Player Matchup

Sun Wukong
Sun Wukong
A Decent Dude
Sun Wukong
Level 48
God Stats
28W - 18L
1,709 SR
Queue Stats
432W - 463L
1,508 Elo+
Party 2
Jing Wei
Jing Wei
TheOriginOfSinn
Jing Wei
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 55L
1,430 Elo+
Solo
He Bo
He Bo
bacongoth
He Bo
Level 46
God Stats
4W - 3L
1,505 SR
Queue Stats
95W - 100L
1,399 Elo+
Solo
Kali
Kali
overtmariln
Kali
Level 58
God Stats
2W - 2L
1,546 SR
Queue Stats
234W - 296L
1,450 Elo+
Party 2
Baron Samedi
Baron Samedi
xai
Baron Samedi
Level 18
God Stats
9W - 2L
1,962 SR
Queue Stats
37W - 31L
1,516 Elo+
Party 2
Team Averages
Level 50
1,644 SR
1,461 Elo+

VS

Team Averages
Level 48
1,556 SR
1,362 Elo+
Geb
Geb
Arctinomicon
Geb
Level 68
God Stats
1W - 1L
1,686 SR
Queue Stats
4W - 5L
1,471 Elo+
Party 1
Raijin
Raijin
GORILLA BUSTER
Raijin
Level 88
God Stats
22W - 29L
1,349 SR
Queue Stats
194W - 196L
1,375 Elo+
Party 1
Mulan
Mulan
RYchessKITTIE5
Mulan
Level 29
God Stats
5W - 6L
1,355 SR
Queue Stats
221W - 217L
1,365 Elo+
Party 1
Cupid
Cupid
SirPancakus
Cupid
Level 29
God Stats
4W - 3L
1,917 SR
Queue Stats
11W - 23L
1,321 Elo+
Party 1
Artemis
Artemis
SummerSausageXX
Artemis
Level 27
God Stats
0W - 2L
1,475 SR
Queue Stats
13W - 21L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
A Decent Dude
Sun Wukong
15
1 / 0 / 2
8,995
643
8,512
12,717
9,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
12
0 / 0 / 1
7,293
521
4,377
6,854
2,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
bacongoth
He Bo
13
3 / 2 / 1
8,180
584
6,757
11,343
4,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
4 / 0 / 1
7,619
544
3,885
10,149
3,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
xai
Baron Samedi
11
0 / 0 / 3
7,102
507
4,324
8,173
6,423
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
6,482
463
4,263
8,914
5,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 2 / 1
7,080
506
7,365
7,621
2,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 2 / 0
6,580
470
7,123
12,332
7,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

9
0 / 2 / 1
5,635
403
2,912
8,171
2,639
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
1 / 2 / 1
5,893
421
3,529
8,633
2,733
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
2
2
Deaths
8
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
A Decent Dude
Sun Wukong
1
0
2
2
L
0
0
1
0.5
L
1
2
1
0.75
L
0
2
0
0
L
0
2
1
0.25
L
1
2
1
0.75
W
Jing Wei
0
0
1
0.5
W
He Bo
bacongoth
He Bo
3
2
1
1.75
W
4
0
1
4.5
W
Baron Samedi
xai
Baron Samedi
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,855
Damage
25,192
49,236
Taken
45,671
26,927
Mitigated
21,137
19,437
Healing
13,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
A Decent Dude
Sun Wukong
8,512
1,945
0
5,537
12,717
9,626
50
208
12,509
0
80,392
L
4,263
580
1,274
1,026
8,914
5,852
78
1,627
7,287
28,302
0
L
7,365
211
0
1,714
7,621
2,517
268
4,674
2,947
50,869
0
L
7,123
1,889
0
2,685
12,332
7,396
0
438
11,894
0
49,721
L
2,912
2,142
1,748
2,606
8,171
2,639
120
3,202
4,850
0
29,719
L
3,529
1,465
0
2,187
8,633
2,733
0
1,086
7,547
0
24,682
W
Jing Wei
4,377
3,403
0
3,135
6,854
2,750
485
1,936
4,918
0
51,068
W
He Bo
bacongoth
He Bo
6,757
358
0
4,034
11,343
4,255
71
5,570
5,773
55,665
0
W
3,885
2,131
0
3,194
10,149
3,873
0
1,234
8,915
0
38,477
W
Baron Samedi
xai
Baron Samedi
4,324
679
495
3,042
8,173
6,423
337
3,036
5,137
26,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,189
Gold Earned
31,670
419
Minions Killed
273
0
Camps Cleared
0
1,360,151
Distance Traveled
1,307,034
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,995
643
141
10
0
282,057
0
L
Geb
6,482
463
23
2
0
307,758
0
L
Raijin
7,080
506
75
5
0
256,585
0
L
Mulan
6,580
470
87
6
0
235,658
0
L
Cupid
5,635
403
53
4
0
247,616
0
L
Artemis
5,893
421
35
3
0
259,417
0
W
Jing Wei
7,293
521
92
7
0
251,782
0
W
He Bo
8,180
584
91
7
0
256,509
0
W
Kali
7,619
544
62
4
0
301,680
0
W
Baron Samedi
7,102
507
33
2
0
268,123
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role