Player Matchup

Susano
Susano
JesusGChrist
Susano
Level 24
God Stats
1W - 2L
1,520 SR
Queue Stats
6W - 20L
1,387 Elo+
Party 2
Maui
Maui
KidKootie
Maui
Level 27
God Stats
0W - 2L
1,325 SR
Queue Stats
4W - 18L
1,383 Elo+
Party 2
Ra
Ra
Thumpergod
Ra
Level 68
God Stats
15W - 19L
1,532 SR
Queue Stats
77W - 80L
1,515 Elo+
Party 2
Chaac
Chaac
ThumpsHalo
Chaac
Level 29
God Stats
1W - 4L
1,305 SR
Queue Stats
28W - 42L
1,465 Elo+
Party 2
Skadi
Skadi
Yortmeef
Skadi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 30L
1,455 Elo+
Party 2
Team Averages
Level 35
1,436 SR
1,441 Elo+

VS

Team Averages
Level 79
1,525 SR
1,572 Elo+
Gilgamesh
Gilgamesh
LampShadey12
Gilgamesh
Level 65
God Stats
1W - 2L
1,354 SR
Queue Stats
12W - 8L
1,623 Elo+
Party 1
Janus
Janus
Maachiiii
Janus
Level 29
God Stats
3W - 0L
1,669 SR
Queue Stats
117W - 78L
1,574 Elo+
Party 3
Neith
Neith
Qwelion4
Neith
Level 49
God Stats
5W - 6L
1,607 SR
Queue Stats
36W - 34L
1,573 Elo+
Party 1
Bellona
Bellona
Recrysis
Bellona
Level 123
God Stats
3W - 9L
1,287 SR
Queue Stats
162W - 137L
1,506 Elo+
Party 1
Poseidon
Poseidon
RunawayMex
Poseidon
Level 128
God Stats
4W - 1L
1,709 SR
Queue Stats
183W - 136L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
8
1 / 3 / 0
5,042
504
2,321
9,424
3,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Maui
7
0 / 2 / 2
4,944
494
3,207
8,045
4,747
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 4 / 0
5,834
583
3,933
7,839
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
10
0 / 2 / 0
5,054
505
5,688
11,768
6,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
Yortmeef
Skadi
8
1 / 5 / 0
4,633
463
5,089
7,747
2,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LampShadey12
Gilgamesh
10
4 / 0 / 6
5,856
586
4,192
7,699
5,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Maachiiii
Janus
10
6 / 2 / 3
6,133
613
6,562
7,176
2,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Qwelion4
Neith
9
1 / 1 / 5
5,678
568
8,053
7,417
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Recrysis
Bellona
11
2 / 0 / 0
6,421
642
7,568
8,306
5,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
RunawayMex
Poseidon
11
3 / 1 / 2
6,123
612
5,023
4,342
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
16
16
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Susano
1
3
0
0.33
L
Maui
0
2
2
0.5
W
Gilgamesh
LampShadey12
Gilgamesh
4
0
6
7
W
Janus
Maachiiii
Janus
6
2
3
3.75
W
Neith
Qwelion4
Neith
1
1
5
3.5
W
Bellona
Recrysis
Bellona
2
0
0
2
W
Poseidon
RunawayMex
Poseidon
3
1
2
4
L
1
4
0
0.25
L
Chaac
0
2
0
0
L
Skadi
Yortmeef
Skadi
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,238
Damage
31,398
44,823
Taken
34,940
20,898
Mitigated
16,585
11,845
Healing
13,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
2,321
719
0
3,318
9,424
3,538
0
2,565
6,859
0
30,715
L
Maui
3,207
915
177
1,752
8,045
4,747
0
1,120
6,925
13,387
0
W
Gilgamesh
LampShadey12
Gilgamesh
4,192
1,288
131
2,588
7,699
5,219
0
1,802
5,865
0
18,825
W
Janus
Maachiiii
Janus
6,562
842
0
2,228
7,176
2,041
0
872
6,304
43,372
0
W
Neith
Qwelion4
Neith
8,053
3,619
0
3,103
7,417
2,550
26
1,752
5,665
0
39,689
W
Bellona
Recrysis
Bellona
7,568
3,058
0
4,243
8,306
5,429
0
0
8,306
0
49,398
W
Poseidon
RunawayMex
Poseidon
5,023
1,084
0
991
4,342
1,346
0
2,756
1,586
45,275
0
L
3,933
992
221
1,952
7,839
2,781
21
4,999
2,840
45,070
0
L
Chaac
5,688
1,147
0
3,645
11,768
6,925
0
1,299
10,469
0
33,216
L
Skadi
Yortmeef
Skadi
5,089
2,340
0
780
7,747
2,907
0
1,602
6,145
0
26,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,507
Gold Earned
30,211
263
Minions Killed
309
0
Camps Cleared
0
962,299
Distance Traveled
1,033,900
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
5,042
504
59
6
0
213,301
0
L
Maui
4,944
494
12
1
0
188,234
3
W
Gilgamesh
5,856
586
33
3
0
202,104
0
W
Janus
6,133
613
56
6
0
216,686
0
W
Neith
5,678
568
61
6
0
186,861
0
W
Bellona
6,421
642
76
8
0
231,321
0
W
Poseidon
6,123
612
83
8
0
196,928
2
L
Ra
5,834
583
84
8
0
186,103
0
L
Chaac
5,054
505
64
6
0
188,954
0
L
Skadi
4,633
463
44
4
0
185,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role