Player Matchup

Ra
Ra
 
Ra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Chavi
Ne Zha
Level 96
God Stats
4W - 3L
1,344 SR
Queue Stats
165W - 154L
1,555 Elo+
Party 2
Artemis
Artemis
HotaruMoon
Artemis
Level 108
God Stats
4W - 0L
1,695 SR
Queue Stats
49W - 57L
1,450 Elo+
Party 2
Charon
Charon
TheOlder7
Charon
Level 157
God Stats
8W - 4L
1,801 SR
Queue Stats
275W - 254L
1,529 Elo+
Solo
Team Averages
Level 125
1,568 SR
1,507 Elo+

VS

Team Averages
Level 70
1,584 SR
1,480 Elo+
Terra
Terra
BrN00
Terra
Level 86
God Stats
2W - 6L
1,181 SR
Queue Stats
227W - 216L
1,414 Elo+
Solo
Athena
Athena
KSinCore
Athena
Level 66
God Stats
1W - 1L
1,829 SR
Queue Stats
28W - 20L
1,583 Elo+
Party 1
Fenrir
Fenrir
Mjohnir
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,432 Elo+
Party 1
Nox
Nox
PauloBR28
Nox
Level 106
God Stats
5W - 3L
1,975 SR
Queue Stats
149W - 143L
1,424 Elo+
Solo
Olorun
Olorun
rainonjoka
Olorun
Level 67
God Stats
0W - 4L
1,436 SR
Queue Stats
118W - 112L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
5 / 1 / 1
8,035
670
6,295
6,573
2,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Cthulhu
 
Cthulhu
12
1 / 0 / 1
7,214
601
6,744
8,293
3,671
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
Chavi
Ne Zha
12
3 / 1 / 3
7,033
586
5,448
10,202
3,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for 8s. These buffs are further increased for each enemy god within 55 units of you, stacking twice. This effect can only occur once every 30s.

Artemis
HotaruMoon
Artemis
12
3 / 0 / 2
6,987
582
5,275
3,747
1,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charon
TheOlder7
Charon
11
1 / 0 / 7
6,989
582
4,727
7,875
5,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
BrN00
Terra
9
0 / 3 / 1
5,727
477
2,078
10,153
6,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Athena
KSinCore
Athena
11
0 / 1 / 0
5,633
469
3,971
9,302
6,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Mjohnir
Fenrir
10
1 / 4 / 0
5,786
482
4,843
12,069
4,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 3 / 0
5,600
467
2,987
6,745
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
rainonjoka
Olorun
12
0 / 2 / 1
6,388
532
4,499
5,326
2,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
13
Kills
1
2
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
1
1
5.5
W
Cthulhu
 
Cthulhu
1
0
1
1.5
L
Terra
BrN00
Terra
0
3
1
0.17
W
Ne Zha
Chavi
Ne Zha
3
1
3
4.5
W
Artemis
HotaruMoon
Artemis
3
0
2
4
L
Athena
KSinCore
Athena
0
1
0
0
L
Fenrir
Mjohnir
Fenrir
1
4
0
0.25
L
0
3
0
0
W
Charon
TheOlder7
Charon
1
0
7
4.5
L
Olorun
rainonjoka
Olorun
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,489
Damage
18,378
36,690
Taken
43,595
16,952
Mitigated
22,961
16,244
Healing
10,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,295
1,160
593
3,084
6,573
2,654
287
1,990
4,583
60,500
0
W
Cthulhu
 
Cthulhu
6,744
698
0
3,186
8,293
3,671
200
3,362
4,388
51,352
0
L
Terra
BrN00
Terra
2,078
297
180
2,621
10,153
6,706
0
3,508
6,449
16,851
0
W
Ne Zha
Chavi
Ne Zha
5,448
1,942
0
3,529
10,202
3,710
452
1,566
8,636
0
50,054
W
Artemis
HotaruMoon
Artemis
5,275
1,683
0
1,748
3,747
1,358
481
2,445
1,302
0
38,865
L
Athena
KSinCore
Athena
3,971
1,281
0
2,530
9,302
6,846
0
5,219
4,083
32,240
66
L
Fenrir
Mjohnir
Fenrir
4,843
1,969
0
1,903
12,069
4,788
0
4,265
7,804
0
34,097
L
2,987
37
0
1,000
6,745
2,557
0
3,415
3,269
40,157
0
W
Charon
TheOlder7
Charon
4,727
782
164
3,940
7,875
5,559
655
3,493
4,302
28,500
0
L
Olorun
rainonjoka
Olorun
4,499
1,728
120
1,987
5,326
2,064
0
1,114
4,212
59,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,258
Gold Earned
29,134
357
Minions Killed
310
0
Camps Cleared
0
1,237,603
Distance Traveled
1,176,007
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,035
670
96
8
0
260,539
2
W
Cthulhu
7,214
601
90
8
0
263,762
0
L
Terra
5,727
477
20
2
0
245,397
2
W
Ne Zha
7,033
586
73
6
0
265,102
0
W
Artemis
6,987
582
75
6
0
222,969
0
L
Athena
5,633
469
58
5
0
247,882
3
L
Fenrir
5,786
482
56
5
0
245,514
0
L
Nox
5,600
467
73
6
0
219,333
4
W
Charon
6,989
582
23
2
0
225,231
0
L
Olorun
6,388
532
103
9
0
217,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role