Player Matchup

Hachiman
Hachiman
A Decent Dude
Hachiman
Level 48
God Stats
8W - 9L
1,463 SR
Queue Stats
432W - 463L
1,504 Elo+
Party 2
Ganesha
Ganesha
Cursuh
Ganesha
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,268 Elo+
Party 2
Nike
Nike
RiseToDeathvolt
Nike
Level 108
God Stats
34W - 34L
1,488 SR
Queue Stats
169W - 172L
1,425 Elo+
Solo
Bakasura
Bakasura
overtmariln
Bakasura
Level 58
God Stats
1W - 3L
1,516 SR
Queue Stats
234W - 296L
1,448 Elo+
Party 2
Ishtar
Ishtar
xai
Ishtar
Level 18
God Stats
2W - 3L
1,372 SR
Queue Stats
37W - 31L
1,510 Elo+
Party 2
Team Averages
Level 76
1,468 SR
1,431 Elo+

VS

Team Averages
Level 92
1,481 SR
1,417 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GeraltofMexico
Ymir
Level 28
God Stats
19W - 15L
1,570 SR
Queue Stats
322W - 306L
1,336 Elo+
Party 3
Olorun
Olorun
bigpanda91
Olorun
Level 84
God Stats
20W - 7L
1,594 SR
Queue Stats
503W - 459L
1,353 Elo+
Party 3
King Arthur
King Arthur
iitzMalone
King Arthur
Level 121
God Stats
10W - 21L
1,379 SR
Queue Stats
195W - 180L
1,460 Elo+
Party 1
Anubis
Anubis
xTALLTREEx
Anubis
Level 109
God Stats
12W - 23L
1,363 SR
Queue Stats
226W - 209L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
A Decent Dude
Hachiman
10
3 / 2 / 0
5,762
480
7,800
10,088
3,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Cursuh
Ganesha
9
0 / 4 / 3
6,023
502
2,258
9,953
9,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 1 / 0
5,896
491
3,952
7,415
5,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
overtmariln
Bakasura
10
1 / 3 / 0
6,354
530
2,792
10,501
3,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ishtar
xai
Ishtar
11
0 / 1 / 0
6,148
512
1,943
8,332
2,574
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
5 / 0 / 1
7,874
656
5,904
8,894
3,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 5
6,125
510
3,805
8,817
5,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Olorun
bigpanda91
Olorun
10
2 / 1 / 2
6,163
514
10,016
6,400
2,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

King Arthur
iitzMalone
King Arthur
12
0 / 0 / 1
6,971
581
4,012
7,659
5,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
xTALLTREEx
Anubis
12
4 / 1 / 0
7,503
625
6,054
5,725
2,330
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
11
11
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
0
1
5.5
L
Hachiman
A Decent Dude
Hachiman
3
2
0
1.5
L
Ganesha
Cursuh
Ganesha
0
4
3
0.38
W
0
2
5
1.25
L
0
1
0
0
W
Olorun
bigpanda91
Olorun
2
1
2
3
W
King Arthur
iitzMalone
King Arthur
0
0
1
0.5
L
Bakasura
overtmariln
Bakasura
1
3
0
0.33
W
Anubis
xTALLTREEx
Anubis
4
1
0
4
L
Ishtar
xai
Ishtar
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,745
Damage
29,791
46,289
Taken
37,495
24,141
Mitigated
19,728
11,966
Healing
13,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,904
1,760
0
4,748
8,894
3,445
0
260
8,524
0
67,267
L
Hachiman
A Decent Dude
Hachiman
7,800
4,472
0
4,573
10,088
3,647
0
6,454
3,494
0
38,170
L
Ganesha
Cursuh
Ganesha
2,258
313
0
1,008
9,953
9,082
0
6,294
3,542
17,001
0
W
3,805
970
182
2,593
8,817
5,417
51
839
7,978
17,157
0
L
3,952
32
0
1,570
7,415
5,213
0
1,025
6,390
2,437
34,827
W
Olorun
bigpanda91
Olorun
10,016
4,444
657
1,942
6,400
2,898
1,994
1,218
5,072
45,776
5,202
W
King Arthur
iitzMalone
King Arthur
4,012
377
0
921
7,659
5,638
0
415
6,760
0
48,243
L
Bakasura
overtmariln
Bakasura
2,792
1,849
0
1,323
10,501
3,625
0
2,396
8,105
0
32,937
W
Anubis
xTALLTREEx
Anubis
6,054
250
0
2,863
5,725
2,330
0
0
5,229
57,942
0
L
Ishtar
xai
Ishtar
1,943
1,224
0
3,492
8,332
2,574
1,026
2,853
5,479
0
41,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,183
Gold Earned
34,636
285
Minions Killed
380
0
Camps Cleared
0
1,121,136
Distance Traveled
1,195,497
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,874
656
102
9
0
282,029
6
L
Hachiman
5,762
480
66
6
0
199,631
0
L
Ganesha
6,023
502
4
0
0
218,402
0
W
Ymir
6,125
510
18
2
0
218,916
0
L
Nike
5,896
491
66
6
0
242,197
0
W
Olorun
6,163
514
77
6
0
221,577
0
W
King Arthur
6,971
581
85
7
0
245,862
0
L
Bakasura
6,354
530
72
6
0
251,009
0
W
Anubis
7,503
625
98
8
0
227,113
0
L
Ishtar
6,148
512
77
6
0
209,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role