Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Melibelli
Medusa
Level 203
God Stats
19W - 9L
1,572 SR
Queue Stats
518W - 503L
1,494 Elo+
Solo
Ah Puch
Ah Puch
SqueeKing
Ah Puch
Level 125
God Stats
1W - 1L
1,285 SR
Queue Stats
28W - 35L
1,463 Elo+
Party 2
Thoth
Thoth
WeMoistBoyZ
Thoth
Level 130
God Stats
18W - 12L
1,555 SR
Queue Stats
329W - 317L
1,448 Elo+
Party 1
Athena
Athena
WeSadBoyZ
Athena
Level 157
God Stats
10W - 4L
1,688 SR
Queue Stats
670W - 685L
1,466 Elo+
Party 1
Team Averages
Level 145
1,520 SR
1,474 Elo+

VS

Team Averages
Level 112
1,638 SR
1,562 Elo+
He Bo
He Bo
OURxFINESTxHOUR
He Bo
Level 124
God Stats
2W - 4L
1,713 SR
Queue Stats
329W - 352L
1,529 Elo+
Party 4
Ymir
Ymir
Selven
Ymir
Level 117
God Stats
2W - 1L
1,818 SR
Queue Stats
107W - 67L
1,639 Elo+
Party 3
Neith
Neith
chewwy20
Neith
Level 129
God Stats
3W - 4L
1,383 SR
Queue Stats
445W - 455L
1,528 Elo+
Party 4
Baron Samedi
Baron Samedi
crackheadchicken
Baron Samedi
Level 87
God Stats
5W - 4L
1,593 SR
Queue Stats
218W - 273L
1,491 Elo+
Solo
King Arthur
King Arthur
thewexican
King Arthur
Level 101
God Stats
1W - 1L
1,684 SR
Queue Stats
62W - 35L
1,621 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
2 / 3 / 19
9,924
709
13,532
11,743
7,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
Melibelli
Medusa
14
0 / 6 / 11
8,525
609
8,926
12,808
6,835
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Ah Puch
SqueeKing
Ah Puch
17
5 / 4 / 7
10,483
749
18,024
14,104
8,033
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
14 / 1 / 6
12,854
918
17,450
5,485
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
WeSadBoyZ
Athena
17
3 / 4 / 16
9,943
710
8,117
19,297
28,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 9
8,857
633
6,732
10,777
4,562
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
Selven
Ymir
16
4 / 6 / 10
9,897
707
8,366
24,461
28,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
chewwy20
Neith
16
4 / 4 / 8
9,529
681
8,752
12,942
6,078
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
crackheadchicken
Baron Samedi
18
5 / 2 / 10
10,269
734
18,935
11,231
6,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
thewexican
King Arthur
16
3 / 6 / 12
8,940
639
11,257
15,889
26,528
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
67
24
Kills
18
18
Deaths
24
59
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
3
19
3.83
W
Medusa
Melibelli
Medusa
0
6
11
0.92
L
2
6
9
1.08
L
Ymir
Selven
Ymir
4
6
10
1.5
W
Ah Puch
SqueeKing
Ah Puch
5
4
7
2.13
W
14
1
6
17
W
Athena
WeSadBoyZ
Athena
3
4
16
2.75
L
Neith
chewwy20
Neith
4
4
8
2
L
Baron Samedi
crackheadchicken
Baron Samedi
5
2
10
5
L
King Arthur
thewexican
King Arthur
3
6
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,049
Damage
54,042
63,437
Taken
75,300
53,460
Mitigated
72,073
24,696
Healing
24,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,532
986
6,612
4,788
11,743
7,050
489
5,340
6,403
24,012
0
W
Medusa
Melibelli
Medusa
8,926
2,176
0
1,720
12,808
6,835
1,349
7,279
5,429
0
23,453
L
6,732
1,083
717
315
10,777
4,562
372
8,403
2,374
12,912
0
L
Ymir
Selven
Ymir
8,366
1,532
3,012
4,980
24,461
28,796
52
17,436
6,881
13,111
0
W
Ah Puch
SqueeKing
Ah Puch
18,024
486
1,351
2,844
14,104
8,033
576
8,539
5,565
32,835
0
W
17,450
568
646
1,199
5,485
3,018
89
3,612
1,873
44,897
0
W
Athena
WeSadBoyZ
Athena
8,117
1,979
910
4,626
19,297
28,524
177
9,572
9,645
9,998
0
L
Neith
chewwy20
Neith
8,752
2,840
527
2,424
12,942
6,078
0
10,477
2,465
0
23,867
L
Baron Samedi
crackheadchicken
Baron Samedi
18,935
955
5,226
4,552
11,231
6,109
328
9,481
1,750
44,192
0
L
King Arthur
thewexican
King Arthur
11,257
822
1,560
1,098
15,889
26,528
0
11,020
4,681
73
18,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,729
Gold Earned
47,492
167
Minions Killed
146
0
Camps Cleared
0
1,277,240
Distance Traveled
1,228,629
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,924
709
28
2
0
246,605
0
W
Medusa
8,525
609
10
1
0
194,674
0
L
He Bo
8,857
633
18
1
0
227,136
0
L
Ymir
9,897
707
13
1
0
249,356
0
W
Ah Puch
10,483
749
43
3
0
246,713
0
W
Thoth
12,854
918
78
6
0
296,504
0
W
Athena
9,943
710
8
1
0
292,744
0
L
Neith
9,529
681
35
3
0
230,184
0
L
Baron Samedi
10,269
734
60
4
0
266,538
0
L
King Arthur
8,940
639
20
1
0
255,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role