Player Matchup

Achilles
Achilles
 
Achilles
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
 
Hera
Level 280
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
I Crackero I
Cu Chulainn
Level 95
God Stats
9W - 4L
1,553 SR
Queue Stats
24W - 16L
1,545 Elo+
Party 2
Bacchus
Bacchus
Quasimot0o
Bacchus
Level 96
God Stats
26W - 13L
1,571 SR
Queue Stats
113W - 112L
1,484 Elo+
Party 2
Anhur
Anhur
Siylva
Anhur
Level 260
God Stats
2W - 1L
1,819 SR
Queue Stats
267W - 71L
1,843 Elo+
Party 1
Team Averages
Level 185
1,589 SR
1,574 Elo+

VS

Team Averages
Level 164
1,603 SR
1,510 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Kolt02
Charon
Level 158
God Stats
5W - 3L
1,711 SR
Queue Stats
451W - 433L
1,553 Elo+
Party 3
Apollo
Apollo
rafael4375
Apollo
Level 174
God Stats
9W - 1L
1,869 SR
Queue Stats
430W - 405L
1,557 Elo+
Party 3
Janus
Janus
ψζλγlµχψ
Janus
Level 158
God Stats
33W - 34L
1,435 SR
Queue Stats
482W - 455L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
2 / 0 / 2
4,092
818
1,644
3,667
1,308
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hera
 
Hera
7
1 / 0 / 1
4,004
801
620
1,147
290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cu Chulainn
I Crackero I
Cu Chulainn
6
1 / 1 / 1
3,454
691
1,221
3,940
2,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
Quasimot0o
Bacchus
5
1 / 1 / 0
3,512
702
942
3,669
2,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
Siylva
Anhur
6
0 / 0 / 0
3,556
711
1,322
1,612
375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
4
0 / 0 / 1
3,049
610
1,191
1,623
592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
 
Susano
3
0 / 2 / 0
2,809
562
808
2,924
798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
Kolt02
Charon
7
1 / 2 / 0
3,878
776
2,328
3,146
1,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Apollo
rafael4375
Apollo
6
1 / 0 / 0
3,827
765
1,688
2,134
630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 1 / 0
3,311
662
198
2,547
611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
5
Kills
2
2
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
2
3
W
Hera
 
Hera
1
0
1
1.5
L
Sylvanus
 
Sylvanus
0
0
1
0.5
L
Susano
 
Susano
0
2
0
0
W
Cu Chulainn
I Crackero I
Cu Chulainn
1
1
1
1.5
L
Charon
Kolt02
Charon
1
2
0
0.5
W
Bacchus
Quasimot0o
Bacchus
1
1
0
1
W
Anhur
Siylva
Anhur
0
0
0
0
L
Apollo
rafael4375
Apollo
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,749
Damage
6,213
14,035
Taken
12,374
6,253
Mitigated
3,803
5,190
Healing
3,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
1,644
609
0
1,057
3,667
1,308
0
179
3,472
0
21,157
W
Hera
 
Hera
620
88
0
250
1,147
290
0
135
992
25,086
0
L
Sylvanus
 
Sylvanus
1,191
615
182
747
1,623
592
0
293
1,330
8,285
3,056
L
Susano
 
Susano
808
305
0
390
2,924
798
0
402
2,522
0
6,622
W
Cu Chulainn
I Crackero I
Cu Chulainn
1,221
213
0
1,007
3,940
2,105
0
1,960
1,710
0
11,960
L
Charon
Kolt02
Charon
2,328
301
0
595
3,146
1,172
0
0
2,964
19,195
0
W
Bacchus
Quasimot0o
Bacchus
942
101
56
1,641
3,669
2,175
0
858
2,811
8,028
0
W
Anhur
Siylva
Anhur
1,322
1,027
0
1,179
1,612
375
0
197
1,415
0
21,108
L
Apollo
rafael4375
Apollo
1,688
1,058
0
778
2,134
630
0
826
1,308
0
17,143
L
198
43
0
580
2,547
611
0
300
2,247
15,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,618
Gold Earned
16,874
166
Minions Killed
139
0
Camps Cleared
0
517,273
Distance Traveled
442,504
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
4,092
818
40
8
0
123,162
0
W
Hera
4,004
801
53
11
0
101,791
0
L
Sylvanus
3,049
610
27
5
0
68,569
0
L
Susano
2,809
562
15
3
0
62,065
0
W
Cu Chulainn
3,454
691
18
4
0
94,314
0
L
Charon
3,878
776
33
7
0
95,302
2
W
Bacchus
3,512
702
9
2
0
108,919
0
W
Anhur
3,556
711
46
9
0
89,087
0
L
Apollo
3,827
765
29
6
0
117,208
0
L
Janus
3,311
662
35
7
0
99,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role