Player Matchup

Kuzenbo
Kuzenbo
DKRAGES
Kuzenbo
Level 66
God Stats
2W - 2L
1,535 SR
Queue Stats
96W - 85L
1,488 Elo+
Party 3
Hel
Hel
McS_mokerson
Hel
Level 67
God Stats
8W - 3L
1,470 SR
Queue Stats
226W - 193L
1,450 Elo+
Party 2
Merlin
Merlin
jsehar
Merlin
Level 65
God Stats
3W - 2L
1,500 SR
Queue Stats
227W - 207L
1,433 Elo+
Party 2
Rama
Rama
sho0kt
Rama
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
temp-949204
Cthulhu
Level 32
God Stats
2W - 0L
1,215 SR
Queue Stats
23W - 17L
1,474 Elo+
Party 3
Team Averages
Level 49
1,444 SR
1,469 Elo+

VS

Team Averages
Level 69
1,436 SR
1,420 Elo+
Lancelot
Lancelot
HKamazo
Lancelot
Level 28
God Stats
1W - 2L
1,251 SR
Queue Stats
177W - 216L
1,399 Elo+
Solo
Nemesis
Nemesis
Jackisieras22
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 43L
1,356 Elo+
Solo
Janus
Janus
Luh6aint
Janus
Level 59
God Stats
3W - 6L
1,432 SR
Queue Stats
386W - 527L
1,443 Elo+
Solo
Yemoja
Yemoja
TheLordRiou
Yemoja
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 94L
1,472 Elo+
Party 1
Shiva
Shiva
Thepurpleenzyme
Shiva
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 87L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DKRAGES
Kuzenbo
14
3 / 1 / 7
8,067
807
6,701
9,564
10,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 0 / 7
7,450
745
3,288
7,055
4,319
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
jsehar
Merlin
14
0 / 0 / 9
7,480
748
6,227
5,595
2,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
sho0kt
Rama
14
2 / 1 / 6
7,879
788
8,294
7,900
3,236
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
temp-949204
Cthulhu
13
5 / 2 / 5
8,203
820
9,133
10,201
10,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
HKamazo
Lancelot
9
0 / 1 / 2
6,254
625
1,921
2,382
1,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
13
1 / 2 / 0
7,111
711
4,308
9,146
6,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
Luh6aint
Janus
14
2 / 3 / 2
7,515
752
8,617
6,595
3,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
15
0 / 0 / 4
7,556
756
4,545
5,254
3,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
1 / 5 / 1
6,969
697
13,748
14,572
16,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
11
Kills
4
4
Deaths
11
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
DKRAGES
Kuzenbo
3
1
7
6.5
L
Lancelot
HKamazo
Lancelot
0
1
2
1
L
Nemesis
1
2
0
0.5
L
Janus
Luh6aint
Janus
2
3
2
1
W
1
0
7
4.5
L
Yemoja
0
0
4
2
L
1
5
1
0.3
W
Merlin
jsehar
Merlin
0
0
9
4.5
W
Rama
sho0kt
Rama
2
1
6
5
W
Cthulhu
temp-949204
Cthulhu
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,643
Damage
33,139
40,315
Taken
37,949
30,795
Mitigated
31,531
25,007
Healing
14,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
DKRAGES
Kuzenbo
6,701
946
2,026
2,553
9,564
10,986
212
4,093
5,042
11,356
0
L
Lancelot
HKamazo
Lancelot
1,921
153
0
547
2,382
1,117
0
1,728
572
0
5,684
L
Nemesis
4,308
295
998
1,732
9,146
6,536
0
6,619
2,344
0
13,928
L
Janus
Luh6aint
Janus
8,617
292
124
623
6,595
3,539
0
5,032
1,483
18,280
0
W
3,288
440
9,556
4,421
7,055
4,319
702
2,005
4,914
8,275
0
L
Yemoja
4,545
1,211
5,165
2,665
5,254
3,864
0
3,979
1,048
13,057
0
L
13,748
490
321
1,969
14,572
16,475
0
7,106
7,198
0
22,355
W
Merlin
jsehar
Merlin
6,227
390
2,169
1,339
5,595
2,173
338
1,170
4,163
18,149
0
W
Rama
sho0kt
Rama
8,294
6,424
0
1,050
7,900
3,236
932
2,627
4,915
0
21,718
W
Cthulhu
temp-949204
Cthulhu
9,133
417
172
1,721
10,201
10,081
319
3,369
6,388
15,404
64

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,079
Gold Earned
35,405
108
Minions Killed
90
0
Camps Cleared
0
966,735
Distance Traveled
918,279
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,067
807
14
1
0
201,072
0
L
Lancelot
6,254
625
9
1
0
227,287
0
L
Nemesis
7,111
711
25
3
0
192,352
0
L
Janus
7,515
752
22
2
0
140,536
0
W
Hel
7,450
745
11
1
0
205,211
0
L
Yemoja
7,556
756
17
2
0
172,291
0
L
Shiva
6,969
697
17
2
0
185,813
0
W
Merlin
7,480
748
28
3
0
200,027
0
W
Rama
7,879
788
37
4
0
167,758
0
W
Cthulhu
8,203
820
18
2
0
192,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role