Player Matchup

Charon
Charon
 
Charon
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Le Governer
Bellona
Level 65
God Stats
2W - 8L
1,356 SR
Queue Stats
76W - 57L
1,437 Elo+
Solo
Neith
Neith
OneWithCouch
Neith
Level 83
God Stats
8W - 14L
1,443 SR
Queue Stats
115W - 154L
1,384 Elo+
Party 1
Ra
Ra
ParaplegicBears
Ra
Level 122
God Stats
0W - 2L
1,181 SR
Queue Stats
144W - 155L
1,447 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TheBachelor22
Tsukuyomi
Level 49
God Stats
1W - 3L
1,723 SR
Queue Stats
101W - 125L
1,427 Elo+
Party 1
Team Averages
Level 83
1,441 SR
1,439 Elo+

VS

Team Averages
Level 46
1,323 SR
1,321 Elo+
Ares
Ares
FexrMe--
Ares
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,344 Elo+
Party 3
Hachiman
Hachiman
GodsWarmEmbrace
Hachiman
Level 52
God Stats
3W - 1L
1,273 SR
Queue Stats
248W - 230L
1,428 Elo+
Solo
Hercules
Hercules
Jr_Donato
Hercules
Level 36
God Stats
6W - 8L
980 SR
Queue Stats
24W - 41L
1,194 Elo+
Party 2
Pele
Pele
MiissBunny
Pele
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 28L
1,360 Elo+
Party 3
Skadi
Skadi
O_IMBROCHAVEL_
Skadi
Level 37
God Stats
7W - 9L
1,364 SR
Queue Stats
35W - 44L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
0 / 3 / 1
6,117
471
2,673
8,984
6,979
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Le Governer
Bellona
12
0 / 1 / 0
6,643
511
6,714
11,677
9,975
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 3 / 0
6,044
465
8,249
8,905
3,166
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 0
6,577
506
2,836
7,370
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
TheBachelor22
Tsukuyomi
10
0 / 5 / 1
6,038
464
4,992
14,328
5,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
4 / 1 / 6
8,001
615
4,299
11,974
11,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
12
3 / 0 / 5
7,511
578
8,744
7,567
3,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Jr_Donato
Hercules
13
0 / 0 / 1
7,631
587
6,480
10,550
10,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 0 / 7
7,838
603
7,685
8,490
3,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
5 / 0 / 1
8,025
617
7,093
5,820
2,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
16
16
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
3
1
0.17
W
Ares
4
1
6
7
W
Hachiman
3
0
5
5.5
W
Hercules
Jr_Donato
Hercules
0
0
1
0.5
L
Bellona
Le Governer
Bellona
0
1
0
0
W
4
0
7
7.5
W
5
0
1
5.5
L
1
3
0
0.33
L
0
4
0
0
L
Tsukuyomi
TheBachelor22
Tsukuyomi
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,464
Damage
34,301
51,264
Taken
44,401
28,348
Mitigated
30,225
9,573
Healing
13,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
2,673
127
0
592
8,984
6,979
69
1,642
7,342
16,616
0
W
Ares
4,299
380
0
2,780
11,974
11,000
0
1,395
10,504
26,379
0
W
Hachiman
8,744
4,515
0
4,280
7,567
3,239
637
902
6,569
0
52,443
W
Hercules
Jr_Donato
Hercules
6,480
1,787
0
3,690
10,550
10,603
279
0
10,550
2,189
52,360
L
Bellona
Le Governer
Bellona
6,714
2,310
0
1,964
11,677
9,975
0
856
10,821
0
48,495
W
7,685
1,501
0
1,317
8,490
3,236
345
2,209
6,211
0
57,281
W
7,093
2,717
0
1,829
5,820
2,147
796
1,152
4,668
0
51,611
L
8,249
4,467
0
2,289
8,905
3,166
743
1,488
7,417
0
40,460
L
2,836
245
72
1,220
7,370
2,814
108
209
7,161
48,104
0
L
Tsukuyomi
TheBachelor22
Tsukuyomi
4,992
1,221
0
3,436
14,328
5,414
0
912
13,328
0
36,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,419
Gold Earned
39,006
301
Minions Killed
376
0
Camps Cleared
0
1,275,232
Distance Traveled
1,348,694
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,117
471
17
1
0
258,835
0
W
Ares
8,001
615
31
2
0
277,439
0
W
Hachiman
7,511
578
85
7
0
257,219
0
W
Hercules
7,631
587
91
7
0
219,535
0
L
Bellona
6,643
511
77
6
0
246,971
0
W
Pele
7,838
603
72
6
0
321,915
6
W
Skadi
8,025
617
97
7
0
272,586
0
L
Neith
6,044
465
67
5
0
254,259
0
L
Ra
6,577
506
83
6
0
237,111
0
L
Tsukuyomi
6,038
464
57
4
0
278,056
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role