Player Matchup

King Arthur
King Arthur
Carlirito
King Arthur
Level 16
God Stats
0W - 1L
1,593 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
JawaokyDukky
Ix Chel
Level 48
God Stats
20W - 19L
1,495 SR
Queue Stats
62W - 54L
1,409 Elo+
Solo
Chiron
Chiron
OscxrR1chxrds
Chiron
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,371 Elo+
Party 3
Fenrir
Fenrir
xExo14x
Fenrir
Level 47
God Stats
1W - 3L
1,209 SR
Queue Stats
10W - 23L
1,257 Elo+
Party 2
Ymir
Ymir
xM1SAEL
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,322 Elo+
Party 3
Team Averages
Level 41
1,459 SR
1,372 Elo+

VS

Team Averages
Level 49
1,501 SR
1,476 Elo+
Hachiman
Hachiman
ARogueCole
Hachiman
Level 63
God Stats
2W - 1L
1,202 SR
Queue Stats
65W - 61L
1,438 Elo+
Party 1
Bacchus
Bacchus
BigD50grayhound
Bacchus
Level 27
God Stats
15W - 11L
1,695 SR
Queue Stats
32W - 32L
1,598 Elo+
Party 1
Bakasura
Bakasura
Cmag9782
Bakasura
Level 44
God Stats
18W - 20L
1,447 SR
Queue Stats
37W - 41L
1,348 Elo+
Solo
Bellona
Bellona
DreamOfNeo
Bellona
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Ra
Ra
Smack Yo Cheeze
Ra
Level 72
God Stats
11W - 3L
1,663 SR
Queue Stats
99W - 93L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Carlirito
King Arthur
10
0 / 3 / 0
5,773
481
4,283
10,603
4,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
JawaokyDukky
Ix Chel
11
2 / 2 / 1
6,227
519
6,414
7,113
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 3 / 1
5,885
490
5,119
8,514
3,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
xExo14x
Fenrir
14
2 / 5 / 0
7,431
619
3,152
13,241
5,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
xM1SAEL
Ymir
10
1 / 1 / 3
6,170
514
5,033
12,275
8,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ARogueCole
Hachiman
10
1 / 2 / 3
5,865
489
7,107
9,231
3,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 2
6,391
533
4,341
10,304
8,906
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Cmag9782
Bakasura
13
7 / 1 / 3
7,666
639
9,703
9,081
3,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
DreamOfNeo
Bellona
11
1 / 0 / 3
6,477
540
4,933
9,531
8,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
3 / 1 / 3
7,752
646
5,534
6,990
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
7
Kills
13
14
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hachiman
ARogueCole
Hachiman
1
2
3
1.25
W
1
3
2
0.67
L
King Arthur
Carlirito
King Arthur
0
3
0
0
W
Bakasura
Cmag9782
Bakasura
7
1
3
8.5
W
Bellona
DreamOfNeo
Bellona
1
0
3
2.5
L
Ix Chel
JawaokyDukky
Ix Chel
2
2
1
1.25
L
2
3
1
0.83
W
3
1
3
4.5
L
Fenrir
xExo14x
Fenrir
2
5
0
0.4
L
Ymir
xM1SAEL
Ymir
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,001
Damage
31,618
51,746
Taken
45,137
24,254
Mitigated
27,577
11,598
Healing
17,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
ARogueCole
Hachiman
7,107
3,586
0
4,180
9,231
3,024
0
2,298
6,933
0
38,929
W
4,341
702
256
2,273
10,304
8,906
0
3,704
6,600
17,470
0
L
King Arthur
Carlirito
King Arthur
4,283
650
0
881
10,603
4,318
0
14
9,714
0
33,029
W
Bakasura
Cmag9782
Bakasura
9,703
6,677
0
1,869
9,081
3,779
228
1,705
7,376
0
32,472
W
Bellona
DreamOfNeo
Bellona
4,933
839
0
3,707
9,531
8,946
0
1,157
8,374
0
31,472
L
Ix Chel
JawaokyDukky
Ix Chel
6,414
1,063
89
2,364
7,113
2,349
0
3,364
3,521
36,692
0
L
5,119
1,773
425
2,974
8,514
3,022
0
2,304
6,079
0
32,349
W
5,534
624
1,410
3,508
6,990
2,922
573
3,266
3,724
67,275
0
L
Fenrir
xExo14x
Fenrir
3,152
724
0
1,672
13,241
5,622
0
406
12,227
0
66,317
L
Ymir
xM1SAEL
Ymir
5,033
1,026
0
3,193
12,275
8,943
0
3,817
7,719
20,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,486
Gold Earned
34,151
289
Minions Killed
309
0
Camps Cleared
0
1,155,672
Distance Traveled
1,281,047
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,865
489
59
5
0
231,337
0
W
Bacchus
6,391
533
25
2
0
255,634
0
L
King Arthur
5,773
481
63
5
0
239,541
0
W
Bakasura
7,666
639
64
5
0
314,872
0
W
Bellona
6,477
540
52
4
0
219,339
0
L
Ix Chel
6,227
519
42
4
0
220,649
4
L
Chiron
5,885
490
45
4
0
223,201
3
W
Ra
7,752
646
109
9
0
259,865
5
L
Fenrir
7,431
619
101
8
0
258,510
0
L
Ymir
6,170
514
38
3
0
213,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role