Player Matchup

Tiamat
Tiamat
BigPPBOI
Tiamat
Level 26
God Stats
1W - 1L
1,572 SR
Queue Stats
24W - 18L
1,672 Elo+
Party 2
Ravana
Ravana
FabKVF
Ravana
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 6L
1,303 Elo+
Party 1
Hachiman
Hachiman
Snowveil
Hachiman
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 52L
1,422 Elo+
Party 1
Bakasura
Bakasura
ThaImpasta
Bakasura
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,668 Elo+
Party 2
Aphrodite
Aphrodite
chumle169
Aphrodite
Level 28
God Stats
5W - 6L
1,267 SR
Queue Stats
13W - 18L
1,246 Elo+
Party 1
Team Averages
Level 39
1,468 SR
1,462 Elo+

VS

Team Averages
Level 76
1,677 SR
1,502 Elo+
Baron Samedi
Baron Samedi
BongRipper17
Baron Samedi
Level 29
God Stats
5W - 1L
1,744 SR
Queue Stats
86W - 92L
1,480 Elo+
Party 3
Artemis
Artemis
GoatmanBronson
Artemis
Level 33
God Stats
8W - 1L
1,968 SR
Queue Stats
107W - 118L
1,457 Elo+
Party 3
Jormungandr
Jormungandr
Hakimari
Jormungandr
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 25L
1,544 Elo+
Solo
Scylla
Scylla
pugspuns
Scylla
Level 128
God Stats
10W - 6L
1,640 SR
Queue Stats
217W - 224L
1,490 Elo+
Party 3
Hun Batz
Hun Batz
trisumi
Hun Batz
Level 149
God Stats
2W - 1L
1,533 SR
Queue Stats
287W - 280L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BigPPBOI
Tiamat
14
1 / 5 / 1
8,387
524
8,680
13,259
8,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
FabKVF
Ravana
10
0 / 2 / 0
6,803
425
333
6,395
2,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Hachiman
Snowveil
Hachiman
12
4 / 4 / 0
7,678
480
11,072
12,158
4,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
ThaImpasta
Bakasura
16
2 / 1 / 0
10,094
631
14,698
17,683
13,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
chumle169
Aphrodite
11
0 / 4 / 4
8,076
505
2,049
11,331
6,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BongRipper17
Baron Samedi
13
2 / 0 / 8
8,823
551
6,997
11,950
9,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
1 / 4 / 4
8,292
518
4,847
13,100
5,172
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Hakimari
Jormungandr
14
1 / 1 / 0
8,590
537
7,059
13,471
7,215
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
pugspuns
Scylla
16
6 / 0 / 5
9,695
606
8,932
3,665
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
trisumi
Hun Batz
15
6 / 2 / 7
9,175
573
13,253
13,249
5,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
7
Kills
16
16
Deaths
7
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BigPPBOI
Tiamat
1
5
1
0.3
W
Baron Samedi
BongRipper17
Baron Samedi
2
0
8
6
L
Ravana
FabKVF
Ravana
0
2
0
0
W
1
4
4
0.75
W
Jormungandr
Hakimari
Jormungandr
1
1
0
1
L
Hachiman
Snowveil
Hachiman
4
4
0
1
L
Bakasura
ThaImpasta
Bakasura
2
1
0
2
L
Aphrodite
chumle169
Aphrodite
0
4
4
0.5
W
Scylla
pugspuns
Scylla
6
0
5
8.5
W
Hun Batz
trisumi
Hun Batz
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,832
Damage
41,088
60,826
Taken
55,435
34,239
Mitigated
28,276
25,316
Healing
19,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BigPPBOI
Tiamat
8,680
539
0
2,174
13,259
8,342
0
6,127
6,893
55,728
0
W
Baron Samedi
BongRipper17
Baron Samedi
6,997
933
2,297
3,831
11,950
9,123
88
4,374
6,375
43,253
0
L
Ravana
FabKVF
Ravana
333
189
0
649
6,395
2,360
0
734
5,625
0
37,024
W
4,847
1,304
0
3,832
13,100
5,172
2,162
2,187
10,839
0
62,228
W
Jormungandr
Hakimari
Jormungandr
7,059
2,464
0
3,326
13,471
7,215
0
0
11,542
64,175
0
L
Hachiman
Snowveil
Hachiman
11,072
6,559
0
3,354
12,158
4,473
528
3,366
8,708
0
56,159
L
Bakasura
ThaImpasta
Bakasura
14,698
9,064
0
11,572
17,683
13,052
1,781
8,623
9,008
0
69,598
L
Aphrodite
chumle169
Aphrodite
2,049
822
3,020
4,547
11,331
6,012
297
3,666
7,563
30,017
0
W
Scylla
pugspuns
Scylla
8,932
641
0
877
3,665
1,396
191
1,731
1,722
73,568
0
W
Hun Batz
trisumi
Hun Batz
13,253
4,856
0
5,376
13,249
5,370
0
1,790
10,597
0
86,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,038
Gold Earned
44,575
447
Minions Killed
533
0
Camps Cleared
0
1,569,139
Distance Traveled
1,582,138
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,387
524
103
6
0
295,554
0
W
Baron Samedi
8,823
551
40
3
0
351,848
0
L
Ravana
6,803
425
53
3
0
344,659
0
W
Artemis
8,292
518
102
6
0
276,001
0
W
Jormungandr
8,590
537
120
8
0
299,786
0
L
Hachiman
7,678
480
79
5
0
308,434
1
L
Bakasura
10,094
631
157
10
0
346,103
1
L
Aphrodite
8,076
505
55
3
0
274,389
0
W
Scylla
9,695
606
151
9
0
322,696
1
W
Hun Batz
9,175
573
120
8
0
331,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role