Player Matchup

Bakasura
Bakasura
Mylwaiser
Bakasura
Level 128
God Stats
2W - 1L
1,772 SR
Queue Stats
121W - 128L
1,466 Elo+
Party 2
Nu Wa
Nu Wa
SneakyJosh1146
Nu Wa
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
192W - 178L
1,512 Elo+
Solo
Jormungandr
Jormungandr
TTV-Filtmannen
Jormungandr
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 122L
1,518 Elo+
Party 2
Hercules
Hercules
Threlik
Hercules
Level 108
God Stats
1W - 0L
1,551 SR
Queue Stats
23W - 17L
1,480 Elo+
Party 2
He Bo
He Bo
faxEi
He Bo
Level 109
God Stats
37W - 31L
1,570 SR
Queue Stats
196W - 186L
1,485 Elo+
Party 2
Team Averages
Level 106
1,579 SR
1,492 Elo+

VS

Team Averages
Level 111
1,620 SR
1,508 Elo+
Anhur
Anhur
 
Anhur
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CtrlAltDave
Danzaburou
Level 126
God Stats
17W - 16L
1,552 SR
Queue Stats
113W - 101L
1,570 Elo+
Solo
Fenrir
Fenrir
Korzor
Fenrir
Level 108
God Stats
9W - 8L
1,752 SR
Queue Stats
165W - 158L
1,566 Elo+
Party 1
Ra
Ra
M1k3L1z4rD
Ra
Level 143
God Stats
8W - 8L
1,431 SR
Queue Stats
25W - 30L
1,429 Elo+
Solo
Charon
Charon
TheRealQuah
Charon
Level 106
God Stats
15W - 3L
1,863 SR
Queue Stats
410W - 404L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Mylwaiser
Bakasura
11
2 / 0 / 2
6,769
677
2,021
6,969
2,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
1 / 0 / 3
6,692
669
3,903
3,880
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
TTV-Filtmannen
Jormungandr
10
0 / 1 / 2
5,424
542
3,321
8,423
5,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Threlik
Hercules
10
4 / 0 / 6
5,811
581
5,568
7,529
4,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
faxEi
He Bo
11
5 / 2 / 2
6,340
634
7,051
7,555
2,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
0 / 4 / 0
4,299
430
3,033
5,042
1,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Danzaburou
CtrlAltDave
Danzaburou
11
1 / 0 / 1
6,780
678
7,342
7,181
3,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
Korzor
Fenrir
8
1 / 3 / 1
5,057
506
3,543
8,522
3,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

10
1 / 2 / 1
5,727
573
3,333
5,536
2,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
6
0 / 3 / 0
4,845
485
2,227
6,390
4,236
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
12
Kills
3
3
Deaths
12
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
4
0
0
L
Danzaburou
CtrlAltDave
Danzaburou
1
0
1
1.5
L
Fenrir
Korzor
Fenrir
1
3
1
0.5
L
1
2
1
0.75
W
Bakasura
Mylwaiser
Bakasura
2
0
2
3
W
1
0
3
2.5
W
Jormungandr
TTV-Filtmannen
Jormungandr
0
1
2
1
L
Charon
0
3
0
0
W
Hercules
Threlik
Hercules
4
0
6
7
W
He Bo
faxEi
He Bo
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,864
Damage
19,478
34,356
Taken
32,671
17,305
Mitigated
14,744
15,177
Healing
8,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,033
2,343
0
332
5,042
1,337
0
1,230
3,405
0
18,960
L
Danzaburou
CtrlAltDave
Danzaburou
7,342
3,890
0
3,265
7,181
3,895
55
3,240
3,879
0
50,681
L
Fenrir
Korzor
Fenrir
3,543
2,032
0
1,839
8,522
3,258
0
3,618
4,840
0
29,090
L
3,333
325
262
1,141
5,536
2,018
0
3,442
1,988
45,078
0
W
Bakasura
Mylwaiser
Bakasura
2,021
1,680
0
5,570
6,969
2,879
2,320
498
6,471
0
34,543
W
3,903
615
0
970
3,880
1,303
0
1,861
1,959
53,941
0
W
Jormungandr
TTV-Filtmannen
Jormungandr
3,321
1,039
0
2,742
8,423
5,864
0
315
8,108
33,305
0
L
Charon
2,227
732
15
1,449
6,390
4,236
0
2,181
3,939
11,835
0
W
Hercules
Threlik
Hercules
5,568
2,055
0
2,583
7,529
4,845
0
1,842
5,659
0
18,405
W
He Bo
faxEi
He Bo
7,051
458
0
3,312
7,555
2,414
0
1,067
6,488
49,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,036
Gold Earned
26,708
373
Minions Killed
259
0
Camps Cleared
0
1,070,192
Distance Traveled
1,006,208
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,299
430
33
3
0
195,199
0
L
Danzaburou
6,780
678
85
9
0
166,628
0
L
Fenrir
5,057
506
45
5
0
216,420
0
L
Ra
5,727
573
85
9
0
229,769
0
W
Bakasura
6,769
677
109
11
0
222,101
0
W
Nu Wa
6,692
669
105
11
0
211,314
0
W
Jormungandr
5,424
542
63
6
0
182,726
0
L
Charon
4,845
485
11
1
0
198,192
2
W
Hercules
5,811
581
20
2
0
221,907
2
W
He Bo
6,340
634
76
8
0
232,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role