Player Matchup

Mercury
Mercury
 
Mercury
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
EBOS Xt Mage x
Apollo
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 25L
1,534 Elo+
Party 2
Ah Puch
Ah Puch
SwiftyBoyGaming
Ah Puch
Level 126
God Stats
0W - 3L
1,263 SR
Queue Stats
184W - 194L
1,414 Elo+
Solo
Maui
Maui
Teej Honey5222
Maui
Level 59
God Stats
10W - 11L
1,500 SR
Queue Stats
95W - 74L
1,571 Elo+
Party 2
Gilgamesh
Gilgamesh
mishka-frede9
Gilgamesh
Level 71
God Stats
2W - 6L
1,401 SR
Queue Stats
311W - 322L
1,449 Elo+
Solo
Team Averages
Level 80
1,433 SR
1,493 Elo+

VS

Team Averages
Level 88
1,381 SR
1,405 Elo+
Bellona
Bellona
Benthegreatgamer
Bellona
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
150W - 138L
1,470 Elo+
Solo
Ullr
Ullr
EthanCansell
Ullr
Level 57
God Stats
8W - 7L
1,578 SR
Queue Stats
115W - 121L
1,428 Elo+
Party 1
Hades
Hades
Itz-Sparta-Rasta
Hades
Level 63
God Stats
1W - 7L
1,153 SR
Queue Stats
35W - 40L
1,318 Elo+
Party 1
Fafnir
Fafnir
ThunderMO
Fafnir
Level 157
God Stats
3W - 4L
1,228 SR
Queue Stats
212W - 209L
1,495 Elo+
Solo
Kali
Kali
izPlatinum
Kali
Level 59
God Stats
29W - 25L
1,447 SR
Queue Stats
39W - 52L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 1 / 1
4,689
586
2,405
6,330
2,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 2 / 1
4,020
503
3,260
6,372
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 1 / 0
4,999
625
4,988
3,764
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 0 / 0
4,159
520
1,118
4,910
2,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
mishka-frede9
Gilgamesh
7
0 / 2 / 0
3,901
488
2,411
4,298
2,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,691
711
3,336
6,937
6,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
2 / 0 / 1
4,617
577
5,609
4,609
1,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 0 / 1
4,547
568
1,105
3,117
1,543
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fafnir
ThunderMO
Fafnir
7
0 / 1 / 2
4,677
585
2,080
5,678
4,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
2 / 0 / 0
4,947
618
1,728
7,126
2,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
1
Kills
5
6
Deaths
1
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
1
1
0.5
W
1
0
0
1
L
0
2
1
0.25
W
2
0
1
2.5
W
0
0
1
0.5
L
1
1
0
1
L
0
0
0
0
W
Fafnir
ThunderMO
Fafnir
0
1
2
1
W
2
0
0
2
L
Gilgamesh
mishka-frede9
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,182
Damage
13,858
25,674
Taken
27,467
10,447
Mitigated
16,266
6,425
Healing
10,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,405
1,271
0
875
6,330
2,119
0
124
6,206
0
30,815
W
3,336
1,290
0
4,831
6,937
6,249
0
30
6,569
0
35,247
L
3,260
1,509
0
2,304
6,372
2,075
220
912
5,460
0
24,766
W
5,609
2,436
0
1,043
4,609
1,469
0
605
4,004
0
32,900
W
1,105
84
155
1,326
3,117
1,543
0
2,254
863
19,705
0
L
4,988
44
0
902
3,764
1,226
0
1,063
2,701
33,818
0
L
1,118
310
0
1,660
4,910
2,582
0
1,086
3,824
11,190
0
W
Fafnir
ThunderMO
Fafnir
2,080
573
0
1,875
5,678
4,495
0
896
4,782
9,896
0
W
1,728
670
0
1,663
7,126
2,510
0
2,351
4,775
0
31,528
L
Gilgamesh
mishka-frede9
Gilgamesh
2,411
941
0
684
4,298
2,445
0
0
4,298
0
12,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,768
Gold Earned
24,479
196
Minions Killed
231
0
Camps Cleared
0
757,547
Distance Traveled
789,288
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,689
586
57
7
0
204,322
0
W
Bellona
5,691
711
67
8
0
171,297
0
L
Apollo
4,020
503
35
4
0
138,319
0
W
Ullr
4,617
577
46
6
0
151,568
2
W
Hades
4,547
568
54
7
0
128,490
0
L
Ah Puch
4,999
625
65
8
0
155,728
0
L
Maui
4,159
520
18
2
0
105,140
0
W
Fafnir
4,677
585
10
1
0
157,977
0
W
Kali
4,947
618
54
7
0
179,956
0
L
Gilgamesh
3,901
488
21
3
0
154,038
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role