Player Matchup

Achilles
Achilles
 
Achilles
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
 
Cthulhu
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Bbabs
He Bo
Level 49
God Stats
12W - 12L
1,665 SR
Queue Stats
190W - 193L
1,397 Elo+
Party 3
Fenrir
Fenrir
Scrumpy9
Fenrir
Level 19
God Stats
11W - 8L
1,531 SR
Queue Stats
12W - 9L
1,434 Elo+
Party 1
Skadi
Skadi
Z3P057
Skadi
Level 46
God Stats
3W - 4L
1,158 SR
Queue Stats
46W - 54L
1,436 Elo+
Party 1
Team Averages
Level 45
1,471 SR
1,453 Elo+

VS

Team Averages
Level 51
1,534 SR
1,416 Elo+
Gilgamesh
Gilgamesh
BolaaGod
Gilgamesh
Level 87
God Stats
0W - 3L
1,694 SR
Queue Stats
79W - 105L
1,439 Elo+
Party 2
Skadi
Skadi
Feetsniffer6479
Skadi
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 75L
1,431 Elo+
Party 2
Ares
Ares
JollyDoubloon21
Ares
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 41L
1,365 Elo+
Party 2
Nu Wa
Nu Wa
OKS1RDiablo
Nu Wa
Level 65
God Stats
1W - 2L
1,483 SR
Queue Stats
44W - 65L
1,440 Elo+
Party 2
Horus
Horus
devilsjoker89
Horus
Level 48
God Stats
3W - 4L
1,494 SR
Queue Stats
91W - 128L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
4 / 0 / 2
7,761
597
6,890
9,536
6,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
 
Cthulhu
11
3 / 1 / 6
7,231
556
3,652
6,366
3,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
Bbabs
He Bo
11
2 / 3 / 4
7,021
540
7,643
6,108
2,045
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Scrumpy9
Fenrir
14
7 / 1 / 4
8,381
645
6,577
10,053
4,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
Z3P057
Skadi
11
4 / 0 / 5
7,239
557
7,283
4,520
1,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BolaaGod
Gilgamesh
12
2 / 2 / 1
6,103
469
2,406
11,005
4,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
1 / 5 / 0
5,044
388
4,317
8,438
2,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 4 / 1
5,528
425
1,682
9,536
5,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 5 / 2
6,095
469
6,859
10,185
3,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 4 / 0
5,984
460
1,928
8,087
4,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
20
Kills
5
5
Deaths
20
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
0
2
5
W
Cthulhu
 
Cthulhu
3
1
6
6
W
He Bo
Bbabs
He Bo
2
3
4
1.33
L
Gilgamesh
BolaaGod
Gilgamesh
2
2
1
1.25
L
1
5
0
0.2
L
0
4
1
0.13
L
2
5
2
0.6
W
Fenrir
Scrumpy9
Fenrir
7
1
4
9
W
Skadi
Z3P057
Skadi
4
0
5
6.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,045
Damage
17,192
36,583
Taken
47,251
18,860
Mitigated
21,287
8,378
Healing
3,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,890
2,058
0
1,828
9,536
6,886
1,513
2,793
6,453
0
40,435
W
Cthulhu
 
Cthulhu
3,652
412
1,198
1,278
6,366
3,873
209
1,211
5,155
18,289
0
W
He Bo
Bbabs
He Bo
7,643
683
0
1,219
6,108
2,045
330
2,666
3,442
46,024
0
L
Gilgamesh
BolaaGod
Gilgamesh
2,406
877
0
571
11,005
4,845
0
3,082
7,747
0
39,548
L
4,317
1,683
0
150
8,438
2,507
0
1,570
6,820
0
30,812
L
1,682
246
0
749
9,536
5,928
0
2,277
7,259
14,538
0
L
6,859
1,332
0
181
10,185
3,235
0
4,450
5,645
39,230
0
W
Fenrir
Scrumpy9
Fenrir
6,577
2,192
0
1,239
10,053
4,520
0
1,235
8,818
0
60,578
W
Skadi
Z3P057
Skadi
7,283
3,709
0
1,616
4,520
1,536
657
719
3,801
0
51,096
L
1,928
672
120
1,579
8,087
4,772
0
0
7,824
0
38,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,633
Gold Earned
28,754
346
Minions Killed
251
0
Camps Cleared
0
1,289,494
Distance Traveled
1,241,142
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,761
597
54
4
0
226,327
0
W
Cthulhu
7,231
556
27
2
0
267,904
0
W
He Bo
7,021
540
87
7
0
264,769
1
L
Gilgamesh
6,103
469
57
4
0
292,660
0
L
Skadi
5,044
388
52
4
0
236,547
0
L
Ares
5,528
425
16
1
0
251,686
0
L
Nu Wa
6,095
469
62
5
0
229,576
2
W
Fenrir
8,381
645
88
7
0
299,115
0
W
Skadi
7,239
557
90
7
0
231,379
0
L
Horus
5,984
460
64
5
0
230,673
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role