Player Matchup

Chaac
Chaac
 
Chaac
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
CaliMac15
Skadi
Level 69
God Stats
2W - 1L
1,463 SR
Queue Stats
3W - 7L
1,422 Elo+
Party 2
Bastet
Bastet
NamesTray8383
Bastet
Level 206
God Stats
5W - 7L
1,446 SR
Queue Stats
445W - 553L
1,405 Elo+
Party 2
Jormungandr
Jormungandr
vifavanilla
Jormungandr
Level 68
God Stats
7W - 1L
1,892 SR
Queue Stats
49W - 45L
1,460 Elo+
Solo
Ra
Ra
woofless20
Ra
Level 107
God Stats
15W - 14L
1,538 SR
Queue Stats
215W - 196L
1,548 Elo+
Solo
Team Averages
Level 115
1,568 SR
1,467 Elo+

VS

Team Averages
Level 89
1,676 SR
1,572 Elo+
Aphrodite
Aphrodite
DashedFire
Aphrodite
Level 59
God Stats
8W - 4L
1,700 SR
Queue Stats
33W - 17L
1,592 Elo+
Party 1
Merlin
Merlin
EvilestSnow3
Merlin
Level 120
God Stats
36W - 23L
1,653 SR
Queue Stats
1,107W - 1,030L
1,517 Elo+
Solo
Fenrir
Fenrir
Hooray4DNA
Fenrir
Level 63
God Stats
7W - 2L
1,916 SR
Queue Stats
40W - 22L
1,593 Elo+
Party 1
Hachiman
Hachiman
Junior_Mints13
Hachiman
Level 123
God Stats
8W - 2L
1,841 SR
Queue Stats
404W - 363L
1,561 Elo+
Solo
Bellona
Bellona
zymistTM
Bellona
Level 78
God Stats
0W - 1L
1,271 SR
Queue Stats
41W - 22L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 0 / 2
6,360
530
3,116
7,374
5,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Skadi
CaliMac15
Skadi
10
0 / 1 / 1
6,086
507
2,947
5,269
1,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 0 / 5
6,529
544
5,830
11,348
4,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
vifavanilla
Jormungandr
12
2 / 1 / 3
7,300
608
7,310
9,487
7,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 2 / 0
7,804
650
5,896
7,277
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DashedFire
Aphrodite
9
0 / 0 / 1
5,510
459
2,282
5,767
3,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
10
0 / 2 / 0
5,710
476
6,563
6,294
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
Hooray4DNA
Fenrir
9
3 / 3 / 1
5,844
487
6,653
12,344
5,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
11
1 / 1 / 0
6,182
515
4,703
8,310
2,810
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
zymistTM
Bellona
11
0 / 3 / 1
6,429
536
6,224
11,969
9,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
9
Kills
4
4
Deaths
9
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
2
2
W
Skadi
CaliMac15
Skadi
0
1
1
0.5
L
Aphrodite
DashedFire
Aphrodite
0
0
1
0.5
L
Merlin
0
2
0
0
L
Fenrir
Hooray4DNA
Fenrir
3
3
1
1.17
L
Hachiman
1
1
0
1
W
1
0
5
3.5
W
Jormungandr
vifavanilla
Jormungandr
2
1
3
3.5
W
5
2
0
2.5
L
Bellona
zymistTM
Bellona
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,099
Damage
26,425
40,755
Taken
44,684
22,008
Mitigated
23,839
14,400
Healing
18,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
3,116
222
0
2,897
7,374
5,829
33
3,397
3,977
0
23,908
W
Skadi
CaliMac15
Skadi
2,947
1,013
0
0
5,269
1,685
808
84
5,185
0
44,079
L
Aphrodite
DashedFire
Aphrodite
2,282
778
3,532
3,192
5,767
3,633
0
795
4,972
19,594
0
L
Merlin
6,563
317
0
250
6,294
2,674
0
2,737
3,492
50,584
0
L
Fenrir
Hooray4DNA
Fenrir
6,653
1,677
0
2,443
12,344
5,238
0
3,282
9,062
0
33,303
L
Hachiman
4,703
2,408
0
3,749
8,310
2,810
0
0
8,310
0
48,596
W
5,830
1,668
0
5,788
11,348
4,113
0
1,577
9,771
0
39,187
W
Jormungandr
vifavanilla
Jormungandr
7,310
1,892
0
2,696
9,487
7,306
0
0
9,487
50,774
185
W
5,896
773
180
2,839
7,277
3,075
0
3,801
3,476
59,345
0
L
Bellona
zymistTM
Bellona
6,224
1,421
0
5,212
11,969
9,484
0
6,142
5,827
0
48,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,079
Gold Earned
29,675
357
Minions Killed
333
0
Camps Cleared
0
1,262,409
Distance Traveled
1,136,131
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,360
530
41
3
0
269,754
0
W
Skadi
6,086
507
69
6
0
221,757
0
L
Aphrodite
5,510
459
30
3
0
227,220
0
L
Merlin
5,710
476
83
7
0
203,994
0
L
Fenrir
5,844
487
47
4
0
276,177
0
L
Hachiman
6,182
515
86
7
0
219,693
0
W
Bastet
6,529
544
56
5
0
299,893
0
W
Jormungandr
7,300
608
79
7
0
248,234
1
W
Ra
7,804
650
112
9
0
222,771
0
L
Bellona
6,429
536
87
7
0
209,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role