Player Matchup

Pele
Pele
Nirab
Pele
Level 48
God Stats
2W - 5L
1,353 SR
Queue Stats
20W - 25L
1,506 Elo+
Party 1
Yemoja
Yemoja
SeeNUhhh
Yemoja
Level 23
God Stats
5W - 6L
1,490 SR
Queue Stats
19W - 23L
1,496 Elo+
Party 1
Gilgamesh
Gilgamesh
SmeagtheAncient
Gilgamesh
Level 24
God Stats
2W - 0L
1,693 SR
Queue Stats
24W - 21L
1,566 Elo+
Party 1
Neith
Neith
Tatetot22
Neith
Level 123
God Stats
3W - 4L
1,449 SR
Queue Stats
71W - 61L
1,579 Elo+
Party 1
Poseidon
Poseidon
WhoaStepBro
Poseidon
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 44
1,497 SR
1,529 Elo+

VS

Team Averages
Level 51
1,501 SR
1,401 Elo+
Serqet
Serqet
DreamshakerLee34
Serqet
Level 31
God Stats
0W - 6L
1,500 SR
Queue Stats
190W - 199L
1,185 Elo+
Solo
Surtr
Surtr
Dyynamical
Surtr
Level 154
God Stats
1W - 4L
1,504 SR
Queue Stats
53W - 55L
1,483 Elo+
Party 2
Ullr
Ullr
GateWoody
Ullr
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 60L
1,338 Elo+
Solo
Cerberus
Cerberus
Grandalari
Cerberus
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 17L
1,398 Elo+
Solo
Discordia
Discordia
Howlhs
Discordia
Level 6
God Stats
8W - 4L
1,500 SR
Queue Stats
12W - 11L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Nirab
Pele
17
9 / 1 / 7
10,140
634
21,181
16,803
7,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Yemoja
SeeNUhhh
Yemoja
12
0 / 0 / 12
8,271
517
3,517
10,768
7,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
SmeagtheAncient
Gilgamesh
15
5 / 1 / 2
9,090
568
10,161
17,891
11,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Tatetot22
Neith
16
9 / 1 / 2
9,690
606
10,165
9,845
3,610
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poseidon
WhoaStepBro
Poseidon
12
1 / 8 / 1
7,084
443
6,634
11,791
3,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 0
7,769
486
2,438
16,477
6,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
13
4 / 6 / 0
8,310
519
20,792
23,754
19,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ullr
9
0 / 7 / 1
5,932
371
4,618
13,033
3,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Grandalari
Cerberus
11
1 / 4 / 1
7,560
473
4,832
15,377
9,585
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Howlhs
Discordia
14
6 / 2 / 1
8,729
546
12,215
7,155
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
24
Kills
11
11
Deaths
24
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Surtr
4
6
0
0.67
L
Ullr
0
7
1
0.07
L
Cerberus
Grandalari
Cerberus
1
4
1
0.38
L
Discordia
Howlhs
Discordia
6
2
1
3.25
W
Pele
Nirab
Pele
9
1
7
12.5
W
Yemoja
SeeNUhhh
Yemoja
0
0
12
6
W
Gilgamesh
SmeagtheAncient
Gilgamesh
5
1
2
6
W
Neith
Tatetot22
Neith
9
1
2
10
W
Poseidon
WhoaStepBro
Poseidon
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,658
Damage
44,895
67,098
Taken
75,796
33,777
Mitigated
41,910
26,551
Healing
18,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,438
82
0
3,994
16,477
6,045
0
0
16,381
0
71,340
L
Surtr
20,792
8,551
0
7,861
23,754
19,825
20
2,427
20,387
1,137
74,315
L
Ullr
4,618
1,531
0
300
13,033
3,976
0
786
12,247
0
28,549
L
Cerberus
Grandalari
Cerberus
4,832
516
1,182
4,072
15,377
9,585
222
4,447
10,831
33,064
143
L
Discordia
Howlhs
Discordia
12,215
308
0
727
7,155
2,479
400
2,577
4,538
64,932
0
W
Pele
Nirab
Pele
21,181
6,368
0
10,316
16,803
7,519
0
2,317
13,796
0
109,268
W
Yemoja
SeeNUhhh
Yemoja
3,517
1,960
5,245
4,188
10,768
7,265
136
4,360
6,086
13,531
0
W
Gilgamesh
SmeagtheAncient
Gilgamesh
10,161
2,808
0
2,484
17,891
11,392
207
412
17,209
0
67,507
W
Neith
Tatetot22
Neith
10,165
5,682
0
4,016
9,845
3,610
508
2,385
7,021
0
77,800
W
Poseidon
WhoaStepBro
Poseidon
6,634
1,586
0
302
11,791
3,991
60
7,104
4,178
47,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,275
Gold Earned
38,300
490
Minions Killed
412
0
Camps Cleared
0
1,562,725
Distance Traveled
1,445,284
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,769
486
112
7
0
326,333
0
L
Surtr
8,310
519
88
6
0
275,714
0
L
Ullr
5,932
371
37
2
0
272,449
0
L
Cerberus
7,560
473
79
5
0
291,615
3
L
Discordia
8,729
546
96
6
0
279,173
1
W
Pele
10,140
634
152
10
0
378,330
0
W
Yemoja
8,271
517
16
1
0
296,344
5
W
Gilgamesh
9,090
568
113
7
0
314,088
0
W
Neith
9,690
606
113
7
0
290,568
3
W
Poseidon
7,084
443
96
6
0
283,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role