Player Matchup

Hachiman
Hachiman
AceSovereign
Hachiman
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 64L
1,450 Elo+
Party 1
Odin
Odin
KillsDntMatter
Odin
Level 123
God Stats
3W - 3L
1,429 SR
Queue Stats
134W - 119L
1,507 Elo+
Party 1
Ix Chel
Ix Chel
NekoFlyRay15
Ix Chel
Level 138
God Stats
0W - 1L
1,458 SR
Queue Stats
19W - 24L
1,357 Elo+
Solo
Charon
Charon
Ultimate_Roxas25
Charon
Level 122
God Stats
1W - 5L
1,515 SR
Queue Stats
123W - 126L
1,451 Elo+
Party 1
Kali
Kali
kurdforlife1995
Kali
Level 109
God Stats
15W - 17L
1,478 SR
Queue Stats
351W - 336L
1,428 Elo+
Solo
Team Averages
Level 119
1,476 SR
1,438 Elo+

VS

Team Averages
Level 110
1,449 SR
1,479 Elo+
Anhur
Anhur
FrooNash
Anhur
Level 109
God Stats
1W - 1L
1,331 SR
Queue Stats
15W - 21L
1,404 Elo+
Party 2
Bastet
Bastet
KilluasHeart
Bastet
Level 66
God Stats
3W - 0L
1,696 SR
Queue Stats
13W - 4L
1,692 Elo+
Party 2
Ne Zha
Ne Zha
SpankMeXenovia
Ne Zha
Level 157
God Stats
1W - 5L
1,153 SR
Queue Stats
20W - 29L
1,379 Elo+
Party 2
Anubis
Anubis
XxRedEnderXx
Anubis
Level 89
God Stats
9W - 9L
1,563 SR
Queue Stats
330W - 315L
1,545 Elo+
Solo
Cerberus
Cerberus
docp2012
Cerberus
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 127L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AceSovereign
Hachiman
10
0 / 5 / 3
6,249
446
3,419
10,458
2,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 4 / 2
6,980
499
3,556
12,324
7,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ix Chel
NekoFlyRay15
Ix Chel
10
0 / 7 / 1
6,470
462
6,154
12,304
3,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 6 / 2
7,260
519
7,556
13,818
6,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 6 / 3
9,046
646
9,168
14,740
5,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
FrooNash
Anhur
14
6 / 1 / 3
8,552
611
7,730
11,436
4,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
15
7 / 1 / 9
9,349
668
14,430
14,288
6,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
10 / 1 / 7
8,986
642
10,459
10,235
5,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
13
3 / 1 / 2
8,656
618
7,529
7,736
3,535
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
docp2012
Cerberus
12
1 / 2 / 10
7,852
561
5,096
15,936
13,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
58
6
Kills
27
28
Deaths
6
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AceSovereign
Hachiman
0
5
3
0.3
W
Anhur
FrooNash
Anhur
6
1
3
7.5
L
1
4
2
0.5
W
Bastet
7
1
9
11.5
L
Ix Chel
NekoFlyRay15
Ix Chel
0
7
1
0.07
W
10
1
7
13.5
L
2
6
2
0.5
W
Anubis
3
1
2
4
W
Cerberus
docp2012
Cerberus
1
2
10
3
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,853
Damage
45,244
63,644
Taken
59,631
24,471
Mitigated
33,609
8,722
Healing
22,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AceSovereign
Hachiman
3,419
1,318
0
2,795
10,458
2,541
63
866
9,592
0
33,995
W
Anhur
FrooNash
Anhur
7,730
4,459
0
4,731
11,436
4,648
1,298
2,079
9,357
0
58,912
L
3,556
235
0
870
12,324
7,113
0
5,203
7,121
0
37,358
W
Bastet
14,430
5,509
0
4,830
14,288
6,144
0
5,153
8,937
0
76,228
L
Ix Chel
NekoFlyRay15
Ix Chel
6,154
1,130
496
1,118
12,304
3,212
270
1,722
10,438
40,580
0
W
10,459
3,639
0
3,155
10,235
5,293
0
1,397
8,733
169
52,393
L
7,556
1,147
0
1,936
13,818
6,571
306
2,318
11,000
25,086
0
W
Anubis
7,529
912
0
4,068
7,736
3,535
780
0
7,736
63,512
0
W
Cerberus
docp2012
Cerberus
5,096
503
1,896
3,936
15,936
13,989
102
5,184
10,752
35,457
0
L
9,168
4,184
0
1,507
14,740
5,034
661
2,616
12,054
0
55,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,005
Gold Earned
43,395
310
Minions Killed
497
0
Camps Cleared
0
1,335,526
Distance Traveled
1,323,385
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,249
446
48
3
0
261,070
0
W
Anhur
8,552
611
95
7
0
267,374
3
L
Odin
6,980
499
74
5
0
283,854
0
W
Bastet
9,349
668
121
9
0
307,693
0
L
Ix Chel
6,470
462
82
6
0
249,504
0
W
Ne Zha
8,986
642
81
6
0
253,184
0
L
Charon
7,260
519
27
2
0
251,087
2
W
Anubis
8,656
618
110
8
0
216,732
0
W
Cerberus
7,852
561
90
6
0
278,402
3
L
Kali
9,046
646
79
6
0
290,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role