis
7
4
6
2.5
W
4
2
9
4.25
L
0
8
3
0.19
W
2
0
9
6.5
L
5
2
1
2.75
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,433
Damage
41,131
47,494
Taken
25,215
34,027
Mitigated
9,701
8,333
Healing
7,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
11,745
250
204
3,181
10,620
4,932
644
5,666
4,890
54,040
0
W
12,267
3,077
97
2,972
11,069
3,452
1,200
6,539
4,447
49,792
0
L
2,305
526
0
373
14,319
4,321
0
12,425
1,894
0
11,206
W
17,119
486
0
847
3,526
1,317
716
2,306
1,220
68,346
0
L
8,152
1,053
2,365
5,595
15,121
5,464
0
13,874
1,247
64,661
0
L
5,976
2,028
0
0
18,054
24,242
0
15,461
2,593
22,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,544
Gold Earned
36,223
140
Minions Killed
201
0
Camps Cleared
0
681,951
Distance Traveled
721,392
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,878
859
79
5
0
192,489
2
W
Chronos
12,003
800
50
3
0
253,817
0
L
Fenrir
9,094
606
13
1
0
211,800
0
W
Janus
11,342
756
72
5
0
275,086
0
L
Ra
11,401
760
102
7
0
249,380
0
L
Atlas
10,049
670
25
2
0
220,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role