Player Matchup

Sol
Sol
DreamLykos20
Sol
Level 69
God Stats
10W - 13L
1,513 SR
Queue Stats
148W - 159L
1,487 Elo+
Party 2
Baba Yaga
Baba Yaga
FasterBrute83
Baba Yaga
Level 95
God Stats
0W - 1L
1,764 SR
Queue Stats
186W - 179L
1,435 Elo+
Solo
Thanatos
Thanatos
Laviathon10
Thanatos
Level 158
God Stats
9W - 15L
1,539 SR
Queue Stats
581W - 562L
1,484 Elo+
Party 2
Ishtar
Ishtar
Xarokk
Ishtar
Level 43
God Stats
1W - 1L
1,784 SR
Queue Stats
52W - 58L
1,423 Elo+
Party 2
Cthulhu
Cthulhu
thesinner420
Cthulhu
Level 7
God Stats
0W - 1L
1,283 SR
Queue Stats
2W - 3L
1,711 Elo+
Party 2
Team Averages
Level 74
1,577 SR
1,508 Elo+

VS

Team Averages
Level 108
1,605 SR
1,489 Elo+
Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Foxfirez
Charon
Level 99
God Stats
5W - 6L
1,495 SR
Queue Stats
248W - 239L
1,452 Elo+
Party 1
Surtr
Surtr
LMz_Anubi-PR
Surtr
Level 126
God Stats
22W - 15L
1,622 SR
Queue Stats
1,274W - 1,185L
1,499 Elo+
Solo
Pele
Pele
Spinonyx
Pele
Level 104
God Stats
7W - 0L
1,909 SR
Queue Stats
500W - 453L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 1
5,579
620
4,266
7,946
2,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baba Yaga
FasterBrute83
Baba Yaga
9
1 / 3 / 0
5,183
576
3,611
6,629
2,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Laviathon10
Thanatos
8
1 / 4 / 2
5,217
580
3,648
9,503
3,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
Xarokk
Ishtar
7
0 / 2 / 0
4,474
497
1,967
5,493
1,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
thesinner420
Cthulhu
7
0 / 3 / 1
4,652
517
787
5,682
3,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
3 / 0 / 3
6,244
694
3,537
3,624
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
 
Neith
10
1 / 0 / 7
5,876
653
4,324
4,552
1,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charon
Foxfirez
Charon
9
3 / 0 / 6
6,090
677
5,370
4,674
2,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 3 / 0
7,086
787
6,739
9,322
5,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
10
5 / 2 / 5
6,055
673
5,628
8,318
2,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
5
Kills
16
16
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
0
3
4.5
W
Neith
 
Neith
1
0
7
4.5
L
3
4
1
0.88
L
Baba Yaga
FasterBrute83
Baba Yaga
1
3
0
0.33
W
Charon
Foxfirez
Charon
3
0
6
6
W
4
3
0
1.33
L
Thanatos
Laviathon10
Thanatos
1
4
2
0.5
W
Pele
5
2
5
3.75
L
Ishtar
Xarokk
Ishtar
0
2
0
0
L
Cthulhu
thesinner420
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,279
Damage
25,598
35,253
Taken
30,490
13,414
Mitigated
13,198
10,860
Healing
10,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,537
634
423
2,192
3,624
1,584
390
2,361
1,263
41,590
0
W
Neith
 
Neith
4,324
2,167
0
2,771
4,552
1,501
364
242
4,310
0
39,595
L
4,266
863
0
2,506
7,946
2,289
0
363
7,583
25,795
0
L
Baba Yaga
FasterBrute83
Baba Yaga
3,611
235
0
1,977
6,629
2,767
0
3,305
3,049
34,039
0
W
Charon
Foxfirez
Charon
5,370
733
122
2,052
4,674
2,447
528
980
3,694
21,478
0
W
6,739
2,895
0
1,352
9,322
5,011
585
3,511
5,811
661
47,516
L
Thanatos
Laviathon10
Thanatos
3,648
791
0
3,659
9,503
3,343
0
1,395
8,104
0
30,035
W
Pele
5,628
1,105
0
1,328
8,318
2,655
204
1,662
6,656
0
38,677
L
Ishtar
Xarokk
Ishtar
1,967
674
0
1,453
5,493
1,627
0
1,780
3,713
0
20,960
L
Cthulhu
thesinner420
Cthulhu
787
59
726
539
5,682
3,388
0
1,995
3,652
6,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,105
Gold Earned
31,351
194
Minions Killed
303
0
Camps Cleared
0
895,887
Distance Traveled
942,229
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,244
694
77
9
0
197,526
0
W
Neith
5,876
653
72
8
0
166,925
0
L
Sol
5,579
620
42
5
0
167,349
0
L
Baba Yaga
5,183
576
56
6
0
166,349
0
W
Charon
6,090
677
20
2
0
182,433
2
W
Surtr
7,086
787
80
9
0
181,967
0
L
Thanatos
5,217
580
47
5
0
203,760
0
W
Pele
6,055
673
54
6
0
213,378
0
L
Ishtar
4,474
497
41
5
0
151,505
0
L
Cthulhu
4,652
517
8
1
0
206,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role