Player Matchup

Chaac
Chaac
 
Chaac
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Calajren
Serqet
Level 170
God Stats
5W - 6L
1,294 SR
Queue Stats
262W - 232L
1,550 Elo+
Solo
Bastet
Bastet
DakotaPhantom
Bastet
Level 146
God Stats
3W - 4L
1,300 SR
Queue Stats
427W - 345L
1,534 Elo+
Solo
Yu Huang
Yu Huang
Kev_duh
Yu Huang
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
472W - 489L
1,429 Elo+
Party 1
Kuzenbo
Kuzenbo
MuFFinzZ
Kuzenbo
Level 127
God Stats
3W - 1L
1,637 SR
Queue Stats
133W - 123L
1,499 Elo+
Solo
Team Averages
Level 147
1,446 SR
1,503 Elo+

VS

Team Averages
Level 134
1,611 SR
1,528 Elo+
Tiamat
Tiamat
CrazyDavid701
Tiamat
Level 136
God Stats
5W - 10L
1,505 SR
Queue Stats
758W - 764L
1,624 Elo+
Solo
Amaterasu
Amaterasu
Death-Masta3
Amaterasu
Level 140
God Stats
3W - 4L
1,617 SR
Queue Stats
564W - 584L
1,469 Elo+
Solo
Thor
Thor
I3ummer
Thor
Level 102
God Stats
4W - 3L
1,931 SR
Queue Stats
324W - 332L
1,515 Elo+
Solo
Maui
Maui
Lil Trollzor
Maui
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,553 Elo+
Solo
Xbalanque
Xbalanque
StiffyWitDaBliky
Xbalanque
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 108L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 2 / 12
8,881
807
12,350
14,808
15,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
Calajren
Serqet
15
4 / 1 / 8
9,139
831
8,502
8,838
5,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 2 / 11
8,697
791
12,042
9,418
4,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yu Huang
Kev_duh
Yu Huang
15
3 / 3 / 10
8,536
776
12,826
9,176
4,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
MuFFinzZ
Kuzenbo
17
6 / 1 / 9
10,189
926
9,022
13,618
20,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 4
7,559
687
12,389
9,294
11,007
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Death-Masta3
Amaterasu
13
1 / 5 / 2
7,079
644
6,281
14,838
14,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
I3ummer
Thor
14
2 / 3 / 2
7,292
663
4,969
10,652
5,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 2 / 1
8,163
742
3,939
9,835
11,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
14
2 / 7 / 4
8,050
732
9,834
13,967
6,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
22
19
Kills
9
9
Deaths
19
50
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
12
4.5
W
Serqet
Calajren
Serqet
4
1
8
8
L
1
2
4
1.5
W
3
2
11
4.25
L
Amaterasu
Death-Masta3
Amaterasu
1
5
2
0.4
L
Thor
I3ummer
Thor
2
3
2
1
W
Yu Huang
Kev_duh
Yu Huang
3
3
10
2.67
L
3
2
1
1.75
W
Kuzenbo
MuFFinzZ
Kuzenbo
6
1
9
10.5
L
Xbalanque
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,742
Damage
37,412
55,858
Taken
58,586
50,686
Mitigated
48,226
17,873
Healing
11,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,350
780
1,289
5,081
14,808
15,822
113
4,378
10,070
0
27,912
W
Serqet
Calajren
Serqet
8,502
956
1,502
1,142
8,838
5,443
786
2,606
5,979
0
15,878
L
12,389
351
291
1,398
9,294
11,007
0
1,904
6,826
31,831
228
W
12,042
2,564
1,200
1,691
9,418
4,623
145
2,547
6,348
0
19,543
L
Amaterasu
Death-Masta3
Amaterasu
6,281
1,542
627
2,058
14,838
14,030
0
6,233
7,448
0
8,130
L
Thor
I3ummer
Thor
4,969
930
231
2,261
10,652
5,423
0
2,441
8,211
0
12,628
W
Yu Huang
Kev_duh
Yu Huang
12,826
813
1,073
998
9,176
4,723
390
1,917
6,721
22,622
0
L
3,939
766
1,473
1,785
9,835
11,216
0
4,514
4,898
5,885
0
W
Kuzenbo
MuFFinzZ
Kuzenbo
9,022
2,919
960
2,937
13,618
20,075
961
4,084
9,084
16,371
0
L
Xbalanque
9,834
4,383
106
1,518
13,967
6,550
0
6,387
7,364
0
21,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,442
Gold Earned
38,143
126
Minions Killed
104
0
Camps Cleared
0
1,173,811
Distance Traveled
908,629
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,881
807
30
3
0
232,854
0
W
Serqet
9,139
831
29
3
0
254,980
0
L
Tiamat
7,559
687
40
4
0
180,369
0
W
Bastet
8,697
791
24
2
0
235,812
0
L
Amaterasu
7,079
644
9
1
0
197,367
0
L
Thor
7,292
663
20
2
0
170,989
0
W
Yu Huang
8,536
776
21
2
0
210,144
0
L
Maui
8,163
742
2
0
0
199,781
0
W
Kuzenbo
10,189
926
22
2
0
240,021
0
L
Xbalanque
8,050
732
33
3
0
160,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role