Player Matchup

Bellona
Bellona
AfroNinja42O
Bellona
Level 20
God Stats
11W - 13L
1,721 SR
Queue Stats
18W - 31L
1,451 Elo+
Party 1
Merlin
Merlin
ChadBroskii
Merlin
Level 176
God Stats
0W - 1L
1,817 SR
Queue Stats
36W - 46L
1,499 Elo+
Party 1
Atlas
Atlas
Rakjaar
Atlas
Level 88
God Stats
4W - 7L
1,286 SR
Queue Stats
647W - 619L
1,468 Elo+
Party 3
Thanatos
Thanatos
WalmartYotsuyu
Thanatos
Level 67
God Stats
11W - 6L
1,608 SR
Queue Stats
209W - 164L
1,508 Elo+
Party 1
Hachiman
Hachiman
zGxlien
Hachiman
Level 28
God Stats
6W - 9L
1,713 SR
Queue Stats
224W - 200L
1,521 Elo+
Party 3
Team Averages
Level 76
1,629 SR
1,489 Elo+

VS

Team Averages
Level 118
1,480 SR
1,534 Elo+
Kali
Kali
 
Kali
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
 
Charon
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
AmoLasChinas
Pele
Level 139
God Stats
2W - 1L
1,317 SR
Queue Stats
46W - 30L
1,630 Elo+
Party 2
Merlin
Merlin
ChecharH
Merlin
Level 129
God Stats
1W - 1L
1,455 SR
Queue Stats
118W - 114L
1,477 Elo+
Solo
Rama
Rama
SrGomaUwU
Rama
Level 15
God Stats
6W - 2L
1,631 SR
Queue Stats
7W - 4L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AfroNinja42O
Bellona
7
0 / 5 / 1
4,868
443
2,880
10,737
5,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
13
1 / 0 / 0
6,709
610
2,015
3,504
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
Rakjaar
Atlas
9
1 / 1 / 3
5,704
519
1,378
6,562
4,578
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
10
4 / 3 / 1
6,577
598
4,580
9,259
3,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
zGxlien
Hachiman
11
2 / 3 / 2
6,055
550
6,874
8,391
3,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
2 / 2 / 2
6,490
590
3,072
10,507
4,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
 
Charon
9
1 / 1 / 1
5,925
539
3,233
6,162
3,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
5 / 2 / 2
7,830
712
8,285
8,993
3,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
ChecharH
Merlin
12
1 / 1 / 0
7,011
637
1,387
2,967
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
11
2 / 2 / 2
6,542
595
6,855
6,895
2,556
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
8
Kills
11
12
Deaths
8
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
2
2
2
1.5
W
Charon
 
Charon
1
1
1
1.5
L
Bellona
AfroNinja42O
Bellona
0
5
1
0.1
W
5
2
2
3
L
Merlin
1
0
0
1
W
Merlin
ChecharH
Merlin
1
1
0
1
L
Atlas
Rakjaar
Atlas
1
1
3
2.5
W
Rama
2
2
2
1.5
L
Thanatos
4
3
1
1.5
L
Hachiman
zGxlien
Hachiman
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,727
Damage
22,832
38,453
Taken
35,524
17,641
Mitigated
15,974
11,677
Healing
10,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
3,072
1,369
0
2,158
10,507
4,623
47
523
9,984
0
44,911
W
Charon
 
Charon
3,233
618
0
1,435
6,162
3,804
0
1,363
4,799
13,288
0
L
Bellona
AfroNinja42O
Bellona
2,880
1,041
0
688
10,737
5,277
8
14
10,723
0
20,849
W
8,285
1,769
0
3,040
8,993
3,963
0
285
8,503
0
60,381
L
Merlin
2,015
46
0
984
3,504
1,383
0
1,400
2,104
58,215
0
W
Merlin
ChecharH
Merlin
1,387
0
0
507
2,967
1,028
0
815
2,152
61,944
0
L
Atlas
Rakjaar
Atlas
1,378
543
0
1,506
6,562
4,578
0
1,794
4,768
10,337
0
W
Rama
6,855
5,579
0
2,908
6,895
2,556
0
421
6,474
0
54,141
L
Thanatos
4,580
1,558
0
5,207
9,259
3,393
0
655
8,604
0
39,837
L
Hachiman
zGxlien
Hachiman
6,874
3,069
0
3,292
8,391
3,010
0
946
7,445
0
47,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,913
Gold Earned
33,798
305
Minions Killed
403
0
Camps Cleared
0
1,121,748
Distance Traveled
1,126,462
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,490
590
67
6
0
248,174
3
W
Charon
5,925
539
15
1
0
230,471
0
L
Bellona
4,868
443
27
2
0
217,847
2
W
Pele
7,830
712
95
9
0
237,220
2
L
Merlin
6,709
610
116
11
0
230,668
3
W
Merlin
7,011
637
122
11
0
194,727
3
L
Atlas
5,704
519
16
1
0
230,148
4
W
Rama
6,542
595
104
9
0
215,870
2
L
Thanatos
6,577
598
71
6
0
249,152
1
L
Hachiman
6,055
550
75
7
0
193,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role