Player Matchup

Yemoja
Yemoja
Big_Indianimal92
Yemoja
Level 107
God Stats
1W - 0L
1,292 SR
Queue Stats
8W - 9L
1,501 Elo+
Party 1
Ne Zha
Ne Zha
NNarukamii
Ne Zha
Level 119
God Stats
9W - 8L
1,476 SR
Queue Stats
30W - 25L
1,502 Elo+
Party 1
Olorun
Olorun
SamuraiSenjuYT
Olorun
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,497 Elo+
Party 1
Artemis
Artemis
TTV_Leanna223
Artemis
Level 74
God Stats
1W - 0L
1,309 SR
Queue Stats
6W - 6L
1,182 Elo+
Party 1
Mulan
Mulan
TakeDub_z
Mulan
Level 106
God Stats
1W - 0L
1,197 SR
Queue Stats
19W - 15L
1,461 Elo+
Party 1
Team Averages
Level 101
1,355 SR
1,429 Elo+

VS

Team Averages
Level 75
1,523 SR
1,449 Elo+
Lancelot
Lancelot
AgentShrimpo757
Lancelot
Level 60
God Stats
1W - 4L
1,412 SR
Queue Stats
6W - 12L
1,371 Elo+
Party 2
Thoth
Thoth
BeastShrimpo
Thoth
Level 108
God Stats
1W - 2L
1,546 SR
Queue Stats
66W - 58L
1,485 Elo+
Party 2
Tsukuyomi
Tsukuyomi
CEOShrimpo
Tsukuyomi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,458 Elo+
Party 2
Xing Tian
Xing Tian
spicySHRIMPO
Xing Tian
Level 31
God Stats
5W - 3L
1,678 SR
Queue Stats
18W - 16L
1,463 Elo+
Party 2
Rama
Rama
tjmarshalls
Rama
Level 108
God Stats
4W - 9L
1,478 SR
Queue Stats
119W - 134L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 6
8,072
505
3,752
8,200
6,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
NNarukamii
Ne Zha
15
7 / 1 / 6
9,631
602
10,068
11,496
4,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 2 / 2
7,919
495
7,159
9,856
3,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
12
0 / 3 / 5
7,189
449
8,130
10,436
4,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mulan
TakeDub_z
Mulan
16
7 / 2 / 2
10,019
626
12,355
13,075
11,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
11
1 / 2 / 1
6,958
435
1,817
8,301
4,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

15
1 / 3 / 2
8,397
525
7,773
10,547
4,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tsukuyomi
CEOShrimpo
Tsukuyomi
13
2 / 5 / 2
7,709
482
6,811
11,741
4,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xing Tian
spicySHRIMPO
Xing Tian
12
2 / 2 / 0
7,760
485
3,224
12,936
9,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 3 / 1
8,869
554
6,700
13,373
5,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
15
Kills
8
8
Deaths
15
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
2
1
0.75
L
1
3
2
0.67
W
0
0
6
3
L
Tsukuyomi
CEOShrimpo
Tsukuyomi
2
5
2
0.6
W
Ne Zha
NNarukamii
Ne Zha
7
1
6
10
W
1
2
2
1
W
Artemis
0
3
5
0.83
W
Mulan
TakeDub_z
Mulan
7
2
2
4
L
Xing Tian
spicySHRIMPO
Xing Tian
2
2
0
1
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,464
Damage
26,325
53,063
Taken
56,898
29,420
Mitigated
27,922
12,613
Healing
12,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
1,817
314
0
817
8,301
4,177
0
7
8,294
0
25,156
L
7,773
846
0
2,470
10,547
4,296
0
4,024
6,523
67,672
0
W
3,752
1,123
4,333
2,141
8,200
6,140
13
1,683
6,517
30,765
0
L
Tsukuyomi
CEOShrimpo
Tsukuyomi
6,811
1,980
0
1,035
11,741
4,880
0
943
10,798
0
51,552
W
Ne Zha
NNarukamii
Ne Zha
10,068
2,930
0
806
11,496
4,694
0
2,104
9,364
0
66,264
W
7,159
4,076
90
881
9,856
3,141
1,333
4,816
5,040
52,132
0
W
Artemis
8,130
3,029
51
977
10,436
4,180
1,191
1,233
9,203
0
36,868
W
Mulan
TakeDub_z
Mulan
12,355
1,518
0
3,334
13,075
11,265
470
1,279
11,527
0
66,945
L
Xing Tian
spicySHRIMPO
Xing Tian
3,224
242
1,565
2,253
12,936
9,288
0
3,844
9,092
17,666
0
L
6,700
5,521
0
4,652
13,373
5,281
173
2,153
11,220
0
73,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,830
Gold Earned
39,693
383
Minions Killed
382
0
Camps Cleared
0
1,581,990
Distance Traveled
1,481,151
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,958
435
49
3
0
253,143
0
L
Thoth
8,397
525
109
7
0
313,596
0
W
Yemoja
8,072
505
35
2
0
298,387
1
L
Tsukuyomi
7,709
482
76
5
0
343,076
0
W
Ne Zha
9,631
602
85
5
0
406,526
0
W
Olorun
7,919
495
83
5
0
285,523
0
W
Artemis
7,189
449
59
4
0
288,521
0
W
Mulan
10,019
626
121
8
0
303,033
2
L
Xing Tian
7,760
485
27
2
0
302,622
0
L
Rama
8,869
554
121
8
0
268,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role