Player Matchup

Danzaburou
Danzaburou
Davidovensky
Danzaburou
Level 78
God Stats
3W - 2L
1,799 SR
Queue Stats
212W - 198L
1,494 Elo+
Solo
Bellona
Bellona
ToxicBladesx115
Bellona
Level 26
God Stats
0W - 2L
1,292 SR
Queue Stats
56W - 47L
1,516 Elo+
Party 3
Lancelot
Lancelot
Toxic_Killa_01
Lancelot
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,142 Elo+
Party 1
Chang'e
Chang'e
Vetus_Memorias
Chang'e
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,142 Elo+
Party 1
Scylla
Scylla
sayhiii
Scylla
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 64L
1,495 Elo+
Party 3
Team Averages
Level 54
1,518 SR
1,358 Elo+

VS

Team Averages
Level 73
1,592 SR
1,492 Elo+
Chernobog
Chernobog
FiveFireball
Chernobog
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 44L
1,505 Elo+
Solo
Shiva
Shiva
Gr8peasaurus
Shiva
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 30L
1,582 Elo+
Solo
Zeus
Zeus
Gulsoh
Zeus
Level 112
God Stats
5W - 3L
1,500 SR
Queue Stats
229W - 184L
1,536 Elo+
Party 2
Nemesis
Nemesis
SHDW-Babaa218
Nemesis
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 55L
1,379 Elo+
Party 2
Horus
Horus
the_spamclam
Horus
Level 69
God Stats
15W - 2L
1,961 SR
Queue Stats
715W - 732L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Davidovensky
Danzaburou
14
3 / 4 / 8
8,445
768
10,056
11,755
4,837
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
1 / 4 / 8
8,082
735
6,743
11,994
11,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
13
2 / 6 / 4
7,622
693
2,907
11,046
5,854
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
2 / 6 / 3
6,935
630
7,807
13,366
5,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
sayhiii
Scylla
17
7 / 4 / 3
9,602
873
9,605
9,208
3,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
FiveFireball
Chernobog
17
5 / 2 / 14
9,844
895
9,649
7,945
4,527
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
5 / 4 / 17
9,306
846
12,488
14,877
17,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zeus
Gulsoh
Zeus
16
8 / 4 / 10
9,590
872
14,134
8,837
4,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
17
5 / 2 / 12
9,538
867
8,036
11,271
9,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 3 / 20
9,258
842
9,489
15,769
17,667
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
97
15
Kills
24
24
Deaths
15
26
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Davidovensky
Danzaburou
3
4
8
1.75
W
Chernobog
FiveFireball
Chernobog
5
2
14
6
W
5
4
17
3.38
W
Zeus
Gulsoh
Zeus
8
4
10
3.25
W
Nemesis
5
2
12
5.5
L
1
4
8
1.25
L
Lancelot
2
6
4
0.67
L
2
6
3
0.58
L
Scylla
sayhiii
Scylla
7
4
3
2.13
W
1
3
20
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,118
Damage
53,796
57,369
Taken
58,699
31,116
Mitigated
53,519
15,229
Healing
23,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Davidovensky
Danzaburou
10,056
3,873
605
2,930
11,755
4,837
0
4,276
7,204
0
19,605
W
Chernobog
FiveFireball
Chernobog
9,649
4,283
1,421
1,607
7,945
4,527
3,069
734
7,079
0
28,224
W
12,488
1,216
1,013
2,655
14,877
17,728
385
4,637
9,969
0
19,702
W
Zeus
Gulsoh
Zeus
14,134
780
0
1,370
8,837
4,128
910
3,047
5,535
28,026
0
W
Nemesis
8,036
901
689
2,559
11,271
9,469
1,013
3,106
8,000
0
14,817
L
6,743
1,319
675
1,615
11,994
11,682
0
2,909
8,460
0
9,510
L
Lancelot
2,907
785
0
258
11,046
5,854
0
2,645
7,956
0
9,997
L
7,807
802
4,681
2,415
13,366
5,052
0
3,377
9,473
14,066
0
L
Scylla
sayhiii
Scylla
9,605
1,754
983
1,067
9,208
3,691
0
2,406
6,599
23,284
0
W
9,489
2,319
4,740
6,985
15,769
17,667
378
5,971
9,352
1,790
13,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,686
Gold Earned
47,536
99
Minions Killed
127
0
Camps Cleared
0
948,290
Distance Traveled
1,025,056
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,445
768
19
2
0
185,859
0
W
Chernobog
9,844
895
53
5
0
184,248
0
W
Shiva
9,306
846
16
1
0
224,028
0
W
Zeus
9,590
872
31
3
0
181,836
0
W
Nemesis
9,538
867
11
1
0
236,620
0
L
Bellona
8,082
735
9
1
0
188,746
0
L
Lancelot
7,622
693
16
1
0
211,463
0
L
Chang'e
6,935
630
16
1
0
166,250
0
L
Scylla
9,602
873
39
4
0
195,972
0
W
Horus
9,258
842
16
1
0
198,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role