Player Matchup

Charon
Charon
An The Nee
Charon
Level 154
God Stats
18W - 9L
1,891 SR
Queue Stats
337W - 296L
1,616 Elo+
Party 2
Anubis
Anubis
Aww Sin
Anubis
Level 154
God Stats
10W - 5L
1,830 SR
Queue Stats
402W - 350L
1,604 Elo+
Party 2
Bastet
Bastet
ChadeonPC
Bastet
Level 158
God Stats
30W - 13L
1,490 SR
Queue Stats
64W - 42L
1,510 Elo+
Party 1
Jing Wei
Jing Wei
Inglorious1PC
Jing Wei
Level 149
God Stats
4W - 1L
1,571 SR
Queue Stats
87W - 82L
1,495 Elo+
Party 1
Nike
Nike
ThePhilawsopher
Nike
Level 147
God Stats
1W - 0L
1,261 SR
Queue Stats
3W - 7L
1,380 Elo+
Party 1
Team Averages
Level 152
1,609 SR
1,521 Elo+

VS

Team Averages
Level 152
1,505 SR
1,573 Elo+
Charon
Charon
Llamasutrah
Charon
Level 197
God Stats
4W - 7L
1,567 SR
Queue Stats
405W - 397L
1,564 Elo+
Solo
Poseidon
Poseidon
PaPISHampOO6969
Poseidon
Level 108
God Stats
30W - 19L
1,640 SR
Queue Stats
527W - 455L
1,595 Elo+
Solo
Ravana
Ravana
dynoman567
Ravana
Level 122
God Stats
0W - 4L
1,105 SR
Queue Stats
110W - 96L
1,593 Elo+
Solo
Loki
Loki
oClassicMurphyo
Loki
Level 170
God Stats
34W - 32L
1,555 SR
Queue Stats
315W - 352L
1,552 Elo+
Solo
Sol
Sol
rnaiz
Sol
Level 161
God Stats
0W - 2L
1,657 SR
Queue Stats
179W - 167L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
An The Nee
Charon
13
3 / 1 / 9
8,568
536
5,796
9,410
9,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Aww Sin
Anubis
17
6 / 2 / 4
9,941
621
15,906
11,569
6,556
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bastet
ChadeonPC
Bastet
14
3 / 2 / 4
8,447
528
8,727
11,503
4,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Inglorious1PC
Jing Wei
16
2 / 1 / 0
9,366
585
4,703
9,470
3,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 2 / 2
9,382
586
6,026
16,208
15,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
0 / 1 / 1
8,080
505
5,655
12,435
13,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
14
1 / 6 / 2
8,234
515
6,499
11,965
4,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
dynoman567
Ravana
14
1 / 3 / 0
8,631
539
10,669
10,878
9,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
5 / 5 / 1
8,140
509
5,755
11,659
4,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
rnaiz
Sol
15
1 / 2 / 1
8,709
544
11,000
10,170
4,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
17
Kills
8
8
Deaths
17
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charon
An The Nee
Charon
3
1
9
7.5
W
Anubis
Aww Sin
Anubis
6
2
4
4
W
Bastet
ChadeonPC
Bastet
3
2
4
2.5
W
Jing Wei
Inglorious1PC
Jing Wei
2
1
0
2
L
Charon
0
1
1
0.5
L
Poseidon
1
6
2
0.33
W
3
2
2
2
L
Ravana
dynoman567
Ravana
1
3
0
0.33
L
5
5
1
1.1
L
Sol
rnaiz
Sol
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,158
Damage
39,578
58,160
Taken
57,107
38,826
Mitigated
36,082
20,797
Healing
15,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
An The Nee
Charon
5,796
1,293
0
2,384
9,410
9,171
290
6,014
3,285
19,186
0
W
Anubis
Aww Sin
Anubis
15,906
115
0
5,597
11,569
6,556
437
6,535
4,764
109,350
0
W
Bastet
ChadeonPC
Bastet
8,727
2,361
0
2,782
11,503
4,311
22
3,441
7,981
0
61,283
W
Jing Wei
Inglorious1PC
Jing Wei
4,703
3,592
0
4,546
9,470
3,630
1,045
5,577
3,893
0
64,170
L
Charon
5,655
670
172
3,223
12,435
13,799
264
7,872
4,275
30,906
0
L
Poseidon
6,499
673
0
750
11,965
4,098
0
7,613
4,352
70,594
0
W
6,026
896
80
5,408
16,208
15,158
0
1,207
14,995
247
71,769
L
Ravana
dynoman567
Ravana
10,669
2,271
0
2,762
10,878
9,174
0
1,708
9,170
0
71,086
L
5,755
1,412
0
3,661
11,659
4,807
0
3,401
8,258
0
60,901
L
Sol
rnaiz
Sol
11,000
5,610
0
4,988
10,170
4,204
1,371
899
9,151
87,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,704
Gold Earned
41,794
557
Minions Killed
539
0
Camps Cleared
0
1,672,972
Distance Traveled
1,575,928
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,568
536
14
1
0
326,621
2
W
Anubis
9,941
621
177
11
0
308,122
0
W
Bastet
8,447
528
86
5
0
413,991
0
W
Jing Wei
9,366
585
138
9
0
301,667
4
L
Charon
8,080
505
36
2
0
342,681
0
L
Poseidon
8,234
515
144
9
0
300,068
2
W
Nike
9,382
586
142
9
0
322,571
4
L
Ravana
8,631
539
118
7
0
278,477
3
L
Loki
8,140
509
85
5
0
358,866
0
L
Sol
8,709
544
156
10
0
295,836
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role