Player Matchup

Hera
Hera
Dr Sherminator
Hera
Level 146
God Stats
1W - 2L
1,511 SR
Queue Stats
73W - 123L
1,414 Elo+
Solo
Sun Wukong
Sun Wukong
Papirriqui1128
Sun Wukong
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 85L
1,568 Elo+
Party 2
Fafnir
Fafnir
RODLEDG3
Fafnir
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 67L
1,491 Elo+
Party 2
Surtr
Surtr
RestoredName4
Surtr
Level 125
God Stats
13W - 6L
1,880 SR
Queue Stats
47W - 43L
1,543 Elo+
Party 2
Izanami
Izanami
olimzzzmite
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 113
1,578 SR
1,503 Elo+

VS

Team Averages
Level 123
1,481 SR
1,492 Elo+
Artio
Artio
AALDE
Artio
Level 123
God Stats
3W - 1L
1,615 SR
Queue Stats
51W - 31L
1,544 Elo+
Solo
Ne Zha
Ne Zha
Bambamspaghett
Ne Zha
Level 147
God Stats
3W - 3L
1,449 SR
Queue Stats
320W - 277L
1,542 Elo+
Party 1
Medusa
Medusa
Orion_Nett
Medusa
Level 106
God Stats
16W - 16L
1,513 SR
Queue Stats
403W - 403L
1,402 Elo+
Solo
Ra
Ra
PepperUrCheese
Ra
Level 155
God Stats
8W - 6L
1,625 SR
Queue Stats
227W - 200L
1,543 Elo+
Party 1
Achilles
Achilles
SIowerr
Achilles
Level 86
God Stats
5W - 13L
1,201 SR
Queue Stats
90W - 89L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,566
428
2,281
3,371
1,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sun Wukong
Papirriqui1128
Sun Wukong
11
1 / 4 / 0
6,934
533
7,674
13,774
6,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fafnir
RODLEDG3
Fafnir
6
0 / 7 / 0
5,008
385
2,711
11,172
6,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 3 / 0
7,032
541
7,019
13,464
10,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Izanami
olimzzzmite
Izanami
9
0 / 4 / 0
5,624
433
3,100
7,303
2,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AALDE
Artio
12
0 / 0 / 13
7,733
595
3,040
9,365
8,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
6 / 1 / 5
8,884
683
8,781
12,067
5,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Orion_Nett
Medusa
12
3 / 0 / 3
7,754
596
3,147
6,307
2,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
9 / 0 / 1
9,216
709
9,654
7,094
3,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
SIowerr
Achilles
14
0 / 1 / 1
7,910
608
5,069
10,100
6,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
41
2
Kills
18
20
Deaths
2
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Artio
AALDE
Artio
0
0
13
6.5
W
6
1
5
8.5
L
0
2
0
0
W
Medusa
Orion_Nett
Medusa
3
0
3
4.5
L
Sun Wukong
Papirriqui1128
Sun Wukong
1
4
0
0.25
W
9
0
1
9.5
L
Fafnir
RODLEDG3
Fafnir
0
7
0
0
L
1
3
0
0.33
W
Achilles
SIowerr
Achilles
0
1
1
0.5
L
Izanami
olimzzzmite
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,785
Damage
29,691
49,084
Taken
44,933
27,132
Mitigated
25,838
7,916
Healing
18,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
AALDE
Artio
3,040
236
873
4,034
9,365
8,205
369
831
8,346
16,706
0
W
8,781
3,979
0
1,132
12,067
5,250
59
1,345
10,640
0
70,307
L
2,281
597
0
500
3,371
1,017
0
1,685
1,686
30,254
0
W
Medusa
Orion_Nett
Medusa
3,147
1,351
0
2,434
6,307
2,311
3,101
826
5,299
0
48,892
L
Sun Wukong
Papirriqui1128
Sun Wukong
7,674
1,479
0
3,756
13,774
6,570
4
3,973
9,801
0
55,781
W
9,654
1,297
1,866
4,735
7,094
3,275
356
1,646
5,440
86,329
0
L
Fafnir
RODLEDG3
Fafnir
2,711
863
0
560
11,172
6,668
8
3,190
7,982
9,987
0
L
7,019
1,962
0
2,450
13,464
10,773
4
2,337
11,046
1,036
54,743
W
Achilles
SIowerr
Achilles
5,069
1,604
0
3,005
10,100
6,797
530
518
9,582
0
66,309
L
Izanami
olimzzzmite
Izanami
3,100
2,350
0
650
7,303
2,104
0
1,366
5,875
0
32,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,164
Gold Earned
41,497
311
Minions Killed
450
0
Camps Cleared
0
1,126,887
Distance Traveled
1,390,701
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,733
595
25
2
0
284,080
4
W
Ne Zha
8,884
683
97
7
0
280,534
2
L
Hera
5,566
428
54
4
0
115,386
0
W
Medusa
7,754
596
80
6
0
240,161
6
L
Sun Wukong
6,934
533
88
7
0
283,486
0
W
Ra
9,216
709
138
11
0
319,502
2
L
Fafnir
5,008
385
16
1
0
240,885
0
L
Surtr
7,032
541
90
7
0
239,023
0
W
Achilles
7,910
608
110
8
0
266,424
0
L
Izanami
5,624
433
63
5
0
248,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role