Player Matchup

Vamana
Vamana
 
Vamana
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Dalmark
Hachiman
Level 154
God Stats
9W - 5L
1,589 SR
Queue Stats
104W - 94L
1,479 Elo+
Party 1
Charon
Charon
Nikko99
Charon
Level 162
God Stats
2W - 1L
1,730 SR
Queue Stats
262W - 239L
1,578 Elo+
Party 1
Da Ji
Da Ji
Panchoclo0
Da Ji
Level 157
God Stats
1W - 2L
1,200 SR
Queue Stats
343W - 331L
1,503 Elo+
Party 1
Vulcan
Vulcan
Ñañecamilanesa
Vulcan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,864 Elo+
Party 1
Team Averages
Level 132
1,504 SR
1,585 Elo+

VS

Team Averages
Level 105
1,502 SR
1,378 Elo+
Nox
Nox
ShionAriees
Nox
Level 159
God Stats
8W - 10L
1,545 SR
Queue Stats
200W - 198L
1,438 Elo+
Solo
Mercury
Mercury
Silver326
Mercury
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 43L
1,023 Elo+
Solo
Sylvanus
Sylvanus
calvitopro1
Sylvanus
Level 68
God Stats
19W - 28L
1,511 SR
Queue Stats
173W - 183L
1,530 Elo+
Solo
Charybdis
Charybdis
fernando93vieira
Charybdis
Level 128
God Stats
9W - 17L
1,424 SR
Queue Stats
181W - 197L
1,465 Elo+
Solo
Surtr
Surtr
marcgab527
Surtr
Level 136
God Stats
40W - 40L
1,528 SR
Queue Stats
454W - 463L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
7 / 1 / 5
10,139
724
6,570
12,200
6,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Dalmark
Hachiman
15
3 / 0 / 1
8,740
624
8,078
4,573
1,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
Nikko99
Charon
14
1 / 0 / 8
8,483
606
9,623
6,155
2,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
13
2 / 0 / 10
8,593
614
6,088
10,419
8,588
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
7 / 2 / 9
8,800
629
13,883
7,327
3,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
6,981
499
6,319
13,846
5,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
Silver326
Mercury
7
0 / 4 / 0
5,325
380
946
8,377
3,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
calvitopro1
Sylvanus
11
1 / 7 / 1
6,835
488
5,030
18,310
17,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
8
0 / 3 / 0
5,700
407
1,516
8,789
2,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
8
0 / 1 / 0
5,920
423
1,566
7,560
4,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
4
20
Kills
2
3
Deaths
21
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
7
1
5
9.5
W
Hachiman
Dalmark
Hachiman
3
0
1
3.5
W
Charon
Nikko99
Charon
1
0
8
5
W
Da Ji
2
0
10
7
L
1
6
1
0.25
L
Mercury
Silver326
Mercury
0
4
0
0
L
Sylvanus
calvitopro1
Sylvanus
1
7
1
0.21
L
Charybdis
0
3
0
0
L
Surtr
0
1
0
0
W
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,242
Damage
15,377
40,674
Taken
56,882
23,139
Mitigated
33,526
11,013
Healing
11,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
6,570
4,460
0
1,703
12,200
6,649
161
1,771
10,429
0
99,889
W
Hachiman
Dalmark
Hachiman
8,078
3,798
0
3,572
4,573
1,684
3,305
667
3,906
0
73,351
W
Charon
Nikko99
Charon
9,623
1,192
0
625
6,155
2,919
1,828
1,375
4,780
53,473
0
W
Da Ji
6,088
1,487
0
4,386
10,419
8,588
1,033
3,620
6,391
0
31,756
L
6,319
709
0
1,410
13,846
5,766
0
7,715
5,770
43,344
0
L
Mercury
Silver326
Mercury
946
436
0
594
8,377
3,004
0
3,055
5,220
0
17,684
L
Sylvanus
calvitopro1
Sylvanus
5,030
1,183
1,387
4,229
18,310
17,569
0
6,140
11,878
19,268
0
L
Charybdis
1,516
759
0
2,291
8,789
2,534
126
898
7,846
0
28,595
L
Surtr
1,566
466
0
1,458
7,560
4,653
0
4,944
2,477
126
22,979
W
13,883
4,398
0
727
7,327
3,299
2,249
3,979
3,348
60,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,755
Gold Earned
30,761
503
Minions Killed
229
0
Camps Cleared
0
1,401,588
Distance Traveled
925,386
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,139
724
142
10
0
324,397
0
W
Hachiman
8,740
624
122
9
0
264,725
2
W
Charon
8,483
606
90
6
0
268,265
2
W
Da Ji
8,593
614
52
4
0
264,494
0
L
Nox
6,981
499
69
5
0
249,926
4
L
Mercury
5,325
380
36
3
0
193,857
0
L
Sylvanus
6,835
488
26
2
0
215,056
0
L
Charybdis
5,700
407
50
4
0
140,649
2
L
Surtr
5,920
423
48
3
0
125,898
0
W
Vulcan
8,800
629
97
7
0
279,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role