Player Matchup

Chaac
Chaac
 
Chaac
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
one_fier_Ricky3
Tyr
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 26L
1,452 Elo+
Party 2
Izanami
Izanami
one_fier_Tomas7
Izanami
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 11L
1,456 Elo+
Party 2
Thanatos
Thanatos
wizzli
Thanatos
Level 148
God Stats
9W - 14L
1,374 SR
Queue Stats
460W - 460L
1,438 Elo+
Party 1
Team Averages
Level 106
1,475 SR
1,469 Elo+

VS

Team Averages
Level 87
1,572 SR
1,451 Elo+
Mercury
Mercury
 
Mercury
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
AleBras
Agni
Level 69
God Stats
1W - 3L
1,152 SR
Queue Stats
259W - 269L
1,490 Elo+
Solo
Jormungandr
Jormungandr
Amelin1
Jormungandr
Level 109
God Stats
7W - 5L
1,991 SR
Queue Stats
202W - 185L
1,487 Elo+
Solo
Izanami
Izanami
ChinsWorth182
Izanami
Level 114
God Stats
19W - 18L
1,573 SR
Queue Stats
416W - 423L
1,457 Elo+
Solo
Surtr
Surtr
tombr404ocker
Surtr
Level 38
God Stats
6W - 6L
1,641 SR
Queue Stats
15W - 33L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
4 / 0 / 1
8,064
576
8,473
11,377
8,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
 
Ymir
9
0 / 1 / 1
6,249
446
1,918
5,881
2,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 1
7,827
559
2,547
10,146
7,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 0 / 0
5,462
390
1,101
4,754
1,419
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
wizzli
Thanatos
12
4 / 1 / 0
7,252
518
4,776
13,179
4,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 2 / 0
6,698
478
3,587
9,038
3,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Agni
AleBras
Agni
11
0 / 5 / 0
6,168
441
5,717
9,650
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Amelin1
Jormungandr
12
2 / 0 / 0
7,462
533
4,714
6,908
7,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
11
0 / 0 / 1
6,646
475
3,216
4,330
1,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

4
0 / 2 / 0
4,722
337
1,468
3,709
1,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
9
Kills
3
3
Deaths
9
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
1
4.5
W
Ymir
 
Ymir
0
1
1
0.5
L
Mercury
 
Mercury
1
2
0
0.5
L
Agni
AleBras
Agni
0
5
0
0
L
Jormungandr
Amelin1
Jormungandr
2
0
0
2
L
Izanami
0
0
1
0.5
W
1
1
1
1.5
W
0
0
0
0
L
0
2
0
0
W
Thanatos
wizzli
Thanatos
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,815
Damage
18,702
45,337
Taken
33,635
24,690
Mitigated
16,126
22,528
Healing
6,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,473
1,347
0
7,699
11,377
8,121
125
5,282
6,095
0
54,516
W
Ymir
 
Ymir
1,918
139
1,225
1,478
5,881
2,514
0
1,416
4,465
18,268
0
L
Mercury
 
Mercury
3,587
1,691
0
944
9,038
3,016
0
173
8,672
0
50,976
L
Agni
AleBras
Agni
5,717
300
0
803
9,650
2,854
0
206
8,636
38,779
0
L
Jormungandr
Amelin1
Jormungandr
4,714
1,789
0
2,270
6,908
7,552
0
868
6,040
41,511
0
L
Izanami
3,216
2,194
0
1,637
4,330
1,435
0
749
3,581
0
51,090
W
2,547
408
0
3,355
10,146
7,803
818
2,417
7,729
0
55,663
W
1,101
787
0
1,385
4,754
1,419
961
735
4,019
0
18,814
L
1,468
899
0
585
3,709
1,269
0
0
3,709
49
11,085
W
Thanatos
wizzli
Thanatos
4,776
1,740
0
7,386
13,179
4,833
334
684
12,495
0
48,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,854
Gold Earned
31,696
293
Minions Killed
314
0
Camps Cleared
0
1,403,784
Distance Traveled
1,029,431
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,064
576
83
6
0
293,065
4
W
Ymir
6,249
446
20
1
0
273,527
2
L
Mercury
6,698
478
86
6
0
255,941
0
L
Agni
6,168
441
57
4
0
253,926
0
L
Jormungandr
7,462
533
63
5
0
227,904
0
L
Izanami
6,646
475
95
7
0
204,604
4
W
Tyr
7,827
559
91
7
0
256,426
0
W
Izanami
5,462
390
30
2
0
276,565
0
L
Surtr
4,722
337
13
1
0
87,056
0
W
Thanatos
7,252
518
69
5
0
304,201
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role