Player Matchup

Bacchus
Bacchus
Al_Capned187
Bacchus
Level 4
God Stats
1W - 2L
1,708 SR
Queue Stats
1W - 3L
1,382 Elo+
Party 2
Sol
Sol
AssassinPR3571
Sol
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 41L
1,398 Elo+
Party 3
Neith
Neith
DwAlKiNgPooP
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Serqet
Serqet
RMX_
Serqet
Level 61
God Stats
0W - 3L
1,286 SR
Queue Stats
60W - 73L
1,380 Elo+
Party 2
Chaac
Chaac
V1ktor_Pain
Chaac
Level 48
God Stats
3W - 1L
1,786 SR
Queue Stats
51W - 65L
1,413 Elo+
Solo
Team Averages
Level 32
1,556 SR
1,415 Elo+

VS

Team Averages
Level 74
1,491 SR
1,538 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
MyTeamIsGodAwful
Hachiman
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
MyTeamThrows
Cthulhu
Level 86
God Stats
1W - 2L
1,237 SR
Queue Stats
16W - 10L
1,579 Elo+
Party 1
Scylla
Scylla
Thuriii
Scylla
Level 14
God Stats
9W - 9L
1,756 SR
Queue Stats
26W - 20L
1,631 Elo+
Party 4
Hercules
Hercules
mathpsycho
Hercules
Level 121
God Stats
6W - 2L
1,463 SR
Queue Stats
63W - 61L
1,487 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Al_Capned187
Bacchus
8
1 / 4 / 0
6,836
402
2,899
9,631
9,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 7 / 1
7,585
446
5,927
12,310
4,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 6 / 0
6,508
383
5,392
10,939
3,459
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
RMX_
Serqet
12
0 / 4 / 1
7,584
446
4,601
16,657
7,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 2 / 0
8,842
520
7,965
14,582
11,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
18
5 / 1 / 2
10,583
623
8,012
14,251
6,594
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
9 / 0 / 2
10,190
599
11,259
12,766
5,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
MyTeamThrows
Cthulhu
12
1 / 1 / 7
8,751
515
6,454
13,810
10,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
Thuriii
Scylla
12
1 / 1 / 5
7,432
437
4,563
3,625
1,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
mathpsycho
Hercules
16
6 / 0 / 3
10,149
597
12,281
14,081
15,982
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
2
Kills
22
23
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
 
Ratatoskr
5
1
2
6
L
Bacchus
Al_Capned187
Bacchus
1
4
0
0.25
L
0
7
1
0.07
L
0
6
0
0
W
9
0
2
10
W
Cthulhu
MyTeamThrows
Cthulhu
1
1
7
4.5
L
Serqet
RMX_
Serqet
0
4
1
0.13
W
Scylla
Thuriii
Scylla
1
1
5
3.5
L
1
2
0
0.5
W
Hercules
mathpsycho
Hercules
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,784
Damage
42,569
64,119
Taken
58,533
35,880
Mitigated
39,385
12,796
Healing
15,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
 
Ratatoskr
8,012
1,755
0
250
14,251
6,594
750
475
13,530
0
116,751
L
Bacchus
Al_Capned187
Bacchus
2,899
897
0
1,274
9,631
9,753
76
1,069
8,522
13,423
0
L
5,927
2,410
0
1,650
12,310
4,050
876
2,668
9,600
46,845
0
L
5,392
1,198
0
1,222
10,939
3,459
240
1,840
9,037
0
27,265
W
11,259
6,224
0
4,667
12,766
5,237
2,433
2,390
10,344
0
72,506
W
Cthulhu
MyTeamThrows
Cthulhu
6,454
799
2,407
3,707
13,810
10,558
208
4,342
9,468
29,058
0
L
Serqet
RMX_
Serqet
4,601
1,267
0
3,433
16,657
7,390
0
3,328
13,167
0
52,083
W
Scylla
Thuriii
Scylla
4,563
632
0
500
3,625
1,014
413
467
3,023
27,380
0
L
7,965
1,358
0
5,217
14,582
11,228
762
1,805
12,743
0
75,293
W
Hercules
mathpsycho
Hercules
12,281
5,045
0
3,597
14,081
15,982
549
1,658
11,955
0
60,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,355
Gold Earned
47,105
347
Minions Killed
437
0
Camps Cleared
0
1,552,773
Distance Traveled
1,600,002
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
10,583
623
143
8
0
434,744
2
L
Bacchus
6,836
402
12
1
0
220,217
0
L
Sol
7,585
446
83
5
0
274,178
0
L
Neith
6,508
383
43
3
0
338,774
0
W
Hachiman
10,190
599
103
6
0
301,200
0
W
Cthulhu
8,751
515
46
3
0
330,509
2
L
Serqet
7,584
446
90
5
0
380,159
0
W
Scylla
7,432
437
40
2
0
214,144
3
L
Chaac
8,842
520
119
7
0
339,445
2
W
Hercules
10,149
597
105
6
0
319,405
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role