Player Matchup

Ra
Ra
Gold III
 
Ra
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
D1NG3R
Kuzenbo
Platinum V
Level 104
God Stats
2W - 0L
1,595 SR
Queue Stats
54W - 46L
1,757 MMR
Solo
Izanami
Izanami
Gold II
HailOfArrows
Izanami
Gold II
Level 145
God Stats
3W - 2L
1,731 SR
Queue Stats
34W - 34L
1,625 MMR
Solo
Horus
Horus
Gold IV
Nino8549
Horus
Gold IV
Level 114
God Stats
4W - 1L
1,792 SR
Queue Stats
109W - 116L
1,639 MMR
Solo
Mercury
Mercury
Platinum V
VADER619
Mercury
Platinum V
Level 177
God Stats
3W - 0L
1,762 SR
Queue Stats
165W - 156L
1,645 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,676 SR
1,633 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,630 SR
1,640 MMR
Hou Yi
Hou Yi
Silver I
Neosadax
Hou Yi
Silver I
Level 135
God Stats
2W - 1L
1,741 SR
Queue Stats
23W - 14L
1,648 MMR
Solo
Surtr
Surtr
Gold IV
Spookzzzzz
Surtr
Gold IV
Level 105
God Stats
5W - 8L
1,493 SR
Queue Stats
79W - 78L
1,608 MMR
Party 1
Lancelot
Lancelot
Gold I
SwagCorb
Lancelot
Gold I
Level 122
God Stats
10W - 19L
1,508 SR
Queue Stats
328W - 332L
1,625 MMR
Solo
Ymir
Ymir
Gold V
Zoylerr
Ymir
Gold V
Level 49
God Stats
10W - 7L
1,700 SR
Queue Stats
25W - 25L
1,669 MMR
Party 1
Janus
Janus
Gold I
elbrujo159
Janus
Gold I
Level 144
God Stats
1W - 3L
1,709 SR
Queue Stats
95W - 99L
1,650 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
7 / 0 / 5
8,616
615
9,696
7,948
3,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
D1NG3R
Kuzenbo
14
5 / 2 / 8
8,536
610
12,459
17,076
20,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
HailOfArrows
Izanami
17
6 / 1 / 4
9,713
694
14,241
11,153
5,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Nino8549
Horus
11
0 / 1 / 10
7,206
515
6,058
11,838
11,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
VADER619
Mercury
14
5 / 0 / 8
8,417
601
9,801
13,042
5,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
BakasuraAchillesKaliThanatos

VS

Bans
Ao KuangSusanoThorSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Neosadax
Hou Yi
11
0 / 5 / 0
6,435
460
5,360
13,246
3,894
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
13
1 / 4 / 1
7,911
565
12,035
20,114
15,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
SwagCorb
Lancelot
11
2 / 5 / 1
6,729
481
7,849
14,068
5,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Zoylerr
Ymir
7
0 / 7 / 1
5,688
406
3,714
16,077
11,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
12
1 / 2 / 1
7,075
505
11,452
5,515
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
23
Kills
4
4
Deaths
23
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
7
0
5
9.5
W
Kuzenbo
D1NG3R
Kuzenbo
5
2
8
4.5
W
Izanami
HailOfArrows
Izanami
6
1
4
8
L
Hou Yi
Neosadax
Hou Yi
0
5
0
0
W
Horus
Nino8549
Horus
0
1
10
5
L
Surtr
1
4
1
0.38
L
Lancelot
SwagCorb
Lancelot
2
5
1
0.5
W
Mercury
VADER619
Mercury
5
0
8
9
L
Ymir
Zoylerr
Ymir
0
7
1
0.07
L
Janus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,255
Damage
40,410
61,057
Taken
69,020
46,583
Mitigated
39,336
19,588
Healing
11,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,696
578
2,100
3,234
7,948
3,536
798
4,544
3,106
83,988
0
W
Kuzenbo
D1NG3R
Kuzenbo
12,459
3,966
0
3,430
17,076
20,799
0
2,666
14,300
48,923
556
W
Izanami
HailOfArrows
Izanami
14,241
10,083
0
5,650
11,153
5,549
214
1,990
9,037
0
105,979
L
Hou Yi
Neosadax
Hou Yi
5,360
3,160
0
2,813
13,246
3,894
0
0
13,246
0
50,971
W
Horus
Nino8549
Horus
6,058
2,591
520
3,658
11,838
11,170
24
3,920
7,649
0
21,488
L
Surtr
12,035
4,875
0
4,540
20,114
15,691
19
9,039
10,550
703
73,866
L
Lancelot
SwagCorb
Lancelot
7,849
833
0
1,945
14,068
5,771
120
3,821
10,180
0
41,240
W
Mercury
VADER619
Mercury
9,801
4,490
0
996
13,042
5,529
0
1,825
11,073
0
74,725
L
Ymir
Zoylerr
Ymir
3,714
577
0
1,829
16,077
11,995
0
5,723
10,077
15,474
0
L
Janus
11,452
127
0
750
5,515
1,985
0
2,146
3,355
60,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,488
Gold Earned
33,838
534
Minions Killed
373
0
Camps Cleared
0
1,512,089
Distance Traveled
1,406,781
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,616
615
133
10
0
306,206
0
W
Kuzenbo
8,536
610
90
6
0
275,704
2
W
Izanami
9,713
694
178
13
0
259,332
2
L
Hou Yi
6,435
460
85
6
0
268,927
0
W
Horus
7,206
515
17
1
0
314,403
2
L
Surtr
7,911
565
98
7
0
261,655
0
L
Lancelot
6,729
481
62
4
0
296,575
0
W
Mercury
8,417
601
116
8
0
356,444
6
L
Ymir
5,688
406
11
1
0
269,201
0
L
Janus
7,075
505
117
8
0
310,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role