Player Matchup

Sol
Sol
Silver I
Hierhael
Sol
Silver I
Level 141
God Stats
1W - 2L
1,747 SR
Queue Stats
75W - 104L
1,319 MMR
Solo
Thoth
Thoth
Gold IV
NOTManija93
Thoth
Gold IV
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
255W - 297L
1,403 MMR
Party 1
Hercules
Hercules
Gold IV
NitroZeus5
Hercules
Gold IV
Level 129
God Stats
5W - 11L
1,396 SR
Queue Stats
79W - 87L
1,293 MMR
Solo
Bacchus
Bacchus
Silver IV
lucas_05br
Bacchus
Silver IV
Level 89
God Stats
0W - 1L
1,313 SR
Queue Stats
16W - 24L
1,134 MMR
Party 1
Thanatos
Thanatos
Bronze I
riingouu
Thanatos
Bronze I
Level 89
God Stats
4W - 7L
1,190 SR
Queue Stats
145W - 185L
712 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,429 SR
1,172 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,442 SR
1,061 MMR
Ishtar
Ishtar
Bronze I
FateHatter
Ishtar
Bronze I
Level 95
God Stats
4W - 10L
1,233 SR
Queue Stats
82W - 119L
591 MMR
Party 2
Sylvanus
Sylvanus
Gold II
Fofoviski
Sylvanus
Gold II
Level 150
God Stats
39W - 44L
1,512 SR
Queue Stats
116W - 117L
1,511 MMR
Party 3
Mercury
Mercury
Gold V
LuisOEspalhaLixo
Mercury
Gold V
Level 156
God Stats
58W - 42L
1,574 SR
Queue Stats
308W - 299L
1,126 MMR
Party 3
Janus
Janus
Silver I
Mons4
Janus
Silver I
Level 145
God Stats
5W - 4L
1,500 SR
Queue Stats
88W - 95L
1,340 MMR
Solo
Atlas
Atlas
Silver V
gibsonD2
Atlas
Silver V
Level 104
God Stats
8W - 8L
1,394 SR
Queue Stats
75W - 109L
733 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 0
7,895
564
9,708
12,810
4,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 2 / 1
7,132
509
6,043
6,919
3,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
NitroZeus5
Hercules
12
2 / 5 / 1
7,150
511
7,050
16,210
10,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bacchus
lucas_05br
Bacchus
11
1 / 2 / 5
7,029
502
3,541
9,845
10,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
riingouu
Thanatos
12
1 / 6 / 3
6,748
482
3,563
12,494
4,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
He BoRavanaAthenaHachiman

VS

Bans
PeleKaliMartichorasAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
FateHatter
Ishtar
13
1 / 1 / 2
7,463
533
5,132
9,630
4,024
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Fofoviski
Sylvanus
13
2 / 3 / 6
7,467
533
5,878
11,869
13,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
13 / 0 / 4
10,395
743
13,602
8,473
3,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
Mons4
Janus
14
2 / 2 / 6
8,567
612
5,279
7,188
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Atlas
gibsonD2
Atlas
12
2 / 4 / 6
7,235
517
5,901
11,020
7,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
44
10
Kills
20
20
Deaths
10
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ishtar
FateHatter
Ishtar
1
1
2
2
W
Sylvanus
Fofoviski
Sylvanus
2
3
6
1.67
L
4
5
0
0.8
W
13
0
4
15
W
Janus
Mons4
Janus
2
2
6
2.5
L
2
2
1
1.25
L
Hercules
NitroZeus5
Hercules
2
5
1
0.5
W
Atlas
gibsonD2
Atlas
2
4
6
1.25
L
Bacchus
lucas_05br
Bacchus
1
2
5
1.75
L
Thanatos
riingouu
Thanatos
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,905
Damage
35,792
58,278
Taken
48,180
33,497
Mitigated
31,059
18,490
Healing
13,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
FateHatter
Ishtar
5,132
3,567
0
4,754
9,630
4,024
0
6,626
3,004
0
56,830
W
Sylvanus
Fofoviski
Sylvanus
5,878
1,877
1,107
5,068
11,869
13,219
238
0
11,869
32,272
7,601
L
9,708
3,206
0
4,708
12,810
4,178
635
1,702
11,099
65,360
0
W
13,602
7,835
0
691
8,473
3,273
645
2,003
6,294
0
100,081
W
Janus
Mons4
Janus
5,279
508
0
750
7,188
2,744
800
4,728
2,142
69,278
0
L
6,043
68
0
1,000
6,919
3,011
0
2,680
4,239
58,270
0
L
Hercules
NitroZeus5
Hercules
7,050
4,713
0
6,041
16,210
10,953
0
5,514
10,696
0
45,007
W
Atlas
gibsonD2
Atlas
5,901
2,424
0
1,603
11,020
7,799
0
5,343
5,427
21,332
0
L
Bacchus
lucas_05br
Bacchus
3,541
831
0
2,273
9,845
10,493
0
3,622
6,223
17,009
0
L
Thanatos
riingouu
Thanatos
3,563
696
0
4,468
12,494
4,862
0
3,187
9,307
0
47,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,954
Gold Earned
41,127
371
Minions Killed
429
0
Camps Cleared
0
1,429,070
Distance Traveled
1,549,522
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,463
533
87
6
0
276,664
0
W
Sylvanus
7,467
533
53
4
0
291,538
6
L
Sol
7,895
564
93
7
0
251,013
3
W
Mercury
10,395
743
136
10
0
391,525
0
W
Janus
8,567
612
130
9
0
315,966
0
L
Thoth
7,132
509
106
8
0
296,514
0
L
Hercules
7,150
511
78
6
0
255,150
0
W
Atlas
7,235
517
23
2
0
273,829
6
L
Bacchus
7,029
502
25
2
0
311,753
3
L
Thanatos
6,748
482
69
5
0
314,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role