Player Matchup

Merlin
Merlin
Ardicos
Merlin
Level 22
God Stats
2W - 2L
1,533 SR
Queue Stats
20W - 15L
1,712 Elo+
Party 1
Yemoja
Yemoja
Frogger700
Yemoja
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,681 Elo+
Party 1
Bacchus
Bacchus
Lailaps
Bacchus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,460 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
NaoYuFool
Ah Muzen Cab
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 75L
1,689 Elo+
Party 1
Da Ji
Da Ji
bhamet
Da Ji
Level 104
God Stats
2W - 2L
1,438 SR
Queue Stats
18W - 6L
1,695 Elo+
Party 1
Team Averages
Level 77
1,494 SR
1,648 Elo+

VS

Team Averages
Level 89
1,598 SR
1,520 Elo+
Jing Wei
Jing Wei
LTenny
Jing Wei
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
440W - 432L
1,507 Elo+
Party 2
Anhur
Anhur
Legendary Gary1
Anhur
Level 113
God Stats
5W - 3L
1,655 SR
Queue Stats
252W - 233L
1,475 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MIKEBOSS23
Morgan Le Fay
Level 88
God Stats
3W - 5L
1,500 SR
Queue Stats
339W - 296L
1,534 Elo+
Solo
Nemesis
Nemesis
Wazuki
Nemesis
Level 109
God Stats
3W - 2L
1,835 SR
Queue Stats
488W - 462L
1,507 Elo+
Party 2
Yemoja
Yemoja
bappitybapps
Yemoja
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 33L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ardicos
Merlin
18
8 / 3 / 9
10,426
802
20,039
11,307
5,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
Frogger700
Yemoja
16
0 / 1 / 18
10,005
770
6,138
13,200
9,079
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bacchus
Lailaps
Bacchus
15
1 / 4 / 10
9,479
729
6,162
16,754
27,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
NaoYuFool
Ah Muzen Cab
18
3 / 1 / 12
9,917
763
11,955
8,278
3,897
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Da Ji
bhamet
Da Ji
18
7 / 2 / 12
10,416
801
10,135
10,369
5,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LTenny
Jing Wei
16
2 / 5 / 5
8,897
684
9,515
12,502
4,696
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 3 / 4
8,830
679
8,241
11,799
4,849
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
MIKEBOSS23
Morgan Le Fay
14
1 / 3 / 3
8,155
627
11,958
8,718
3,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Wazuki
Nemesis
14
2 / 6 / 5
7,932
610
6,246
16,389
16,570
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
15
0 / 2 / 8
8,131
625
3,769
10,905
9,117
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
33
19
Kills
8
11
Deaths
19
61
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
Ardicos
Merlin
8
3
9
4.17
W
Yemoja
Frogger700
Yemoja
0
1
18
9
L
Jing Wei
LTenny
Jing Wei
2
5
5
0.9
W
Bacchus
Lailaps
Bacchus
1
4
10
1.5
L
3
3
4
1.67
L
Morgan Le Fay
MIKEBOSS23
Morgan Le Fay
1
3
3
0.83
W
Ah Muzen Cab
NaoYuFool
Ah Muzen Cab
3
1
12
9
L
Nemesis
Wazuki
Nemesis
2
6
5
0.75
L
Yemoja
0
2
8
2
W
Da Ji
bhamet
Da Ji
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,429
Damage
39,729
59,908
Taken
60,313
50,551
Mitigated
38,551
27,323
Healing
22,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Ardicos
Merlin
20,039
681
390
2,076
11,307
5,450
523
3,572
7,488
38,163
0
W
Yemoja
Frogger700
Yemoja
6,138
1,127
8,017
6,703
13,200
9,079
340
4,519
8,636
13,275
0
L
Jing Wei
LTenny
Jing Wei
9,515
7,626
0
525
12,502
4,696
31
7,441
5,057
0
24,748
W
Bacchus
Lailaps
Bacchus
6,162
516
1,616
3,955
16,754
27,118
124
2,653
13,773
13,462
0
L
8,241
3,373
1,226
1,548
11,799
4,849
0
6,872
4,645
0
23,549
L
Morgan Le Fay
MIKEBOSS23
Morgan Le Fay
11,958
841
688
912
8,718
3,319
140
5,103
3,554
22,745
0
W
Ah Muzen Cab
NaoYuFool
Ah Muzen Cab
11,955
5,906
416
1,966
8,278
3,897
4,773
1,870
6,058
0
35,007
L
Nemesis
Wazuki
Nemesis
6,246
1,575
789
1,952
16,389
16,570
98
5,738
10,651
0
8,324
L
Yemoja
3,769
1,565
11,908
2,727
10,905
9,117
0
6,943
3,874
11,462
0
W
Da Ji
bhamet
Da Ji
10,135
1,671
516
1,668
10,369
5,007
573
3,351
6,801
0
13,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,243
Gold Earned
41,945
136
Minions Killed
147
0
Camps Cleared
0
1,201,858
Distance Traveled
1,026,845
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,426
802
48
4
0
217,264
0
W
Yemoja
10,005
770
13
1
0
231,501
0
L
Jing Wei
8,897
684
51
4
0
196,663
0
W
Bacchus
9,479
729
16
1
0
257,011
0
L
Anhur
8,830
679
41
3
0
221,127
0
L
Morgan Le Fay
8,155
627
23
2
0
185,497
0
W
Ah Muzen Cab
9,917
763
49
4
0
228,128
0
L
Nemesis
7,932
610
8
1
0
212,192
0
L
Yemoja
8,131
625
24
2
0
211,366
0
W
Da Ji
10,416
801
10
1
0
267,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role