Player Matchup

Janus
Janus
 
Janus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
DarkApostleYael
Charon
Level 147
God Stats
3W - 0L
1,511 SR
Queue Stats
6W - 5L
1,383 Elo+
Party 2
King Arthur
King Arthur
ItsTheFiend8776
King Arthur
Level 155
God Stats
1W - 1L
1,685 SR
Queue Stats
25W - 22L
1,506 Elo+
Party 2
Izanami
Izanami
JimBeanster
Izanami
Level 141
God Stats
6W - 2L
1,584 SR
Queue Stats
16W - 9L
1,544 Elo+
Party 2
Bakasura
Bakasura
Nabendu
Bakasura
Level 157
God Stats
11W - 6L
1,743 SR
Queue Stats
180W - 186L
1,450 Elo+
Solo
Team Averages
Level 148
1,604 SR
1,477 Elo+

VS

Team Averages
Level 116
1,503 SR
1,502 Elo+
Sobek
Sobek
FoncyHootkins
Sobek
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Hercules
Hercules
MrSandman33773
Hercules
Level 100
God Stats
2W - 3L
1,526 SR
Queue Stats
73W - 86L
1,474 Elo+
Party 3
Janus
Janus
SturmLogan
Janus
Level 107
God Stats
8W - 12L
1,655 SR
Queue Stats
93W - 106L
1,478 Elo+
Party 3
Ravana
Ravana
WimbledonTheGod
Ravana
Level 126
God Stats
3W - 5L
1,422 SR
Queue Stats
274W - 244L
1,510 Elo+
Party 1
Cernunnos
Cernunnos
beeraden22
Cernunnos
Level 117
God Stats
14W - 6L
1,415 SR
Queue Stats
312W - 269L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 0 / 1
6,367
637
3,541
4,317
1,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 3
5,958
596
2,722
4,882
3,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
ItsTheFiend8776
King Arthur
11
4 / 2 / 3
6,870
687
6,450
8,236
6,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
JimBeanster
Izanami
11
2 / 1 / 1
6,352
635
2,729
4,636
1,517
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
Nabendu
Bakasura
12
6 / 1 / 0
7,090
709
5,595
9,077
3,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,511
451
986
6,240
3,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
7
0 / 5 / 1
4,649
465
3,755
10,140
4,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
11
1 / 2 / 1
6,072
607
3,040
6,870
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 3 / 1
5,452
545
5,171
7,536
2,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cernunnos
beeraden22
Cernunnos
10
0 / 2 / 1
5,251
525
2,902
6,647
2,295
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
13
Kills
3
4
Deaths
13
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
1
1.5
W
0
0
3
1.5
L
0
1
1
0.5
W
King Arthur
ItsTheFiend8776
King Arthur
4
2
3
2.75
W
Izanami
JimBeanster
Izanami
2
1
1
2.5
L
Hercules
0
5
1
0.1
W
Bakasura
Nabendu
Bakasura
6
1
0
6
L
Janus
1
2
1
0.75
L
2
3
1
0.83
L
Cernunnos
beeraden22
Cernunnos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,037
Damage
15,854
31,148
Taken
37,433
16,395
Mitigated
14,914
7,867
Healing
8,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,541
44
0
1,186
4,317
1,383
0
1,227
3,090
44,853
0
W
2,722
420
141
1,240
4,882
3,386
376
1,330
3,476
15,064
0
L
986
130
0
1,243
6,240
3,649
0
1,177
4,813
7,458
0
W
King Arthur
ItsTheFiend8776
King Arthur
6,450
490
0
1,090
8,236
6,345
87
584
7,652
0
41,116
W
Izanami
JimBeanster
Izanami
2,729
1,713
0
1,690
4,636
1,517
710
114
4,522
0
45,832
L
Hercules
3,755
1,470
0
1,964
10,140
4,081
0
415
9,347
0
22,766
W
Bakasura
Nabendu
Bakasura
5,595
3,258
0
2,520
9,077
3,764
180
862
8,215
0
45,070
L
Janus
3,040
50
0
1,444
6,870
2,412
0
2,237
4,532
47,345
0
L
5,171
1,445
0
710
7,536
2,477
0
993
5,619
0
37,120
L
Cernunnos
beeraden22
Cernunnos
2,902
956
0
2,665
6,647
2,295
0
1,198
5,369
0
42,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,637
Gold Earned
25,935
351
Minions Killed
258
0
Camps Cleared
0
1,109,619
Distance Traveled
964,020
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,367
637
89
9
0
209,436
0
W
Charon
5,958
596
13
1
0
215,986
0
L
Sobek
4,511
451
4
0
0
194,288
1
W
King Arthur
6,870
687
64
6
0
216,672
0
W
Izanami
6,352
635
89
9
0
209,698
2
L
Hercules
4,649
465
31
3
0
183,776
0
W
Bakasura
7,090
709
96
10
0
257,827
1
L
Janus
6,072
607
93
9
0
197,687
0
L
Ravana
5,452
545
60
6
0
218,520
1
L
Cernunnos
5,251
525
70
7
0
169,749
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role