Player Matchup

Merlin
Merlin
AtiIIuh
Merlin
Level 70
God Stats
1W - 1L
1,255 SR
Queue Stats
50W - 46L
1,440 Elo+
Party 1
Charon
Charon
MiddleC
Charon
Level 150
God Stats
16W - 7L
1,977 SR
Queue Stats
116W - 109L
1,452 Elo+
Solo
Horus
Horus
henry_merk
Horus
Level 101
God Stats
1W - 1L
1,232 SR
Queue Stats
86W - 82L
1,457 Elo+
Party 1
Chiron
Chiron
jaydenisout
Chiron
Level 63
God Stats
9W - 9L
1,441 SR
Queue Stats
15W - 26L
1,330 Elo+
Party 1
Ne Zha
Ne Zha
vikodn
Ne Zha
Level 67
God Stats
5W - 3L
1,483 SR
Queue Stats
8W - 8L
1,405 Elo+
Party 1
Team Averages
Level 90
1,478 SR
1,417 Elo+

VS

Team Averages
Level 100
1,560 SR
1,474 Elo+
Da Ji
Da Ji
 
Da Ji
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
FeedSuperset618
Ra
Level 108
God Stats
10W - 6L
1,595 SR
Queue Stats
125W - 119L
1,487 Elo+
Party 2
Bellona
Bellona
LemonSlice10
Bellona
Level 80
God Stats
6W - 4L
1,501 SR
Queue Stats
170W - 158L
1,495 Elo+
Solo
Skadi
Skadi
StoniestBowl2
Skadi
Level 123
God Stats
5W - 10L
1,407 SR
Queue Stats
360W - 417L
1,411 Elo+
Solo
Cthulhu
Cthulhu
coolermoon
Cthulhu
Level 79
God Stats
3W - 1L
1,798 SR
Queue Stats
87W - 78L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AtiIIuh
Merlin
13
1 / 2 / 2
7,033
469
4,301
4,694
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charon
MiddleC
Charon
12
2 / 2 / 3
7,331
489
6,282
11,496
9,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
14
3 / 2 / 2
7,937
529
9,241
12,562
9,070
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
12
3 / 7 / 3
7,194
480
6,751
13,043
5,379
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
vikodn
Ne Zha
12
1 / 2 / 2
7,194
480
4,346
9,982
3,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
4 / 0 / 1
8,455
564
5,068
10,571
4,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 3 / 0
8,433
562
5,811
7,652
3,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
LemonSlice10
Bellona
9
0 / 1 / 0
6,371
425
3,365
7,989
7,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
7 / 3 / 2
8,490
566
12,940
11,499
4,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
coolermoon
Cthulhu
10
1 / 3 / 6
7,395
493
5,315
12,920
9,594
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
23
10
Kills
14
15
Deaths
10
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
0
1
4.5
W
Merlin
AtiIIuh
Merlin
1
2
2
1
L
2
3
0
0.67
L
Bellona
LemonSlice10
Bellona
0
1
0
0
W
Charon
MiddleC
Charon
2
2
3
1.75
L
7
3
2
2.67
L
Cthulhu
coolermoon
Cthulhu
1
3
6
1.33
W
Horus
3
2
2
2
W
Chiron
3
7
3
0.64
W
Ne Zha
vikodn
Ne Zha
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,921
Damage
32,499
51,777
Taken
50,631
29,780
Mitigated
29,273
11,960
Healing
10,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,068
2,186
0
930
10,571
4,645
0
1,325
9,246
0
78,227
W
Merlin
AtiIIuh
Merlin
4,301
213
0
490
4,694
2,080
64
1,477
3,157
51,129
0
L
5,811
658
168
1,937
7,652
3,409
448
2,947
4,705
66,632
0
L
Bellona
LemonSlice10
Bellona
3,365
1,426
0
2,122
7,989
7,272
0
0
7,989
0
32,447
W
Charon
MiddleC
Charon
6,282
1,881
0
3,429
11,496
9,527
0
3,111
8,247
20,601
0
L
12,940
4,998
0
2,048
11,499
4,353
384
1,678
9,809
0
65,543
L
Cthulhu
coolermoon
Cthulhu
5,315
522
1,572
1,559
12,920
9,594
95
4,786
8,134
19,622
0
W
Horus
9,241
4,020
95
3,326
12,562
9,070
40
3,681
8,769
0
43,840
W
Chiron
6,751
3,871
266
3,176
13,043
5,379
792
1,850
11,193
0
45,961
W
Ne Zha
vikodn
Ne Zha
4,346
1,620
0
1,178
9,982
3,724
99
710
9,240
0
50,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,689
Gold Earned
39,144
305
Minions Killed
391
0
Camps Cleared
0
1,440,229
Distance Traveled
1,311,721
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,455
564
110
7
0
342,998
2
W
Merlin
7,033
469
76
5
0
260,838
2
L
Ra
8,433
562
139
9
0
277,312
1
L
Bellona
6,371
425
43
3
0
155,535
0
W
Charon
7,331
489
13
1
0
299,025
4
L
Skadi
8,490
566
84
6
0
254,280
0
L
Cthulhu
7,395
493
15
1
0
281,596
0
W
Horus
7,937
529
65
4
0
297,222
3
W
Chiron
7,194
480
68
5
0
277,356
2
W
Ne Zha
7,194
480
83
6
0
305,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role