Player Matchup

Thor
Thor
 
Thor
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AnettaGirl
Nu Wa
Level 125
God Stats
301W - 262L
1,520 SR
Queue Stats
345W - 328L
1,490 Elo+
Solo
Khepri
Khepri
KrimsOnFire
Khepri
Level 81
God Stats
1W - 1L
1,752 SR
Queue Stats
52W - 35L
1,554 Elo+
Solo
Nemesis
Nemesis
Papalem
Nemesis
Level 99
God Stats
1W - 1L
1,623 SR
Queue Stats
55W - 48L
1,466 Elo+
Solo
Hou Yi
Hou Yi
некет
Hou Yi
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,483 Elo+
Solo
Team Averages
Level 109
1,579 SR
1,499 Elo+

VS

Team Averages
Level 152
1,628 SR
1,482 Elo+
Set
Set
Arnisius
Set
Level 241
God Stats
3W - 3L
1,816 SR
Queue Stats
64W - 61L
1,478 Elo+
Solo
Shiva
Shiva
Dreamseeker
Shiva
Level 176
God Stats
7W - 9L
1,430 SR
Queue Stats
151W - 163L
1,490 Elo+
Solo
Olorun
Olorun
PerryxoxTTV
Olorun
Level 86
God Stats
15W - 14L
1,494 SR
Queue Stats
374W - 392L
1,477 Elo+
Solo
Hades
Hades
sergey140899
Hades
Level 103
God Stats
9W - 2L
1,671 SR
Queue Stats
204W - 182L
1,518 Elo+
Solo
Charon
Charon
рхаста
Charon
Level 153
God Stats
3W - 0L
1,727 SR
Queue Stats
154W - 152L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
0 / 1 / 1
5,998
500
2,228
8,442
3,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
11
2 / 1 / 1
6,526
544
4,188
5,605
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
9
0 / 1 / 3
5,522
460
1,831
5,813
4,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Nemesis
Papalem
Nemesis
12
0 / 1 / 0
6,007
501
1,865
8,017
4,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hou Yi
некет
Hou Yi
10
1 / 4 / 0
5,666
472
4,052
8,837
3,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
6,639
553
2,659
8,115
3,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 0 / 2
6,678
557
3,639
6,295
3,972
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
12
4 / 1 / 0
7,212
601
5,407
5,859
2,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
3 / 1 / 0
6,785
565
6,176
8,062
3,323
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
10
0 / 1 / 4
6,552
546
2,427
8,045
6,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
3
Kills
8
8
Deaths
3
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
1
1
0.5
L
Nu Wa
2
1
1
2.5
W
1
0
0
1
W
0
0
2
1
L
Khepri
0
1
3
1.5
L
Nemesis
Papalem
Nemesis
0
1
0
0
W
Olorun
4
1
0
4
W
3
1
0
3
L
Hou Yi
некет
Hou Yi
1
4
0
0.25
W
Charon
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,164
Damage
20,308
36,714
Taken
36,376
18,054
Mitigated
20,069
7,758
Healing
19,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,228
792
0
250
8,442
3,301
0
1,760
6,682
0
48,748
L
Nu Wa
4,188
850
0
676
5,605
2,386
0
2,574
3,031
49,839
0
W
2,659
1,152
0
5,470
8,115
3,975
0
537
7,578
0
57,858
W
3,639
797
0
2,402
6,295
3,972
34
374
5,921
0
35,047
L
Khepri
1,831
0
116
1,443
5,813
4,440
0
4,064
1,749
13,021
0
L
Nemesis
Papalem
Nemesis
1,865
610
0
2,659
8,017
4,419
0
0
8,017
0
35,485
W
Olorun
5,407
2,691
120
2,014
5,859
2,321
565
883
4,976
50,720
0
W
6,176
258
676
5,569
8,062
3,323
0
3,008
5,030
57,640
0
L
Hou Yi
некет
Hou Yi
4,052
2,062
0
2,614
8,837
3,508
0
5,738
3,099
0
39,127
W
Charon
2,427
557
0
3,045
8,045
6,478
104
1,228
6,817
20,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,719
Gold Earned
33,866
321
Minions Killed
394
0
Camps Cleared
0
1,071,065
Distance Traveled
1,135,306
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,998
500
84
7
0
222,448
1
L
Nu Wa
6,526
544
90
8
0
185,142
0
W
Set
6,639
553
104
9
0
268,029
0
W
Shiva
6,678
557
67
6
0
223,864
2
L
Khepri
5,522
460
22
2
0
228,019
4
L
Nemesis
6,007
501
68
6
0
242,982
0
W
Olorun
7,212
601
93
8
0
214,065
1
W
Hades
6,785
565
107
9
0
214,828
0
L
Hou Yi
5,666
472
57
5
0
192,474
0
W
Charon
6,552
546
23
2
0
214,520
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role