Player Matchup

Hel
Hel
GypsyEnigma
Hel
Level 36
God Stats
3W - 4L
1,535 SR
Queue Stats
9W - 20L
1,015 Elo+
Solo
Izanami
Izanami
PaleIsland75
Izanami
Level 60
God Stats
3W - 3L
1,278 SR
Queue Stats
268W - 307L
1,293 Elo+
Solo
Charon
Charon
temp-921478
Charon
Level 63
God Stats
10W - 12L
1,331 SR
Queue Stats
50W - 40L
1,411 Elo+
Solo
Team Averages
Level 53
1,381 SR
1,240 Elo+

VS

Team Averages
Level 59
1,469 SR
1,253 Elo+
Neith
Neith
DisFuggingGuy
Neith
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,197 Elo+
Solo
Sun Wukong
Sun Wukong
JaySlayz11
Sun Wukong
Level 49
God Stats
4W - 5L
1,484 SR
Queue Stats
196W - 221L
1,333 Elo+
Solo
Discordia
Discordia
Marrder
Discordia
Level 89
God Stats
2W - 4L
1,424 SR
Queue Stats
49W - 47L
1,228 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 8
8,169
743
5,838
9,210
4,270
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
PaleIsland75
Izanami
12
1 / 4 / 4
8,510
774
5,368
9,274
3,406
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charon
13
8 / 3 / 1
9,805
891
11,462
10,553
5,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 2
7,930
721
4,485
7,412
2,645
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
JaySlayz11
Sun Wukong
11
2 / 1 / 5
8,394
763
5,495
10,615
7,569
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Discordia
Marrder
Discordia
12
4 / 5 / 3
8,739
794
11,693
8,994
3,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
9
Kills
9
9
Deaths
9
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
W
0
2
8
2
L
Sun Wukong
JaySlayz11
Sun Wukong
2
1
5
4.5
L
Discordia
Marrder
Discordia
4
5
3
1.1
W
Izanami
PaleIsland75
Izanami
1
4
4
0.75
W
Charon
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,668
Damage
21,673
29,037
Taken
27,021
13,263
Mitigated
13,681
7,923
Healing
3,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,485
1,409
215
2,200
7,412
2,645
0
4,295
3,005
0
18,122
W
5,838
750
2,294
3,470
9,210
4,270
367
5,484
3,690
23,157
0
L
Sun Wukong
JaySlayz11
Sun Wukong
5,495
824
0
352
10,615
7,569
0
7,858
2,737
2,394
14,535
L
Discordia
Marrder
Discordia
11,693
1,250
0
250
8,994
3,467
0
5,367
3,593
35,295
0
W
Izanami
PaleIsland75
Izanami
5,368
3,257
0
1,714
9,274
3,406
781
3,852
5,347
0
36,259
W
Charon
11,462
960
0
445
10,553
5,587
0
4,234
6,167
31,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,484
Gold Earned
25,063
109
Minions Killed
77
0
Camps Cleared
0
584,320
Distance Traveled
495,769
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,930
721
19
2
0
132,541
0
W
Hel
8,169
743
26
2
0
180,304
0
L
Sun Wukong
8,394
763
23
2
0
179,054
0
L
Discordia
8,739
794
35
3
0
184,174
0
W
Izanami
8,510
774
55
5
0
192,520
1
W
Charon
9,805
891
28
3
0
211,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role