Player Matchup

Arachne
Arachne
ImHerSlayerr
Arachne
Level 50
God Stats
9W - 6L
1,595 SR
Queue Stats
305W - 341L
1,365 Elo+
Solo
Geb
Geb
Juani1964
Geb
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 153L
1,471 Elo+
Solo
Tsukuyomi
Tsukuyomi
LordTempestLudis
Tsukuyomi
Level 49
God Stats
2W - 3L
1,275 SR
Queue Stats
322W - 325L
1,425 Elo+
Solo
Cthulhu
Cthulhu
SlayedDragon
Cthulhu
Level 44
God Stats
7W - 12L
1,382 SR
Queue Stats
87W - 89L
1,516 Elo+
Party 2
Baron Samedi
Baron Samedi
bartholomeu420
Baron Samedi
Level 97
God Stats
3W - 0L
1,725 SR
Queue Stats
89W - 77L
1,500 Elo+
Party 2
Team Averages
Level 59
1,495 SR
1,455 Elo+

VS

Team Averages
Level 57
1,729 SR
1,461 Elo+
Bellona
Bellona
CreamyKyle
Bellona
Level 44
God Stats
1W - 2L
1,602 SR
Queue Stats
20W - 20L
1,433 Elo+
Party 1
Thanatos
Thanatos
Icy_Astral
Thanatos
Level 95
God Stats
11W - 3L
1,838 SR
Queue Stats
35W - 23L
1,545 Elo+
Party 1
Ymir
Ymir
Icy_BackWood
Ymir
Level 43
God Stats
2W - 1L
1,825 SR
Queue Stats
11W - 11L
1,472 Elo+
Party 1
Zeus
Zeus
Icy_Scoobs
Zeus
Level 64
God Stats
9W - 2L
1,866 SR
Queue Stats
44W - 36L
1,492 Elo+
Party 1
Medusa
Medusa
SIRSQUINTYYY
Medusa
Level 40
God Stats
7W - 9L
1,513 SR
Queue Stats
14W - 19L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ImHerSlayerr
Arachne
14
8 / 2 / 7
9,223
576
9,027
13,695
5,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 3 / 1
9,036
565
9,788
11,419
8,473
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
13
3 / 4 / 3
7,834
490
6,990
13,081
5,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
SlayedDragon
Cthulhu
11
2 / 4 / 5
7,411
463
8,634
15,466
12,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
bartholomeu420
Baron Samedi
16
10 / 0 / 6
10,219
639
18,680
12,758
6,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CreamyKyle
Bellona
13
2 / 5 / 2
7,637
477
7,276
17,167
14,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Icy_Astral
Thanatos
13
7 / 5 / 0
8,349
522
10,921
16,747
6,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 3 / 4
6,786
424
4,860
14,087
12,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
0 / 9 / 1
6,870
429
10,108
11,901
4,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
10
3 / 6 / 1
6,828
427
8,008
11,653
3,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
27
Kills
12
13
Deaths
28
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
CreamyKyle
Bellona
2
5
2
0.6
L
Thanatos
Icy_Astral
Thanatos
7
5
0
1.4
L
0
3
4
0.67
L
0
9
1
0.06
W
Arachne
ImHerSlayerr
Arachne
8
2
7
5.75
W
4
3
1
1.5
W
Tsukuyomi
3
4
3
1.13
L
Medusa
3
6
1
0.58
W
Cthulhu
SlayedDragon
Cthulhu
2
4
5
1.13
W
Baron Samedi
bartholomeu420
Baron Samedi
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,119
Damage
41,173
66,419
Taken
71,555
37,792
Mitigated
42,810
17,956
Healing
21,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
CreamyKyle
Bellona
7,276
2,107
0
2,092
17,167
14,370
226
10,124
7,043
0
47,754
L
Thanatos
Icy_Astral
Thanatos
10,921
2,990
0
12,610
16,747
6,985
0
5,865
10,525
0
58,186
L
4,860
336
371
4,274
14,087
12,931
312
6,392
7,516
20,614
0
L
10,108
1,081
0
0
11,901
4,528
0
8,490
3,243
49,752
0
W
Arachne
ImHerSlayerr
Arachne
9,027
6,592
0
3,740
13,695
5,549
93
3,114
10,483
0
45,807
W
9,788
1,911
0
2,955
11,419
8,473
166
0
11,419
65,857
0
W
Tsukuyomi
6,990
2,425
0
2,106
13,081
5,147
13
2,368
10,621
0
56,862
L
Medusa
8,008
3,335
351
1,665
11,653
3,996
747
5,765
5,888
0
33,317
W
Cthulhu
SlayedDragon
Cthulhu
8,634
675
209
2,169
15,466
12,317
29
3,880
11,037
20,582
0
W
Baron Samedi
bartholomeu420
Baron Samedi
18,680
1,774
1,303
5,474
12,758
6,306
256
4,013
7,645
86,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,723
Gold Earned
36,470
418
Minions Killed
329
0
Camps Cleared
0
1,609,949
Distance Traveled
1,493,321
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,637
477
77
5
0
294,014
0
L
Thanatos
8,349
522
92
6
0
326,806
0
L
Ymir
6,786
424
22
1
0
298,774
2
L
Zeus
6,870
429
90
6
0
282,135
0
W
Arachne
9,223
576
58
4
0
366,229
3
W
Geb
9,036
565
110
7
0
277,923
0
W
Tsukuyomi
7,834
490
70
4
0
321,563
0
L
Medusa
6,828
427
48
3
0
291,592
0
W
Cthulhu
7,411
463
42
3
0
328,506
2
W
Baron Samedi
10,219
639
138
9
0
315,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role