Player Matchup

Achilles
Achilles
ARAMASTERmx
Achilles
Level 88
God Stats
2W - 0L
1,723 SR
Queue Stats
18W - 25L
1,408 Elo+
Party 1
Chang'e
Chang'e
ChokoMaster7123
Chang'e
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,428 Elo+
Party 1
Mulan
Mulan
TwelfthWriter3
Mulan
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,427 Elo+
Party 1
Cernunnos
Cernunnos
Zoxqify
Cernunnos
Level 80
God Stats
1W - 0L
1,254 SR
Queue Stats
16W - 26L
1,356 Elo+
Party 1
Bastet
Bastet
pantiecat
Bastet
Level 157
God Stats
8W - 7L
1,811 SR
Queue Stats
543W - 523L
1,488 Elo+
Solo
Team Averages
Level 115
1,558 SR
1,422 Elo+

VS

Team Averages
Level 112
1,595 SR
1,493 Elo+
Mercury
Mercury
 
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
FUGLYnugget5177
Guan Yu
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
206W - 216L
1,506 Elo+
Solo
Neith
Neith
Franquitolml
Neith
Level 128
God Stats
0W - 7L
1,637 SR
Queue Stats
198W - 207L
1,539 Elo+
Party 2
Janus
Janus
GRG Deathstroke
Janus
Level 128
God Stats
2W - 2L
1,836 SR
Queue Stats
310W - 279L
1,556 Elo+
Solo
Merlin
Merlin
Rakeriko
Merlin
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 23L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ARAMASTERmx
Achilles
16
4 / 2 / 9
8,916
811
6,491
15,631
16,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
3 / 2 / 11
8,748
795
5,438
13,940
4,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 16
8,433
767
9,082
15,851
14,128
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
Zoxqify
Cernunnos
16
6 / 3 / 9
9,406
855
8,624
11,001
4,264
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

Bastet
pantiecat
Bastet
17
8 / 2 / 12
9,822
893
15,554
11,636
4,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
1 / 6 / 1
7,541
686
3,474
10,295
3,913
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

11
0 / 4 / 1
7,121
647
855
10,347
4,423
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
2 / 4 / 7
9,070
825
11,650
11,553
5,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
4 / 4 / 5
8,731
794
17,647
7,976
3,403
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Merlin
Rakeriko
Merlin
17
4 / 4 / 2
9,100
827
13,687
7,830
3,212
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
27
22
Kills
11
11
Deaths
22
57
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
6
1
0.25
W
Achilles
ARAMASTERmx
Achilles
4
2
9
4.25
W
3
2
11
4.25
L
0
4
1
0.13
L
2
4
7
1.38
L
4
4
5
1.63
L
Merlin
Rakeriko
Merlin
4
4
2
1.25
W
1
2
16
4.5
W
Cernunnos
Zoxqify
Cernunnos
6
3
9
3.5
W
Bastet
pantiecat
Bastet
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,189
Damage
47,313
68,059
Taken
48,001
44,543
Mitigated
20,266
34,214
Healing
8,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,474
1,087
101
1,327
10,295
3,913
0
1,386
8,778
0
7,365
W
Achilles
ARAMASTERmx
Achilles
6,491
832
1,596
2,686
15,631
16,882
334
5,527
9,912
0
12,872
W
5,438
369
12,847
7,018
13,940
4,815
1,388
7,840
6,100
13,872
0
L
855
33
1,850
1,499
10,347
4,423
0
1,034
8,856
0
1,400
L
11,650
3,388
0
2,105
11,553
5,315
165
1,861
9,259
0
25,595
L
17,647
530
468
781
7,976
3,403
0
1,499
6,387
30,418
0
L
Merlin
Rakeriko
Merlin
13,687
1,233
254
56
7,830
3,212
0
854
6,883
29,905
0
W
9,082
628
2,514
3,415
15,851
14,128
377
7,815
8,036
2,121
20,239
W
Cernunnos
Zoxqify
Cernunnos
8,624
2,952
902
991
11,001
4,264
1,320
4,503
6,390
0
23,581
W
Bastet
pantiecat
Bastet
15,554
3,596
970
1,275
11,636
4,454
218
5,809
5,772
0
21,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,325
Gold Earned
41,563
115
Minions Killed
127
0
Camps Cleared
0
1,160,499
Distance Traveled
852,518
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,541
686
14
1
0
178,255
0
W
Achilles
8,916
811
18
2
0
219,696
0
W
Chang'e
8,748
795
18
2
0
225,553
0
L
Guan Yu
7,121
647
1
0
0
122,027
0
L
Neith
9,070
825
36
3
0
169,736
0
L
Janus
8,731
794
38
3
0
204,527
0
L
Merlin
9,100
827
38
3
0
177,973
0
W
Mulan
8,433
767
20
2
0
229,683
0
W
Cernunnos
9,406
855
38
3
0
206,746
0
W
Bastet
9,822
893
21
2
0
278,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role