Player Matchup

Fenrir
Fenrir
Boss_1110
Fenrir
Level 86
God Stats
56W - 47L
1,526 SR
Queue Stats
174W - 186L
1,427 Elo+
Party 3
Anubis
Anubis
DragonSayer_Nats
Anubis
Level 17
God Stats
1W - 13L
1,030 SR
Queue Stats
1W - 20L
901 Elo+
Party 1
Medusa
Medusa
JCPower69
Medusa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 22L
1,065 Elo+
Party 1
Bellona
Bellona
LokiLink112
Bellona
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 64L
1,231 Elo+
Party 1
Bacchus
Bacchus
XBlacK__PhoeniX
Bacchus
Level 45
God Stats
8W - 3L
1,782 SR
Queue Stats
81W - 88L
1,434 Elo+
Party 3
Team Averages
Level 43
1,468 SR
1,211 Elo+

VS

Team Averages
Level 97
1,570 SR
1,407 Elo+
Sobek
Sobek
Aron-Lysy
Sobek
Level 121
God Stats
12W - 10L
1,762 SR
Queue Stats
90W - 83L
1,439 Elo+
Solo
Freya
Freya
JR_FROST
Freya
Level 120
God Stats
12W - 9L
1,624 SR
Queue Stats
97W - 107L
1,440 Elo+
Party 2
Artemis
Artemis
Z3LM0
Artemis
Level 64
God Stats
219W - 223L
1,465 SR
Queue Stats
484W - 495L
1,385 Elo+
Solo
Ao Kuang
Ao Kuang
Zeno-TJE
Ao Kuang
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 128L
1,431 Elo+
Party 2
Anubis
Anubis
karimkarel
Anubis
Level 63
God Stats
4W - 5L
1,500 SR
Queue Stats
91W - 101L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Boss_1110
Fenrir
15
3 / 3 / 1
10,041
502
10,344
18,992
9,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 10 / 2
10,144
507
6,052
15,105
6,691
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
JCPower69
Medusa
14
3 / 8 / 1
8,945
447
10,240
15,834
6,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
LokiLink112
Bellona
17
1 / 4 / 0
10,314
516
5,703
19,818
20,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 5 / 3
9,525
476
9,577
15,389
15,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aron-Lysy
Sobek
14
1 / 3 / 13
9,822
491
6,521
21,482
18,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Freya
JR_FROST
Freya
16
8 / 2 / 7
10,649
532
11,834
12,365
5,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Z3LM0
Artemis
19
3 / 1 / 2
11,790
590
13,960
12,126
5,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ao Kuang
Zeno-TJE
Ao Kuang
17
11 / 3 / 2
11,578
579
14,974
20,206
7,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
karimkarel
Anubis
17
7 / 1 / 7
11,229
561
11,307
7,542
3,465
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
10
Kills
30
30
Deaths
10
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sobek
Aron-Lysy
Sobek
1
3
13
2.5
L
Fenrir
Boss_1110
Fenrir
3
3
1
1.17
L
1
10
2
0.2
L
Medusa
JCPower69
Medusa
3
8
1
0.44
W
Freya
JR_FROST
Freya
8
2
7
5.75
L
Bellona
LokiLink112
Bellona
1
4
0
0.25
L
2
5
3
0.7
W
Artemis
Z3LM0
Artemis
3
1
2
4
W
Ao Kuang
Zeno-TJE
Ao Kuang
11
3
2
4
W
Anubis
karimkarel
Anubis
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,916
Damage
58,596
85,138
Taken
73,721
58,081
Mitigated
40,698
17,874
Healing
29,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Aron-Lysy
Sobek
6,521
697
565
10,095
21,482
18,234
256
5,636
15,846
25,040
0
L
Fenrir
Boss_1110
Fenrir
10,344
3,161
0
4,866
18,992
9,375
316
6,956
11,920
0
93,519
L
6,052
230
0
2,162
15,105
6,691
796
12,295
2,770
72,593
0
L
Medusa
JCPower69
Medusa
10,240
4,991
0
2,486
15,834
6,514
1,389
11,307
4,113
0
55,576
W
Freya
JR_FROST
Freya
11,834
3,672
0
6,844
12,365
5,521
1,720
2,617
9,748
71,022
0
L
Bellona
LokiLink112
Bellona
5,703
2,208
0
5,524
19,818
20,432
766
3,126
16,656
0
64,852
L
9,577
2,059
0
2,836
15,389
15,069
0
10,042
5,005
34,076
0
W
Artemis
Z3LM0
Artemis
13,960
7,832
0
3,602
12,126
5,957
540
210
11,916
0
96,834
W
Ao Kuang
Zeno-TJE
Ao Kuang
14,974
5,097
0
4,907
20,206
7,521
857
5,659
14,547
91,305
0
W
Anubis
karimkarel
Anubis
11,307
467
0
3,188
7,542
3,465
1,218
3,402
4,140
70,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,969
Gold Earned
55,068
450
Minions Killed
463
0
Camps Cleared
0
1,915,809
Distance Traveled
1,966,034
0
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,822
491
33
2
0
389,920
8
L
Fenrir
10,041
502
121
6
0
418,612
0
L
Anubis
10,144
507
129
6
0
330,460
0
L
Medusa
8,945
447
71
4
0
356,737
0
W
Freya
10,649
532
82
4
0
415,884
4
L
Bellona
10,314
516
86
4
0
373,614
0
L
Bacchus
9,525
476
43
2
0
436,386
0
W
Artemis
11,790
590
145
7
0
353,359
1
W
Ao Kuang
11,578
579
104
5
0
426,933
5
W
Anubis
11,229
561
99
5
0
379,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role