Player Matchup

Ishtar
Ishtar
DarthNounours
Ishtar
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,542 Elo+
Party 2
Hun Batz
Hun Batz
Lexi-13ST
Hun Batz
Level 110
God Stats
3W - 2L
1,452 SR
Queue Stats
144W - 151L
1,433 Elo+
Party 2
Surtr
Surtr
PPokimon
Surtr
Level 26
God Stats
4W - 1L
1,714 SR
Queue Stats
167W - 163L
1,483 Elo+
Solo
Zeus
Zeus
RadiantTamale
Zeus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,409 Elo+
Solo
Ne Zha
Ne Zha
ggjmr2
Ne Zha
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Team Averages
Level 61
1,533 SR
1,474 Elo+

VS

Team Averages
Level 17
1,500 SR
1,405 Elo+
Kuzenbo
Kuzenbo
Skin-Amg27
Kuzenbo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Skin-Marc3
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Odin
Odin
platinum_J1234
Odin
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
51W - 81L
1,337 Elo+
Solo
Merlin
Merlin
wonkybeast11
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,348 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
难离难舍
Morgan Le Fay
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 17
10,927
911
11,631
11,163
5,584
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
Lexi-13ST
Hun Batz
18
7 / 2 / 17
10,868
906
13,121
9,424
4,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
PPokimon
Surtr
17
3 / 3 / 21
9,857
821
9,885
15,039
20,201
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
4 / 4 / 15
9,728
811
18,492
9,399
4,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
ggjmr2
Ne Zha
16
6 / 4 / 17
10,195
850
7,860
10,563
5,134
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Skin-Amg27
Kuzenbo
15
1 / 7 / 7
8,570
714
5,981
14,061
18,157
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jormungandr
Skin-Marc3
Jormungandr
16
2 / 6 / 5
9,033
753
3,886
12,202
11,598
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
3 / 6 / 5
8,268
689
8,259
15,094
17,560
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
17
5 / 4 / 5
9,731
811
13,634
9,909
4,933
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
难离难舍
Morgan Le Fay
14
3 / 7 / 3
8,722
727
9,227
13,819
6,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
39
30
Kills
14
14
Deaths
30
87
Assists
25
Player
Kills
Deaths
Assists
KDA
W
10
1
17
18.5
W
Hun Batz
Lexi-13ST
Hun Batz
7
2
17
7.75
W
Surtr
PPokimon
Surtr
3
3
21
4.5
W
4
4
15
2.88
L
Kuzenbo
Skin-Amg27
Kuzenbo
1
7
7
0.64
L
Jormungandr
Skin-Marc3
Jormungandr
2
6
5
0.75
W
Ne Zha
ggjmr2
Ne Zha
6
4
17
3.63
L
3
6
5
0.92
L
Merlin
5
4
5
1.88
L
Morgan Le Fay
难离难舍
Morgan Le Fay
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,989
Damage
40,987
55,588
Taken
65,085
40,004
Mitigated
58,709
22,146
Healing
9,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,631
7,510
2,620
5,136
11,163
5,584
3,537
8,111
3,000
0
35,642
W
Hun Batz
Lexi-13ST
Hun Batz
13,121
2,148
2,313
2,079
9,424
4,483
1,856
5,354
4,058
0
27,362
W
Surtr
PPokimon
Surtr
9,885
2,044
1,519
2,934
15,039
20,201
369
7,813
7,226
2,907
19,288
W
18,492
1,971
1,041
887
9,399
4,602
503
7,781
1,570
33,673
0
L
Kuzenbo
Skin-Amg27
Kuzenbo
5,981
1,782
249
125
14,061
18,157
0
3,339
10,707
11,300
0
L
Jormungandr
Skin-Marc3
Jormungandr
3,886
9
0
0
12,202
11,598
0
5,750
6,268
10,969
0
W
Ne Zha
ggjmr2
Ne Zha
7,860
2,595
1,577
2,040
10,563
5,134
1,750
7,237
3,226
0
12,870
L
8,259
1,001
0
2,222
15,094
17,560
0
5,075
9,963
5,608
9,045
L
Merlin
13,634
0
1,782
2,581
9,909
4,933
0
2,574
7,227
32,727
0
L
Morgan Le Fay
难离难舍
Morgan Le Fay
9,227
271
0
2,321
13,819
6,461
0
3,144
10,651
22,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,575
Gold Earned
44,324
148
Minions Killed
123
0
Camps Cleared
0
1,192,924
Distance Traveled
997,666
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,927
911
54
5
0
247,754
0
W
Hun Batz
10,868
906
22
2
0
264,882
0
W
Surtr
9,857
821
30
3
0
232,115
0
W
Zeus
9,728
811
35
3
0
209,821
0
L
Kuzenbo
8,570
714
13
1
0
201,443
0
L
Jormungandr
9,033
753
18
2
0
200,888
0
W
Ne Zha
10,195
850
7
1
0
238,352
0
L
Odin
8,268
689
13
1
0
219,889
0
L
Merlin
9,731
811
48
4
0
205,745
0
L
Morgan Le Fay
8,722
727
31
3
0
169,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role