Player Matchup

Anhur
Anhur
dwelish
Anhur
Level 142
God Stats
6W - 4L
1,544 SR
Queue Stats
42W - 48L
1,440 Elo+
Party 2
Ix Chel
Ix Chel
heldmercury
Ix Chel
Level 120
God Stats
1W - 11L
1,319 SR
Queue Stats
5W - 19L
1,245 Elo+
Solo
Maui
Maui
johnnyjager
Maui
Level 144
God Stats
0W - 2L
1,235 SR
Queue Stats
42W - 51L
1,433 Elo+
Party 2
Team Averages
Level 135
1,366 SR
1,373 Elo+

VS

Team Averages
Level 138
1,470 SR
1,412 Elo+
Charon
Charon
Anubis4purple43
Charon
Level 143
God Stats
16W - 15L
1,433 SR
Queue Stats
55W - 59L
1,378 Elo+
Party 1
Ravana
Ravana
FallenGrace14
Ravana
Level 146
God Stats
5W - 1L
1,478 SR
Queue Stats
92W - 108L
1,376 Elo+
Party 1
Ix Chel
Ix Chel
Wizmrspacely35
Ix Chel
Level 124
God Stats
15W - 9L
1,500 SR
Queue Stats
248W - 251L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
dwelish
Anhur
10
1 / 3 / 1
7,843
713
4,785
11,730
4,159
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ix Chel
heldmercury
Ix Chel
11
0 / 5 / 3
7,538
685
5,464
10,316
3,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 2
8,052
732
2,622
12,083
11,443
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 7
8,186
744
3,592
11,184
11,215
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 1 / 5
9,117
829
8,533
7,272
3,769
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 1 / 5
9,172
834
15,955
5,711
2,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
2
Kills
10
10
Deaths
3
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
W
4
1
5
6.5
W
5
1
5
7.5
L
Anhur
dwelish
Anhur
1
3
1
0.5
L
Ix Chel
heldmercury
Ix Chel
0
5
3
0.3
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,871
Damage
28,080
34,129
Taken
24,167
19,392
Mitigated
17,379
3,078
Healing
5,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,592
762
111
213
11,184
11,215
540
3,712
7,472
16,444
0
W
8,533
2,999
380
1,768
7,272
3,769
759
1,565
5,667
0
32,794
W
15,955
2,059
1,783
1,299
5,711
2,395
132
2,841
2,805
47,617
0
L
Anhur
dwelish
Anhur
4,785
2,321
0
518
11,730
4,159
0
7,367
4,363
0
20,712
L
Ix Chel
heldmercury
Ix Chel
5,464
680
731
1,079
10,316
3,790
0
5,950
4,261
31,085
0
L
2,622
801
0
750
12,083
11,443
0
6,712
5,294
11,957
341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,433
Gold Earned
26,475
82
Minions Killed
104
0
Camps Cleared
0
540,020
Distance Traveled
615,441
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,186
744
17
2
0
201,473
0
W
Ravana
9,117
829
43
4
0
207,414
1
W
Ix Chel
9,172
834
44
4
0
206,554
2
L
Anhur
7,843
713
34
3
0
196,084
0
L
Ix Chel
7,538
685
28
3
0
167,186
0
L
Maui
8,052
732
20
2
0
176,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role