Player Matchup

Hachiman
Hachiman
CF_COMAnDER_MK
Hachiman
Level 104
God Stats
13W - 12L
1,186 SR
Queue Stats
333W - 303L
1,504 Elo+
Solo
Zeus
Zeus
DaBayWolfy510
Zeus
Level 108
God Stats
3W - 1L
1,820 SR
Queue Stats
371W - 336L
1,490 Elo+
Solo
Chaac
Chaac
Mirage Il
Chaac
Level 108
God Stats
28W - 27L
1,537 SR
Queue Stats
91W - 86L
1,501 Elo+
Solo
He Bo
He Bo
MyCv
He Bo
Level 57
God Stats
20W - 20L
1,591 SR
Queue Stats
257W - 239L
1,508 Elo+
Solo
Charon
Charon
OctopusDaddy668
Charon
Level 159
God Stats
1W - 1L
1,712 SR
Queue Stats
479W - 458L
1,558 Elo+
Solo
Team Averages
Level 107
1,569 SR
1,512 Elo+

VS

Team Averages
Level 108
1,564 SR
1,545 Elo+
Fenrir
Fenrir
Aliscity
Fenrir
Level 129
God Stats
3W - 0L
1,718 SR
Queue Stats
42W - 30L
1,620 Elo+
Solo
Nemesis
Nemesis
BathroomBomber48
Nemesis
Level 125
God Stats
2W - 3L
1,457 SR
Queue Stats
28W - 33L
1,502 Elo+
Solo
Hun Batz
Hun Batz
Jeonsoul
Hun Batz
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Scylla
Scylla
LipRipper
Scylla
Level 122
God Stats
2W - 4L
1,582 SR
Queue Stats
47W - 43L
1,608 Elo+
Solo
Izanami
Izanami
temp-946987
Izanami
Level 100
God Stats
9W - 5L
1,566 SR
Queue Stats
95W - 80L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
6
1 / 0 / 0
3,545
709
2,286
2,944
642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 1 / 0
3,545
709
982
3,370
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
Mirage Il
Chaac
1
0 / 0 / 0
1,023
205
0
0
0
He Bo
MyCv
He Bo
1
0 / 0 / 0
2,523
505
0
0
0
6
0 / 0 / 1
3,591
718
1,570
4,530
2,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aliscity
Fenrir
5
1 / 0 / 0
3,725
745
1,965
3,128
1,735
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

6
0 / 0 / 1
3,559
712
2,055
4,240
1,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hun Batz
Jeonsoul
Hun Batz
6
0 / 0 / 0
3,625
725
0
2,382
992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
LipRipper
Scylla
7
0 / 0 / 0
3,925
785
630
1,472
385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
temp-946987
Izanami
5
0 / 1 / 0
3,288
658
1,172
2,587
782
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
1
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Aliscity
Fenrir
1
0
0
1
W
0
0
1
0.5
L
Hachiman
1
0
0
1
L
0
1
0
0
W
Hun Batz
Jeonsoul
Hun Batz
0
0
0
0
W
Scylla
LipRipper
Scylla
0
0
0
0
L
Chaac
Mirage Il
Chaac
0
0
0
0
L
He Bo
MyCv
He Bo
0
0
0
0
L
0
0
1
0.5
W
Izanami
temp-946987
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,838
Damage
5,822
10,844
Taken
13,809
3,503
Mitigated
5,079
4,713
Healing
5,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Aliscity
Fenrir
1,965
448
0
1,477
3,128
1,735
0
861
2,267
0
7,470
W
2,055
796
0
1,271
4,240
1,185
0
610
3,630
0
22,043
L
Hachiman
2,286
1,184
0
1,737
2,944
642
0
0
2,944
0
17,099
L
982
46
0
1,080
3,370
811
0
572
2,740
16,408
0
W
Hun Batz
Jeonsoul
Hun Batz
0
0
0
500
2,382
992
288
0
2,382
0
13,335
W
Scylla
LipRipper
Scylla
630
0
0
972
1,472
385
0
460
1,012
20,788
0
L
Chaac
Mirage Il
Chaac
0
0
0
0
0
0
0
0
0
0
0
L
He Bo
MyCv
He Bo
0
0
0
0
0
0
0
0
0
0
0
L
1,570
367
74
1,822
4,530
2,050
0
0
4,530
11,395
0
W
Izanami
temp-946987
Izanami
1,172
774
0
954
2,587
782
0
621
1,966
0
20,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,227
Gold Earned
18,122
81
Minions Killed
149
0
Camps Cleared
0
303,176
Distance Traveled
524,091
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,725
745
9
2
0
122,006
0
W
Nemesis
3,559
712
39
8
0
133,175
0
L
Hachiman
3,545
709
29
6
0
92,680
0
L
Zeus
3,545
709
35
7
0
106,271
0
W
Hun Batz
3,625
725
17
3
0
75,595
0
W
Scylla
3,925
785
45
9
0
96,432
0
L
Chaac
1,023
205
0
0
0
0
0
L
He Bo
2,523
505
0
0
0
0
0
L
Charon
3,591
718
17
3
0
104,225
2
W
Izanami
3,288
658
39
8
0
96,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role