Player Matchup

Danzaburou
Danzaburou
Daddyeast1977
Danzaburou
Level 19
God Stats
1W - 1L
1,273 SR
Queue Stats
6W - 14L
1,471 Elo+
Party 1
Thor
Thor
HapyV3rgin
Thor
Level 119
God Stats
5W - 3L
1,955 SR
Queue Stats
69W - 106L
1,423 Elo+
Party 1
Anubis
Anubis
UrAllFeds
Anubis
Level 80
God Stats
1W - 2L
1,713 SR
Queue Stats
71W - 103L
1,457 Elo+
Party 1
Charon
Charon
pentasil
Charon
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 173L
1,391 Elo+
Party 1
Geb
Geb
xJDO_Oscar
Geb
Level 127
God Stats
22W - 28L
1,581 SR
Queue Stats
250W - 273L
1,431 Elo+
Party 1
Team Averages
Level 83
1,604 SR
1,435 Elo+

VS

Team Averages
Level 73
1,589 SR
1,431 Elo+
Danzaburou
Danzaburou
Banano100
Danzaburou
Level 78
God Stats
0W - 1L
1,656 SR
Queue Stats
1W - 2L
1,293 Elo+
Party 2
Merlin
Merlin
JARCOR111
Merlin
Level 28
God Stats
0W - 1L
1,497 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Thor
Thor
RagnarK_56
Thor
Level 127
God Stats
0W - 1L
1,680 SR
Queue Stats
10W - 8L
1,508 Elo+
Party 2
Kuzenbo
Kuzenbo
king berserker0
Kuzenbo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,293 Elo+
Party 2
Horus
Horus
raulyzio100
Horus
Level 107
God Stats
0W - 2L
1,611 SR
Queue Stats
10W - 8L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Daddyeast1977
Danzaburou
14
1 / 0 / 4
7,588
759
3,148
2,494
986
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 0 / 13
8,109
811
15,920
7,955
3,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
UrAllFeds
Anubis
16
7 / 2 / 12
8,733
873
18,830
10,155
5,658
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
pentasil
Charon
15
4 / 3 / 11
7,880
788
6,327
12,000
7,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 1 / 14
8,092
809
8,651
15,685
12,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Banano100
Danzaburou
12
1 / 5 / 4
6,926
693
9,353
11,486
3,750
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
JARCOR111
Merlin
13
0 / 3 / 1
6,950
695
7,927
7,460
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 3 / 1
7,030
703
3,453
11,200
4,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 6 / 4
6,943
694
7,302
14,898
17,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 3 / 3
7,176
718
6,392
13,219
15,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
19
20
Kills
6
6
Deaths
20
54
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Banano100
Danzaburou
1
5
4
0.6
W
Danzaburou
Daddyeast1977
Danzaburou
1
0
4
3
W
5
0
13
11.5
L
Merlin
JARCOR111
Merlin
0
3
1
0.17
L
2
3
1
0.83
W
Anubis
UrAllFeds
Anubis
7
2
12
6.5
L
1
6
4
0.5
W
Charon
pentasil
Charon
4
3
11
3.17
L
2
3
3
1.17
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,876
Damage
34,427
48,289
Taken
58,263
29,997
Mitigated
43,004
15,212
Healing
9,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Banano100
Danzaburou
9,353
3,038
0
2,523
11,486
3,750
0
6,659
4,514
0
19,701
W
Danzaburou
Daddyeast1977
Danzaburou
3,148
809
0
542
2,494
986
1,123
1,197
1,220
0
20,112
W
15,920
1,508
0
450
7,955
3,461
0
2,746
5,074
0
25,772
L
Merlin
JARCOR111
Merlin
7,927
235
0
618
7,460
2,646
0
3,003
4,244
31,091
0
L
3,453
1,181
0
790
11,200
4,403
0
7,246
3,730
0
15,695
W
Anubis
UrAllFeds
Anubis
18,830
730
0
4,585
10,155
5,658
931
3,230
6,579
44,205
0
L
7,302
1,665
0
781
14,898
17,081
0
7,617
6,666
13,242
0
W
Charon
pentasil
Charon
6,327
961
292
4,073
12,000
7,373
446
3,555
8,282
14,372
0
L
6,392
1,585
1,074
3,957
13,219
15,124
0
7,568
5,115
2,089
10,340
W
8,651
602
0
5,270
15,685
12,519
120
5,043
10,386
24,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,402
Gold Earned
35,025
199
Minions Killed
152
0
Camps Cleared
0
1,021,950
Distance Traveled
972,311
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,926
693
24
2
0
181,890
0
W
Danzaburou
7,588
759
42
4
0
172,199
0
W
Thor
8,109
811
26
3
0
228,864
0
L
Merlin
6,950
695
58
6
0
189,923
0
L
Thor
7,030
703
40
4
0
203,366
1
W
Anubis
8,733
873
72
7
0
190,707
0
L
Kuzenbo
6,943
694
15
2
0
194,978
0
W
Charon
7,880
788
19
2
0
197,249
0
L
Horus
7,176
718
15
2
0
202,154
0
W
Geb
8,092
809
40
4
0
232,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role