Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
BRUNOFLASH
Artio
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,581 Elo+
Party 2
Nemesis
Nemesis
Gutroo
Nemesis
Level 141
God Stats
7W - 3L
1,733 SR
Queue Stats
47W - 37L
1,552 Elo+
Party 2
Medusa
Medusa
OdraudeAce
Medusa
Level 193
God Stats
7W - 3L
1,780 SR
Queue Stats
501W - 532L
1,472 Elo+
Solo
Ra
Ra
RevolucionX5
Ra
Level 165
God Stats
7W - 2L
1,503 SR
Queue Stats
143W - 140L
1,488 Elo+
Solo
Team Averages
Level 144
1,603 SR
1,519 Elo+

VS

Team Averages
Level 151
1,585 SR
1,536 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
Loured9
Hercules
Level 183
God Stats
3W - 3L
1,632 SR
Queue Stats
8W - 5L
1,624 Elo+
Party 1
Fenrir
Fenrir
Manu09
Fenrir
Level 123
God Stats
8W - 4L
1,705 SR
Queue Stats
62W - 51L
1,554 Elo+
Party 1
Hachiman
Hachiman
PeneHipster
Hachiman
Level 155
God Stats
4W - 4L
1,588 SR
Queue Stats
7W - 7L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
1 / 1 / 0
5,688
569
5,140
9,672
8,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artio
6
0 / 2 / 0
4,096
410
466
4,565
2,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Gutroo
Nemesis
9
2 / 4 / 2
5,490
549
3,962
8,573
2,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Medusa
OdraudeAce
Medusa
10
1 / 1 / 0
5,575
558
4,931
7,406
2,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 2
5,894
589
2,773
5,706
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
2 / 0 / 5
6,025
603
3,239
5,134
2,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Zhong Kui
 
Zhong Kui
11
1 / 2 / 2
5,902
590
2,860
5,452
4,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Loured9
Hercules
11
0 / 1 / 0
6,333
633
6,066
8,776
6,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fenrir
Manu09
Fenrir
11
5 / 0 / 0
6,418
642
5,799
8,356
3,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
PeneHipster
Hachiman
10
2 / 1 / 2
6,404
640
3,915
4,932
1,613
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
10
10
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
1
1
0
1
W
Sylvanus
 
Sylvanus
2
0
5
4.5
W
Zhong Kui
 
Zhong Kui
1
2
2
1
L
Artio
0
2
0
0
L
Nemesis
Gutroo
Nemesis
2
4
2
0.75
W
Hercules
Loured9
Hercules
0
1
0
0
W
Fenrir
Manu09
Fenrir
5
0
0
5
L
Medusa
OdraudeAce
Medusa
1
1
0
1
W
Hachiman
PeneHipster
Hachiman
2
1
2
3
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,272
Damage
21,879
35,922
Taken
32,650
18,992
Mitigated
19,132
9,300
Healing
9,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
5,140
885
0
2,824
9,672
8,770
0
0
9,672
1,931
41,260
W
Sylvanus
 
Sylvanus
3,239
1,028
752
2,330
5,134
2,927
439
1,740
3,252
26,348
9,567
W
Zhong Kui
 
Zhong Kui
2,860
525
0
1,316
5,452
4,410
601
993
4,459
41,937
0
L
Artio
466
27
55
1,212
4,565
2,844
0
418
4,147
3,393
0
L
Nemesis
Gutroo
Nemesis
3,962
1,875
0
632
8,573
2,889
0
1,465
7,088
0
34,035
W
Hercules
Loured9
Hercules
6,066
3,369
0
2,671
8,776
6,810
0
637
8,139
0
50,744
W
Fenrir
Manu09
Fenrir
5,799
2,337
0
1,003
8,356
3,372
0
222
8,134
0
35,377
L
Medusa
OdraudeAce
Medusa
4,931
2,251
0
2,033
7,406
2,363
0
731
6,581
0
42,977
W
Hachiman
PeneHipster
Hachiman
3,915
2,577
0
1,849
4,932
1,613
848
583
4,295
0
37,547
L
2,773
573
358
2,186
5,706
2,126
0
3,359
2,347
47,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,743
Gold Earned
31,082
317
Minions Killed
336
0
Camps Cleared
0
1,075,250
Distance Traveled
1,040,942
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,688
569
78
8
0
220,142
0
W
Sylvanus
6,025
603
47
5
0
204,039
2
W
Zhong Kui
5,902
590
73
7
0
203,698
5
L
Artio
4,096
410
2
0
0
241,402
0
L
Nemesis
5,490
549
52
5
0
243,929
0
W
Hercules
6,333
633
87
9
0
212,869
3
W
Fenrir
6,418
642
61
6
0
231,287
0
L
Medusa
5,575
558
93
9
0
183,541
0
W
Hachiman
6,404
640
68
7
0
189,049
1
L
Ra
5,894
589
92
9
0
186,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role