Player Matchup

Horus
Horus
Diamond II
JiH4RO
Horus
Diamond II
Level 162
God Stats
8W - 3L
1,708 SR
Queue Stats
242W - 132L
2,453 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum III
Møngø
Baron Samedi
Platinum III
Level 218
God Stats
2W - 0L
1,687 SR
Queue Stats
22W - 9L
2,083 MMR
Party 2
Hachiman
Hachiman
Platinum I
N3OxKHAOS
Hachiman
Platinum I
Level 213
God Stats
12W - 7L
1,692 SR
Queue Stats
150W - 126L
1,974 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 198
1,695 SR
2,170 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,457 SR
1,851 MMR
Anhur
Anhur
Platinum III
JustD3xx
Anhur
Platinum III
Level 155
God Stats
3W - 3L
1,603 SR
Queue Stats
44W - 40L
1,914 MMR
Party 1
Tiamat
Tiamat
Platinum II
SliMi OD
Tiamat
Platinum II
Level 157
God Stats
1W - 7L
1,292 SR
Queue Stats
52W - 43L
1,930 MMR
Party 1
Cerberus
Cerberus
Platinum III
Wilt C OD
Cerberus
Platinum III
Level 143
God Stats
1W - 4L
1,476 SR
Queue Stats
55W - 51L
1,708 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JiH4RO
Horus
15
1 / 2 / 14
12,755
750
11,598
23,489
30,667
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Møngø
Baron Samedi
18
12 / 3 / 5
15,524
913
23,904
15,468
9,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
N3OxKHAOS
Hachiman
15
5 / 4 / 7
13,040
767
20,481
17,498
7,415
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
Ne ZhaAchillesAphroditeAtlasMartichoras

VS

Bans
RavanaBacchusGaneshaOdinHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JustD3xx
Anhur
15
2 / 6 / 5
12,655
744
11,194
17,093
7,101
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
SliMi OD
Tiamat
16
6 / 9 / 3
13,931
819
18,159
17,410
11,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
Wilt C OD
Cerberus
15
1 / 3 / 8
12,338
726
12,277
30,335
37,183
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
25
18
Kills
9
9
Deaths
18
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Horus
JiH4RO
Horus
1
2
14
4
L
Anhur
JustD3xx
Anhur
2
6
5
0.75
W
Baron Samedi
Møngø
Baron Samedi
12
3
5
4.83
W
Hachiman
N3OxKHAOS
Hachiman
5
4
7
2.13
L
Tiamat
SliMi OD
Tiamat
6
9
3
0.83
L
Cerberus
Wilt C OD
Cerberus
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,983
Damage
41,630
56,455
Taken
64,838
47,400
Mitigated
55,881
20,569
Healing
13,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
JiH4RO
Horus
11,598
4,792
1,926
6,072
23,489
30,667
239
9,934
13,411
0
28,284
L
Anhur
JustD3xx
Anhur
11,194
5,156
0
690
17,093
7,101
2,013
4,853
12,240
0
48,773
W
Baron Samedi
Møngø
Baron Samedi
23,904
2,292
3,401
5,754
15,468
9,318
1,007
11,291
4,122
93,444
0
W
Hachiman
N3OxKHAOS
Hachiman
20,481
10,634
0
3,416
17,498
7,415
2,070
9,235
8,187
0
71,378
L
Tiamat
SliMi OD
Tiamat
18,159
2,213
0
1,108
17,410
11,597
498
7,665
9,605
53,027
0
L
Cerberus
Wilt C OD
Cerberus
12,277
405
0
11,295
30,335
37,183
75
11,645
18,690
30,995
322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,319
Gold Earned
38,924
199
Minions Killed
185
0
Camps Cleared
0
961,764
Distance Traveled
885,317
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,755
750
16
1
0
356,171
0
L
Anhur
12,655
744
74
4
0
300,085
0
W
Baron Samedi
15,524
913
111
7
0
308,076
4
W
Hachiman
13,040
767
72
4
0
297,517
0
L
Tiamat
13,931
819
53
3
0
265,968
2
L
Cerberus
12,338
726
58
3
0
319,264
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role